Add missing translation of "Building section" arrow sign
Generate dirt in the underground
No more teleportation when under the castle
Remove /treset command if not in debug mode
Add some developer documentation
Show wielded item in HUD
some of the diamonds may be unreachable, if building is only possible in the building-area.
No, all diamonds are reachable even if you only build in the building area. You just haven't figured out how. ;-)
And i noticed, the down facing arrow sign above the entrance to the building-area has no translations.
How can i add them?
By updating to 3.0.1! Haha … If you want to help translating this tutorial, look into each of the mod folders. In the “locale” subfolder there's all the translations inside.
If you want to help translating this tutorial, look into each of the mod folders. In the “locale” subfolder there's all the translations inside.
as i didn´t know about the 3.0.1 update, i tried to add this translation my self.
but extending the language-file by another entry for this sign did not help.
Now i work on the things, i sayd here to give them to you, if i finished them.
But i have problems with adding the translation for the reinforced wood i created in the tutorial-mod, where the reinforced wall and glass are located.
i added "reinforced wood = verstärkte Holzbretter" at the matching position of the de-translation-file.
But the wood-block gets no translation in creative mode, the glass-block also has no more translation and the wall block shows this now:
"verstärkte Wandreinforced wood = verstärkte Holzbretterreinforced glass = Panzerglas"
Why it does not recognize my new piece of text as a new translation?
edit:
found the solution:
i better should stop using the simple windows txt editor to open theese files, because it does not show the linebreaks, wich are actually between theese translation-entrys.
As i used my coding software instead, i sar, that theese three entrys (for wall, wood and glass) where squeezed in one line now.
As i separated them, it works.
now i replace the wood in the hey-room with my new one and make some esthetic makeover on the castle.
-i fixed the look of the two roofs
-replaced the wood in the straw-house with my reinforced one
-i moved the whide closed gate between the sneeking area and the outside straw-place one block away from the straw-room to make the little corridor between them fit better in the wall
If I try to use "/tsave" it says "invalid command"
I have added the following lines to minetest.config:
secure.enable_security = true
secure.trusted_mods = tutorial
tutorial_debug_map_editing = true
tutorial_debug_edit_item_spawners = true
If I start a new map in creative mode, it creates the castle without surroundings and i see the item-spawners as yellow cubes at the item-locations.
Why I cannot use /tsave to save the modifyed castle?
Must I extend the command by the saving location of the castle?
@Drachenbauer32: Whoops! It turned out the map editing mode is buggy. Yes, you followed all instructions 100% correctly, it's my fault. I learned that I made mod security completely wrong and failed to request an “insecure environment”. I also updated DEVELOPERS.md and added some error messages when things go wrong.
Anyway, I have found the mistake and fixed it in the dev version. I assume you use git. So just pull from master. Then look at the updated instructions. I hope it helps.
i cannot find a link, that leads to your project on github...
Now i added "tutorial_mapgen" to the trusted mods thing too and got my self the tutorialmap-privilege, but it still says "invalid command" for "/tsave" in my edited castle.
How do i pull it from master without using github?
I needed a while to find out, how to get it from this package.
But jesterday in the late evening i got it.
I only worked with github before.
Now, if i try to save the schematic for the modifyed castle in the world, i created yesterday, i get an error, that says: "mod security; Block attemted write to °directory of the castle map°"
Another thing:
Here is a tip for the players:You can personalize the tutorial-castle a bit:
Just create your own emblem, that fits in 16x16 pixel and use it as texture for the shields at the castle walls.
Look in tutorial/mods/castle/textres to find the shield-textures, wich you can replace with your emblem.
With your own emblem on the shields, the castle looks like it´s yours.
2019-09-04 20:34:52: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'tutorial_mapgen' in callback on_chat_message(): Mod security: Blocked attempted write to D:\minetest-5.0.1-win64\minetest-5.0.1-win64\bin\..\games\tutorial\mods\tutorial_mapgen/mapdata/s
2019-09-04 20:34:52: ERROR[Main]: ector_1.mts
2019-09-04 20:34:52: ERROR[Main]: stack traceback:
2019-09-04 20:34:52: ERROR[Main]: [C]: in function 'create_schematic'
2019-09-04 20:34:52: ERROR[Main]: ...in64\bin\..\games\tutorial\mods\tutorial_mapgen\init.lua:85: in function 'save_region'
2019-09-04 20:34:52: ERROR[Main]: ...in64\bin\..\games\tutorial\mods\tutorial_mapgen\init.lua:245: in function 'save_schematic'
2019-09-04 20:34:52: ERROR[Main]: ...in64\bin\..\games\tutorial\mods\tutorial_mapgen\init.lua:308: in function 'func'
2019-09-04 20:34:52: ERROR[Main]: ...inetest-5.0.1-win64\bin\..\builtin\game\chatcommands.lua:30: in function <...inetest-5.0.1-win64\bin\..\builtin\game\chatcommands.lua:9>
2019-09-04 20:34:52: ERROR[Main]: ...64\minetest-5.0.1-win64\bin\..\builtin\game\register.lua:419: in function <...64\minetest-5.0.1-win64\bin\..\builtin\game\register.lua:399>
Try again with the latest developer version. Looks like I screwed up again.
So I did mod security wrong by trying to save in a forbidden directory. This is fixed now, the mapdata now ends up in the world directory. The instructions have been updated once again. So please, try again.
This castle has the following modifications:
-modifyed roofs (texture-directions fixed, a wooden log as rooftop on the red roof)
-undestroyable wood-blocks in the straw-room
-I found a way to make tle little wall-entrance next to the straw-room look better, now the wall of the room there is compleeted and the tunnel goes around it (i got enough space by moving the 3x3 gate one node away from the straw-room)
The torch’s are 2D, shouldn’t it be in 3D like they are in the default Minetest game or is it just supposed to be like that?
Just curious it doesn’t really matter much
Anyway.
As a complete newbie, I finished the tutorial, except for the 12th diamond in about 2 hours. It took quiet a while longer doing search pattern before I saw the obvious clue. Sneaky.
One thing I noticed was that the signs in Crafting Basics refer to making "dough" but there is only crafting wheat into "flour" but no recipe for turning "flour" into "dough. Change the sign or add a means of making dough (flour + water)?
While wandering around, I came to places where it would have been helpful to have a light source. As that is something fundamental, should a means of crafting and using a light source be added to the game?
Thanks for the good work. Now I need a good tutorial on world building.
I released version 3.2.0 to make the tutorial compatible with the latest Minetest version 5.5.0. This brings a few minor convenience and internal changes but otherwise everything stays the same.
Hi! I recently discovered minetest and I am trying to learn. But, since I am new to this world there are lots of questions and so many threads to read that I am not sure if they have been answered.
I really love the tutorial, it is amazing and it covers a lot of topics in a fun way. My main question about it is the following: did you build the castle node by node? Did you use worledit? Or maybe there is another tool I do not know about that makes the builder's life easier? How did you start, with a flat map? Or do you have any way to create the world with some script?
Thanks in advance! And again, thank you for the tutorial.