[Game] LegendofMinetest [v2]

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Jul 14, 2017 06:11

I did add a setting for that, but I have no idea if it still works or not. In the minetest config file (inside the game folder) you can try changing "loz_mode" to false. The dungeons are in the "hyrule_mapgen" mod, but that depends on the mob mod. It has the spawners, and you can change which boss monsters spawn there.
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Fri Jul 14, 2017 08:48

Wait, will there be music added in the update? That'd be awesome. (Hopefully non-copyrighted though.)
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Jul 14, 2017 10:45

Probably not, but I'll see if I can find something that fits in.
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Sun Jul 16, 2017 05:08

You can try Vindsvept, Fabian Measures, Kevin MacLeod/Incompetech, Brandon Liew. They have music that are under the Attribution license.

Also:
*freemusicarchive.org
*incompetech.com
*soundimage.org
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Mon Jul 17, 2017 08:11

Question: I downloaded Minetest v0.4.16 yesterday and tried running present and new LoM worlds on it. Creating a new LoM world doesn't spawn you in front of the old man like it does on v0.4.15. I tried both with the v6 and v6 mapgens. Are we supposed to play LoM on v.0.4.16 or is it best to play it on the previous version? Also, will the next LoM update work better on v0.4.16?

Thanks!
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Mon Jul 17, 2017 21:13

Oh I forgot that the cave should spawn, thankyou for pointing that out.
After the update you won't be able to use 0.4.15 anymore.
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Re: [Game] LegendofMinetest [v2]

by jakab » Mon Jul 31, 2017 08:11

D00Med wrote:I did add a setting for that, but I have no idea if it still works or not. In the minetest config file (inside the game folder) you can try changing "loz_mode" to false. The dungeons are in the "hyrule_mapgen" mod, but that depends on the mob mod. It has the spawners, and you can change which boss monsters spawn there.


okey thanks :) ill try to find some boss ...
 

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Re: [Game] LegendofMinetest [v2]

by cheasully » Fri Aug 04, 2017 14:13

Firstly I love this mod. I am new to minetest and was pretty disappointed with many of the other subgames. This one however has me totally immersed in the world. Great job!
I am having one issue however and I'm not sure if it's related to the subgame or the engine. I cannot create a steel sword for some reason? Is there some subgame specific crafting rules I'm not aware of? I can make a stone sword and everything else so far seems to work as one would think. I am using 04.16 and the latest version of legend.
If there is a wiki page or something for this subgame that I could read through? Thanks!
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Aug 04, 2017 21:49

Thanks.
Yeah there's no way to craft any swords besides wood, stone, ice, and obsidian.
I'm working on more ways to obtain the other swords. You can find them in dungeons or buy them from shops.
A wiki is a good idea I should make one
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Re: [Game] LegendofMinetest [v2]

by parasite » Sun Sep 10, 2017 16:31

Thanks for this game. Textures, mobs and items in craft guide suggest that this can be wonderful and complex game.

I run this game in survival mode. I get some wood, crafted wooden pick and a lot of sticks, wanted to go for some stone, coal and so on. As there is hunger bar, I wanted to get something to eat before mining. I saw a chicken was walking around. Small but tasty chicken. Despite the hard work with wooden sword, the chicken did not change into eatable meat. The chicken started to fight, was hurting me hardly, go after me fast and I had no chance to win that battle lol. I thought it can be great fun when simple tasty chicken can easy kill you :)

But couldn`t play much longer!

A few minutes later, when I was digging a tunnel for mining, minetest crashed. I started it again, started digging stones in mine but it crashed again.

Win 7, minetest 0.4.16-win64 -stable, game downloaded yesterday from git webpage

Code: Select all
2017-09-10 17:55:20: ACTION[Server]: singleplayer digs default:stone at (124,-151,54)
2017-09-10 17:55:22: ACTION[Server]: singleplayer digs default:stone at (124,-152,54)
2017-09-10 17:55:22: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'hyrule_mapgen' in callback environment_OnGenerated(): schematics: replace_from field is not a string
2017-09-10 17:55:22: ERROR[Main]: stack traceback:
2017-09-10 17:55:22: ERROR[Main]:    [C]: in function 'place_schematic'
2017-09-10 17:55:22: ERROR[Main]:    ...\..\games\LegendofMinetest\mods\hyrule_mapgen/mapgen.lua:1861: in function <...\..\games\LegendofMinetest\mods\hyrule_mapgen/mapgen.lua:1845>
2017-09-10 17:55:22: ERROR[Main]:    ...minetest [0.4.16-win64]\bin\..\builtin\game\register.lua:412: in function <...minetest [0.4.16-win64]\bin\..\builtin\game\register.lua:392>
2017-09-10 17:55:23: ACTION[Main]: [playereffects] Server shuts down. Rescuing data into playereffects.mt
2017-09-10 17:55:23: ACTION[Main]: [playereffects] Wrote playereffects data into (...)minetest\bin\..\worlds\The Legend GAME/playereffects.mt.
2017-09-10 17:55:23: ACTION[Main]: [fishing] Server shuts down. saving trophies table
2017-09-10 17:55:23: ACTION[Main]: [mana] Server shuts down. Rescuing data into mana.mt


and again

Code: Select all
2017-09-10 17:58:52: ACTION[Server]: singleplayer digs default:stone at (149,-152,55)
2017-09-10 17:58:53: ACTION[Server]: singleplayer digs default:stone at (149,-153,55)
2017-09-10 17:58:58: ACTION[Server]: singleplayer digs default:stone_with_diamond at (149,-151,55)
2017-09-10 17:59:01: ACTION[Server]: [playereffects] Autosaving mod data to playereffects.mt ...
2017-09-10 17:59:01: ACTION[Server]: [playereffects] Wrote playereffects data into (...)\bin\..\worlds\The Legend GAME/playereffects.mt.
2017-09-10 17:59:12: ACTION[Server]: [playereffects] Autosaving mod data to playereffects.mt ...
2017-09-10 17:59:12: ACTION[Server]: [playereffects] Wrote playereffects data into (...)\bin\..\worlds\The Legend GAME/playereffects.mt.
2017-09-10 17:59:12: ACTION[Server]: singleplayer digs default:stone at (152,-153,54)
2017-09-10 17:59:12: ACTION[Server]: singleplayer digs default:stone at (153,-153,54)
2017-09-10 17:59:12: ACTION[Server]: singleplayer digs default:stone at (153,-152,54)
2017-09-10 17:59:13: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'hyrule_mapgen' in callback environment_OnGenerated(): schematics: replace_from field is not a string
2017-09-10 17:59:13: ERROR[Main]: stack traceback:
2017-09-10 17:59:13: ERROR[Main]:    [C]: in function 'place_schematic'
2017-09-10 17:59:13: ERROR[Main]:    ...\..\games\LegendofMinetest\mods\hyrule_mapgen/mapgen.lua:1861: in function <...\..\games\LegendofMinetest\mods\hyrule_mapgen/mapgen.lua:1845>
2017-09-10 17:59:13: ERROR[Main]:    ...minetest [0.4.16-win64]\bin\..\builtin\game\register.lua:412: in function <...minetest [0.4.16-win64]\bin\..\builtin\game\register.lua:392>
2017-09-10 17:59:13: ACTION[Main]: [playereffects] Server shuts down. Rescuing data into playereffects.mt
2017-09-10 17:59:13: ACTION[Main]: [playereffects] Wrote playereffects data into (...) \bin\..\worlds\The Legend GAME/playereffects.mt.
2017-09-10 17:59:13: ACTION[Main]: [fishing] Server shuts down. saving trophies table
2017-09-10 17:59:13: ACTION[Main]: [mana] Server shuts down. Rescuing data into mana.mt
2017-09-10 17:59:13: ACTION[Main]: [mana] Wrote mana data into (...) \bin\..\worlds\The Legend GAME/mana.mt.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun Sep 10, 2017 21:22

Lol, chickens will not die! https://www.youtube.com/watch?v=5LF5bN6cWJQ

Thanks for the unintended reminder, I've had an update ready to merge for quite a while.

Update:
>Changed the weather mod, now it runs much better, although there is currently no sound
>Glowing particles are used
>Added climbing gloves
>Added sailboat
>The lantern now works when held by the player
>Added new foods
>Added dungeon spawners, which can be used to place different dungeons
>added a new boss and spawner blocks.
>Added female zora variant
>Several texture improvements
>Lots of fixes
>probably some other minor things that I forgot
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Re: [Game] LegendofMinetest [v2]

by v-rob » Sun Sep 10, 2017 21:35

The chickens aren't supposed to die. But in The Legend of Zelda: A link to the Past (Which happens to be my favorite Zelda game), when you hit a chicken about 50 times, swarms of chickens fly towards you and hurt you. That would be cool to put in this game.
I dislike huge mods, but incomplete mods or mods that could use touching up are even worse.
I don't like playing Minetest as much as I like modding it.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Mon Sep 11, 2017 00:07

I did try adding it once, but then chickens attacked whenever monsters did.
It should be possible after some of the mobs_redo updates though.
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Re: [Game] LegendofMinetest [v2]

by parasite » Mon Sep 11, 2017 17:39

Thanks for update.
Now you have at least these two small issues to deal with:

Code: Select all
ERROR[Server]: LuaEntity name "mobs_loz:zora" not defined
ERROR[Server]: Item "noairblocks:water_sourcex" not defined

The noairblocks:water_sourcex looks like that:
Image

I also found in guide, that recipe for True Master Sowrd is True Master Sword + another item.
Image

As I understand the gameplay correctly, based on what was said in some earlier post, there is no possibility for player to craft such sword. So if you can get that item from mobs only or whatever, such recipe make sense (craft two items from mobs to unlock one of them, make it powerful or whatever). But such recipe can also be not intentional, as it uses the same item as a source and as a result of crafting in the same time. I don`t know the idea of that item, just report it becouse I found it and thought that might be a bug. Or at least something more interesting than most of other recipies.

Anyway, the sailboat looks great, it might be an excellent tool, a little bit different than default boat. Or at least very nice decorative item in port lol. I just tryed it and had fun.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Mon Sep 11, 2017 22:11

I should say sorry, the update is not compatible with old worlds. Which is why you are getting those two errors.
And about the sword, it's fixed
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Re: [Game] LegendofMinetest [v2]

by azekill_DIABLO » Sat Sep 16, 2017 14:40

D00Med wrote:Lol, chickens will not die! https://www.youtube.com/watch?v=5LF5bN6cWJQ

Royal Chicken Air Force
Code: Select all
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Re: [Game] LegendofMinetest [v2]

by D00Med » Wed Sep 20, 2017 22:33

idk why that wasn't happening, but I just fixed it.
Also flowing water now freezes if ice is nearby
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