Sounds good ;-)
I have played with the program called Sproxel some time ago as aldobr had made an
export script for it. I made a version of the Minetest-Logo
Each node is represented by a voxel (what a surprise) It gave out code that I used to add a block to the game
So every voxel even those completely surrounded by others became a nodebox. Of course I could have considered this while I was building the thing but my basic idea was to maybe built something in Minetest and to scale that down to a single node with this tool. The writer of the exporting script might have had other usecases in mind but I was experimenting.
You may note that the ingame result is somehow mirrored so I spent most of the time adjusting the textures to fit the model.
This shows another problem. The model includes a cave and if you look inside it you may notice the textures are not correct. Sproxel and the script only rendered one texture file for each side so six in all. Consider the table lamps in the Home-Decor mod among others as an example of the effects that schould be possible with a simple model.
As I mentioned in other threads for other tools, if you do want to add VoxelShop as a tool for Minetest, I would love to see it be abble to communicate with other tools of the same category be it the
Node Box Editor, the
WieldItemModeleditor - WIM or
Sproxel. I simply consider it important for the succes of a tool to be able to share information/files with other tools.
If you are interested some of the resulting files and a somewhat working rudiment of a mod adding the Minetest-Logo may be found in the attached archive.