[Game] Crevis

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Niften
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Posts: 15
Joined: Sun Aug 04, 2013 17:04

[Game] Crevis

by Niften » Wed Dec 03, 2014 00:58

Hello, everyone!
Thanks for coming to my post! I want to post Crevis here as a game. I had been working on this project a year ago; although I believe it works perfectly. Anyways, feel free to modify it in any way, I'm not going to be working on this ever again.

==[The Download]==
https://www.mediafire.com/?p8mti966h5h4thk

I do not know if all of these mods are functional. If you want to take the risk, I invite you, although I believe they are mostly functional.
==[Mods/Content]==
  • VanessaE's Flowers
  • BlockMen's HUD
  • /Author Unknown/ Beds
  • /Author Unknown/ TNT
  • Niften's Feightstone
  • /Author Unknown/ Wool
  • Niften's Ores (Alexandrite, Amber, Amethyst, Aquamarine)
  • /Author Unknown/ Animals



The discussion of this subgame cuts off here. I hope you enjoy my old subgame! You are always free to modify it, redistribute it, add mods, delete some, etc. Please don't name it 'Crevis' though!

License:
LGPLv2.1

Last Words
========================================================================
This may well be the last time I'm on this forum, so a few words:

- I never meant to disrupt the Minetest community with this project.
- Minetest is amazing right now, keep up the good work!
- I am very sorry for what has happened in the past with this project.
- To Jordach: I never used your Blender rig. I used a rig I found of a Minecraft guy and re-textured it, then rendered with that.

And an apology to the IRC:
I have recognized the mild language that I used on there; I was rude and careless. I'm sorry.

PilzAdam, sfan5, and Jordach: I am sorry for giving you such a hard time; for the constant debating and trouble. I will assume full responsibility for the actions of Preston, while he was on my "team."

I hope Minetest goes well and the community keeps growing. Have a wonderful, wonderful day. :)
 

Cupcake_Kitty
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Posts: 13
Joined: Fri Jan 27, 2017 17:41
Location: Stuck inside the Minetest engine.
In-game: Cupcake_Kitty

Re: [Game] Crevis

by Cupcake_Kitty » Sat Jan 28, 2017 23:18

Thank you for making this, I will write my opinions of it once I have downloaded it. ^.^

UPDATE: Unfortunately it is in a RAR file and I can not download it. :(
 

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MinisterFarrigut
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Posts: 75
Joined: Fri Oct 14, 2016 14:59
Location: The ruins of my basement
In-game: singleplayer

Re: [Game] Crevis

by MinisterFarrigut » Sun Jan 29, 2017 20:16

Download winzip and the files will be converted to .zip. Or use an online converting source.
I build buildings. I don't usually make mods...I use them.
 

OldCoder
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Posts: 290
Joined: Mon Oct 01, 2012 14:59

Re: [Game] Crevis

by OldCoder » Sun Jan 29, 2017 23:37


1) The MT "_game" discussed in this thread was orphaned and wouldn't work with current MT releases.

However, I'm more of an inclusionist than a deletionist. What can be saved, updated, and used should be saved, updated, and used. This applies to old books, people, jokes, worlds, and "_games". So, I've fixed up the old "_game" and will host a functioning version myself for now.

2) Changes in this update:

* The "_game" now works with MT 0.4.14 and 0.4.15
* Replaced Sapier's Animals with TenPlus1's Mobs Redo
* Updated the standard mods used by the old "_game"
* Merged the special objects and ores from the old "_game" into a single new mod
* Added a number of useful missing mods (examples are listed below)
* Most "deprecated" warning messages have been fixed
* Per the original poster's request, the "_game" has been renamed (presently, to "notcrevis_game")

3) Partial list of mods added:

* areas - For protection of buildings and areas
* bookex - Writable books
* cozy - Lets players sit down or lie down
* flower_pot - Flower pots
* mobs - Mobs Redo and animals based on them
* nametag - Lets players put nametags on mobs and other things
* rotate - Improved rotation tool
* spawn - A new "/spawn" command (should work even without a spawn point)
* tpr - Teleport request
* ts_furniture - A lightweight furniture mod
* unified inventory - Inventory system
* worldedit - To inspect and edit nodes
* xban2 - For tracking and banning problem players

4) The overall feeling is that of a lightweight extension to "minetest_game" that produces more of a complete game.

5) If you'd like to use a different name for the "_game", note that you may need to edit the "game.conf" file in the unpacked "_game" directory tree and your MT world's ".mt" file.

6) Here's a screenshot. The purple blocks are amethyst ore unique to this "_game":

 

Chem871
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Posts: 836
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Chem Nyx

Re: [Game] Crevis

by Chem871 » Mon Jan 08, 2018 17:25

Who made the "gems" mod in notcrevisgame? I've made armors for the 6 gems, and I'd like to know who to credit for the mod. The armors are an optional dependency.
 


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