What time is it?
For version 1.3.0.
- Tutorial is now fully translatable
- Partial German translation (more strings will follow)
- Added golden cup as a symbolic reward / reminder for finishing the tutorial (appears in Good-Bye Room)
- Make entry into comestibles room more visible
- Removed a superflous directory in subgame
- Player can not walk on decorative shields anymore
- Wooden table now makes a wooden sound
- Fix blocked access to smelting room
- Fix wrong number of gold ingots on signs
I also finally uploaded a Git repository. The recordings start somewhere between 1.2.0 and 1.3.0.
Here is the project page:
This repository is only for the subgame. The world does not have a repository.
About the new translation support: The tutorial uses intllib
How to translate: Download the tutorial (Git or Zip), then look into the mod directories. In each mod directory, you will find a “locale” directory. Copy the file “template.txt”. Call the copy “II.txt”, where “II” is replaced by the ISO 639-1 code of your language. You’ll find a list on https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
. Now you can edit the file. To translate, simply write an equals sign at the end of each line, followed by your translation. Line breaks are represented by “/n”. Be careful not to change the original string, otherwise your translation won’t work. If you are finished or have finished a substantial part of a translation, post here or write me a PM. It is enough to send me your files. There is no need to use Git. (But it is not prohibited, either.)
If you can find any missing strings, please report a bug here.
In case your language does not have an ISO 639-1 code, please complain in the intllib thread for not supporting ISO 639-2 codes. (ISO 639-2 has far more languages than ISO 639-1.)
addi wrote:isnt it possible to only use the world folder, with minetest_game, and copy all mods into the worldmods folder?
its just a idea
Ugh, no. That’s not possible. The world folder is only for world data.
About all the discussion on schematics: I am not sure if I really should do this. It could take quite some work to do it right. I would also say that it’s more Minetest’s job to handle worlds.
Additionally, if the tutorial gets added to Minetest, integration work on the core should still be made. Just dropping the tutorial data in the Minetest distribution might work, but Minetest deserves better. Personally, I think, my part of the work is done. Sure, I can always make some small improvement here and there, but the tutorial is now basically finished IMO.
About that creative problem: Sorry, I can not reproduce it. I can take out the creative mode without any problems. Do you still experience the problem with the current version?