I have now also managed to create my own maps. One question: could it be made MCL2 compatible?
Or would that be too much work?
This is a game, not a mod. Games can't be made game-compatible.
CaptureTheFlag uses MTG's node mods to save going through the trouble of creating its own from scratch
What in MCL2 do you want in CaptureTheFlag? Textures?
I have now also managed to create my own maps. One question: could it be made MCL2 compatible?
Or would that be too much work?
This is a game, not a mod. Games can't be made game-compatible.
CaptureTheFlag uses MTG's node mods to save going through the trouble of creating its own from scratch
What in MCL2 do you want in CaptureTheFlag? Textures?
I'm working on an update that will redo a bunch of things in CTF, including the map maker.
After the update you will create maps with the capturetheflag game.
There will also be a few more nodes since I updated the MTG mods.
If there are some nodes we're missing feel free to request them. Although microblocks/slopes/etc will be refused.
By player physics do you mean knockback?
I'm working on an update that will redo a bunch of things in CTF, including the map maker.
After the update you will create maps with the capturetheflag game.
There will also be a few more nodes since I updated the MTG mods.
If there are some nodes we're missing feel free to request them. Although microblocks/slopes/etc will be refused.
By player physics do you mean knockback?
Great! Yes e.g. knockback. But also a sword cooldown. TNT, cobwebs, armor, bow (the one from mcl2 it is really good now!) and buckets for the players would be cool, but I'm not sure which of them would ruin the ctf game completely.
You can connect to the main server by filling ctf.rubenwardy.com : 30001 into your address/port bars or by searching it up in the serverlist
Rankings from v2 will *not* be ported over.But stay tuned, I have something planned for the top v2 players o.o
The test server rankings were carried over to the main server, as they weren't disrupted much during testing
The map editor was redone. Please DM me for help using the new editor. A tutorial video will be made eventually
If you have questions that weren't answered, or don't like the v3 update, please feel free to voice your thoughts here or in the Official CaptureTheFlag Discord
HUGE THANKS to our new developer savilli for coming in and helping me with CTFv3 code and server setup.
v3 would probably still be 60% done, and of much lower quality if not for them.
They are the creator of the Nade Fight gamemode that you all seem to be addicted to
Minetest 5.4.1+ is recommended for the best experience ingame
I don't know if this was asked before, but can we have better weapons in capture the flag?
Weapons like the mod "ranged weapons" are way better than those included in ctf.
No offense, just my suggestion.
CTF is 10 today! To mark the occasion, I've written an article about the history of CTF:
Ten years of Capture The Flag
CTF is a PvP game made using Minetest. This article covers the history of CTF, the lessons I learned, and the changes I made along the way.