[Game] CaptureTheFlag [1.12.0][capturetheflag]

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by snowflake » Sat Apr 30, 2016 12:19

Hi, rubenwardy.

can i be allowed in IRC>.
✱ ŜИØŴℱŁΔҜΞ ✱
IF I REPORT ANY PROBLEM - SYSTEM
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DONT PM ME PLZ!!!! ,
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by ABJ » Tue Jun 28, 2016 17:07

Great! I love this game and I play often on the [Reloaded!] server.

Ruben I have a request. Can you add improved crosshairs that change color or at least have coloured portions to make it suitable for both bright and dark backgrounds? This is getting very annoying especially in situations where you have the best weapons but can't aim them! because you are in fog mode for lag or staring at sand or sky.

Also can you put a way to better display names just like for crosshair?

Awesome game btw
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by ABJ » Sun Aug 14, 2016 15:50

Uh......forget everything I've just said. I don't know who spiked the atmosphere in this room with morphine. LAG AND FRAME RATES ARE NOT THE SAAAAAAAAAAAAAME N*****

By the way,,

What I call, manual torture
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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by Warrior_4_Christ » Mon Jan 02, 2017 14:49

So I downloaded the game but there is something very wrong. I have played on you CTF server before and it was just fine, but when I use this game, everything is underwater except for the bases, which are high above the water. How do I fix this?

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by rubenwardy » Mon Jan 02, 2017 14:53

You're using the wrong seed.
You need to get the mapgen seed from the minetest.conf in the game's root, and put it in the main minetest.conf
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by Warrior_4_Christ » Tue Jan 24, 2017 16:48

Thanks! That worked great!
For God so loved the world that He gave his only begotten Son, that whosoever believeth in Him should not perish, but have everlasting life. -- John 3:16 KJV
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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by Lejo » Fri May 26, 2017 14:29

I startet the Subgame in a new world and always get this Error and after that the windows get closed:
Code: Select all
2017-05-26 16:23:13: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-05-26 16:23:13: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-05-26 16:23:13: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-05-26 16:23:13: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-05-26 16:23:13: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-05-26 16:23:13: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-05-26 16:23:14: ERROR[Server]: An unhandled exception occurred: createSector(): pos. over limit
2017-05-26 16:23:14: ERROR[Server]: In thread 7f9ac5d83700:
2017-05-26 16:23:14: ERROR[Server]: /home/user/minetest/src/server.cpp:72: virtual void* ServerThread::run(): A fatal error occured: createSector(): pos. over limit
2017-05-26 16:23:14: ERROR[Server]: Debug stacks:
2017-05-26 16:23:14: ERROR[Server]: DEBUG STACK FOR THREAD 7f9ab6288700:
2017-05-26 16:23:14: ERROR[Server]: #0  virtual void* UpdateThread::run()
2017-05-26 16:23:14: ERROR[Server]: DEBUG STACK FOR THREAD 7f9ab6dfd700:
2017-05-26 16:23:14: ERROR[Server]: #0  virtual void* EmergeThread::run()
2017-05-26 16:23:14: ERROR[Server]: DEBUG STACK FOR THREAD 7f9ab75fe700:
2017-05-26 16:23:14: ERROR[Server]: #0  virtual void* UpdateThread::run()
2017-05-26 16:23:14: ERROR[Server]: DEBUG STACK FOR THREAD 7f9ac5d83700:
2017-05-26 16:23:14: ERROR[Server]: #0  virtual void* ServerThread::run()
2017-05-26 16:23:14: ERROR[Server]: DEBUG STACK FOR THREAD 7f9ae596de40:
2017-05-26 16:23:14: ERROR[Server]: #0  int main(int, char**)

What to do
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by rubenwardy » Fri May 26, 2017 15:24

Remove the map_generation_limit setting from minetest.conf for now, it doesn't matter that much and causes problems with the Engine
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by Lejo » Sat May 27, 2017 16:59

I now not realy get a Error but the Windows still close:
Code: Select all
2017-05-27 18:55:54: WARNING[Main]: BanManager: creating /home/user/.minetest/worlds/sdaf/ipban.txt
2017-05-27 18:55:54: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-05-27 18:55:54: WARNING[Main]: Undeclared global variable "dye" accessed at ....minetest/games/capturetheflag/mods/shooter/crossbow.lua:8
2017-05-27 18:55:54: ACTION[Main]: Logging chat plus to: /home/user/.minetest/worlds/sdaf/chatplus-log.txt
2017-05-27 18:55:54: [Main]: [Chatplus] Loading data
2017-05-27 18:55:54: ACTION[Main]:         .__               __                   __   
2017-05-27 18:55:54: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2017-05-27 18:55:54: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2017-05-27 18:55:54: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2017-05-27 18:55:54: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2017-05-27 18:55:54: ACTION[Main]:       \/        \/     \/          \/     \/       
2017-05-27 18:55:54: ACTION[Main]: World at [/home/user/.minetest/worlds/sdaf]
2017-05-27 18:55:54: ACTION[Main]: Server for gameid="capturetheflag" listening on 0.0.0.0:58926.
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by rubenwardy » Sun May 28, 2017 16:01

Lejo wrote:Do you mean only the map.sqlite from the ctf world or from all worlds?



from the world you are using (ie: the ctf one)
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by Lejo » Sun May 28, 2017 17:52

I still get the same Error.
System:
Ubuntu 16.10 64bit
Intel® Core™2 Duo CPU E8400 @ 3.00GHz × 2
8 GB RAM
 

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Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

by rubenwardy » Mon Jul 03, 2017 16:45

ForgiveAndromedalol wrote:It's weird. Your mod misses ctf_engine init.lua :\.


you need to make sure you do a recursive clone

git clone --recursive https://github.com/rubenwardy/capture_the_flag.git
 

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