[Game] Carbone NG [carbone-ng]

Games that have been abandoned and no longer work properly with the latest version of Minetest.
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Wuzzy
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Re: [Game] Carbone NG [carbone-ng]

by Wuzzy » Post

Calinou, can you please update the HUD Bars mod to the newest version? The version you are using is broken as all HUD Bars are drawn over each other. I am very sorry.

The HUD in general near the hotbar is semi-broken anyways: The item name is partly written over the HUD Bars. You could fix this by moving the HUD Bars some pixels up. Note the HUD Bars mod allows it rather easily to move all the HUD Bars around, just change the vertical offset.


EDIT:
I found 4 broken crafting recipes:

- One recipe for throwing:arrow requires default:default:cobble
- Recipe for itemframes:pedestal requires 2 items with lots of space. This is invalid IMO, you should use empty string, whitespace is not permitted
- Two recipes for the black dye require default:scorched_stuff

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Re: [Game] Carbone NG [carbone-ng]

by hajo » Post

I found Carbone NG packaged with the new Minetest 0.4.14-785a9a6 by sfan5 - 2016-11-26.
So I assume that is the current version.

But when starting it, I get errormessages:

Code: Select all

2016-11-27 23:05:20: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
..
2016-11-27 23:05:40: ERROR[Main]: ServerError: Lua: Runtime error from mod 'player_textures' in callback on_joinplayer(): Attempt to access external file E:\temp\minetest-0.4.14_785a9a6\bin\..\games\carbone-ng\mods\player_textures/textures/player_singleplayer.png with mod security on.
2016-11-27 23:05:40: ERROR[Main]: stack traceback:
2016-11-27 23:05:40: ERROR[Main]: 	[C]: in function 'open'
2016-11-27 23:05:40: ERROR[Main]: 	...a6\bin\..\games\carbone-ng\mods\player_textures\init.lua:3: in function <...a6\bin\..\games\carbone-ng\mods\player_textures\init.lua:1>
2016-11-27 23:05:40: ERROR[Main]: 	...minetest-0.4.14_785a9a6\bin\..\builtin\game\register.lua:412: in function <...minetest-0.4.14_785a9a6\bin\..\builtin\game\register.lua:392>

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Fixer
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Re: [Game] Carbone NG [carbone-ng]

by Fixer » Post

@hajo
turn off mod security

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Re: [Game] Carbone NG [carbone-ng]

by hajo » Post

Fixerol wrote:@hajo
turn off mod security
I think this is the worst advice.
Setting a certain mod as 'trusted' would be one step better.
(but still bad without a code-review)

Getting the mod fixed would be best.

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Re: [Game] Carbone NG [carbone-ng]

by Fixer » Post

From what I know this game is discontinued for now and needs updates.
Last edited by Fixer on Fri Jun 02, 2017 22:48, edited 1 time in total.

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Re: [Game] Carbone NG [carbone-ng]

by spyjoshx » Post

I am curious if there is a documentation for carbone_mobs. I am curious about some of the mobs I have seen. Also, is it based on mobs_redo? I was mining and found a mob that looked just like a human and it attacked me...

ozono27
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Re: [Game] Carbone NG [carbone-ng]

by ozono27 » Post

Hi! I am new to Minetest, and just installed the sub-game Carbone NG. I know Fixerol has said that the game is discontinued. This question is just to know if anyone has had this problem before, and how to solve it:

I installed Minetest in Win10, and extracted the subgame into the "games" subfolder. It appears in the menu, and I can play. However, I have the following problem: I cannot kill mobs. The only ones that are somehow being "killed" are the rats.. but it is just that they disappear... without leaving any food for me on the floor. nor in my inventory.

I tried killing the stone mobs, the mobs that look like a human, and the sheep,... with no success at all.

Any ideas? Thanks!

O_o

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Re: [Game] Carbone NG [carbone-ng]

by lisacvuk » Post

I think they are not supposed to give anything; though I cannot be sure. If you are looking for a good, stable and actively developed Minetest game, checkout Lord of the Test
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Re: [Game] Carbone NG [carbone-ng]

by meseking » Post

I have a suggestion.
To give the player more options, add the dream_builder modpack.
Economics guy

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Re: [Game] Carbone NG [carbone-ng]

by lisacvuk » Post

meseking wrote:I have a suggestion.
To give the player more options, add the dream_builder modpack.
Yeah, as well as mesecons, pipeworks, and technic. /s
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)

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j0j0n4th4n
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Re: [Game] Carbone NG [carbone-ng]

by j0j0n4th4n » Post

I'm getting an error on the mod name_restrictions:

Code: Select all

2021-10-09 22:45:39: ACTION[Main]: Server for gameid="carbone_ng" listening on 0.0.0.0:57421.
Unified Inventory. inventory size: 364
2021-10-09 22:45:39: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'name_restrictions' in callback on_prejoinplayer(): ...inetest/games/carbone_ng/mods/name_restrictions/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil)
2021-10-09 22:45:39: ERROR[Main]: stack traceback:
2021-10-09 22:45:39: ERROR[Main]: 	[C]: in function 'pairs'
2021-10-09 22:45:39: ERROR[Main]: 	...inetest/games/carbone_ng/mods/name_restrictions/init.lua:52: in function <...inetest/games/carbone_ng/mods/name_restrictions/init.lua:50>
2021-10-09 22:45:39: ERROR[Main]: 	/usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413>

cdb_894a100ddd76

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Re: [Game] Carbone NG [carbone-ng]

by wsor4035 » Post

your posting on a thread that is long since dead, in a category that no less literally says "Games that have been abandoned and no longer work properly with the latest version of Minetest."
j5uBLfc6NxgersvVj5D5dIsiKDkoQb0o

Chris
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Re: [Game] Carbone NG [carbone-ng]

by Chris » Post

You can fix it and play as singleplayer by changing the function register_on_prejoinplayer in the mod 'name_restrictions' as followed:

Code: Select all

minetest.register_on_prejoinplayer(function(name, ip)
	local lname = name:lower()
	if lname == "singleplayer" then
		minetest.auth_table = { singleplayer, nil }
	end
	for iname, data in pairs(minetest.auth_table) do
		if iname:lower() == lname and iname ~= name then
			return "Sorry, someone else is already using this"
				.." name.  Please pick another name."
				.."  Annother possibility is that you used the"
				.." wrong case for your name."
		end
	end
end)

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