In level 5.34 (version 2.6.0), I managed to freeze Minetest.
How to do it: Collect the cyan ball and move the right arrow block to the spot to blocks above the cyan up arrow, don't touch anything else. The left and right arrows should face each other. Now walk upwards to the up arrow and Minetest freezes!
That is interesting. I will fix it for 2.6.1 or 2.7.0
By the way, I think the new level editor is really really tedious for creating levels. There is no quick way to set many blocks in a short time … Not that I really care about this, the game has tons of levels anyway. :P
I am still working on the editor and I will change that in the next few updates
In level 5.34 (version 2.6.0), I managed to freeze Minetest.
How to do it: Collect the cyan ball and move the right arrow block to the spot to blocks above the cyan up arrow, don't touch anything else. The left and right arrows should face each other. Now walk upwards to the up arrow and Minetest freezes!
This bug is now fixed. You will get a message if you try to shot in a circle and you will lose your cyan ball.
Labyrinthus 2.8.0 is released.
I added 15 new levels and this version is also a very big bug fix update. I hope the game runs more smoothly now.
I also changed some levels in World 3.
I changed a lot of code. If there are to much bugs use the old 2.7.0 version.
I will update the ContentDB version in the next few days.
Wuzzy wrote:I suggest to hide the item counts of keys (and balls, and other collectible stuff) if the number is 0. It's too distracting otherwise.
Labyrinthus 2.8.2 is released.
This game is now working with Minetest 5.4.0
If you have to much bugs with Labyrinthus 2.8.x you can maybe also use Labyrinthus 2.7.0 for the new Minetest version.