[Game] LegendofMinetest [v2]

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Jul 14, 2017 06:11

I did add a setting for that, but I have no idea if it still works or not. In the minetest config file (inside the game folder) you can try changing "loz_mode" to false. The dungeons are in the "hyrule_mapgen" mod, but that depends on the mob mod. It has the spawners, and you can change which boss monsters spawn there.
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Fri Jul 14, 2017 08:48

Wait, will there be music added in the update? That'd be awesome. (Hopefully non-copyrighted though.)
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Jul 14, 2017 10:45

Probably not, but I'll see if I can find something that fits in.
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Sun Jul 16, 2017 05:08

You can try Vindsvept, Fabian Measures, Kevin MacLeod/Incompetech, Brandon Liew. They have music that are under the Attribution license.

Also:
*freemusicarchive.org
*incompetech.com
*soundimage.org
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Mon Jul 17, 2017 08:11

Question: I downloaded Minetest v0.4.16 yesterday and tried running present and new LoM worlds on it. Creating a new LoM world doesn't spawn you in front of the old man like it does on v0.4.15. I tried both with the v6 and v6 mapgens. Are we supposed to play LoM on v.0.4.16 or is it best to play it on the previous version? Also, will the next LoM update work better on v0.4.16?

Thanks!
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Mon Jul 17, 2017 21:13

Oh I forgot that the cave should spawn, thankyou for pointing that out.
After the update you won't be able to use 0.4.15 anymore.
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