[Game] Pixture
- kaadmy
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Re: [Game] Pixture
I think the fuzziness is a problem with your computer, I don't have the same problem, see the screenshots in the original post.
Is this it? viewtopic.php?f=6&t=10862
Is this it? viewtopic.php?f=6&t=10862
Re: [Game] Pixture
That is my exact issue and I'm trying the fixes now.kaadmy wrote:I think the fuzziness is a problem with your computer, I don't have the same problem, see the screenshots in the original post.
Is this it? viewtopic.php?f=6&t=10862
Tried all the fixes no luck, downloaded minetest 4.10 and bam no issues
Last edited by Soudon on Sun Oct 04, 2015 22:15, edited 1 time in total.
Re: [Game] Pixture
@kaadmykaadmy wrote:Ok then.
could you copy paste your minetest.conf for me?
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Re: [Game] Pixture
Here's my conf:Soudon wrote:@kaadmy
could you copy paste your minetest.conf for me?
Code: Select all
aux1_descends = false
connected_glass = true
creative_mode = false
doubletap_jump = false
enable_damage = true
enable_node_highlighting = true
enable_shaders = false
fast_move = true
free_move = false
keymap_autorun = KEY_KEY_O
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_F8
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
leaves_style = simple
menu_last_game = pixture
mg_name = v7
server_announce = false
server_dedicated = false
sound_volume = 1
viewing_range_nodes_min = 35
noclip = true
show_debug = true
minimap_shape_round = false
enable_3d_clouds = 1
new_style_leaves = 0
opaque_water = 0
smooth_lighting = 1
anisotropic_filter = 0
bilinear_filter = 0
mip_map = 0
preload_item_visuals = 0
trilinear_filter = 0
enable_bumpmapping = false
main_menu_tab = singleplayer
enable_particles = true
world_config_hide_gamemods = true
font_shadow_alpha = 255
public_serverlist = false
selected_mainmenu_tab = 1
fov = 80
cinematic = false
Re: [Game] Pixture
Thank you didnt help any unfortunately still have the issue. I have a decent PC as well so idk what the deal is.kaadmy wrote:Here's my conf:Soudon wrote:@kaadmy
could you copy paste your minetest.conf for me?Code: Select all
aux1_descends = false connected_glass = true creative_mode = false doubletap_jump = false enable_damage = true enable_node_highlighting = true enable_shaders = false fast_move = true free_move = false keymap_autorun = KEY_KEY_O keymap_backward = KEY_KEY_S keymap_chat = KEY_KEY_T keymap_cinematic = KEY_F8 keymap_cmd = / keymap_console = KEY_F10 keymap_drop = KEY_KEY_Q keymap_fastmove = KEY_KEY_J keymap_forward = KEY_KEY_W keymap_freemove = KEY_KEY_K keymap_inventory = KEY_KEY_I keymap_jump = KEY_SPACE keymap_left = KEY_KEY_A keymap_noclip = KEY_KEY_H keymap_print_debug_stacks = KEY_KEY_P keymap_rangeselect = KEY_KEY_R keymap_right = KEY_KEY_D keymap_sneak = KEY_LSHIFT keymap_special1 = KEY_KEY_E leaves_style = simple menu_last_game = pixture mg_name = v7 server_announce = false server_dedicated = false sound_volume = 1 viewing_range_nodes_min = 35 noclip = true show_debug = true minimap_shape_round = false enable_3d_clouds = 1 new_style_leaves = 0 opaque_water = 0 smooth_lighting = 1 anisotropic_filter = 0 bilinear_filter = 0 mip_map = 0 preload_item_visuals = 0 trilinear_filter = 0 enable_bumpmapping = false main_menu_tab = singleplayer enable_particles = true world_config_hide_gamemods = true font_shadow_alpha = 255 public_serverlist = false selected_mainmenu_tab = 1 fov = 80 cinematic = false
Re: [Game] Pixture
Holy crap I got it. was missing one freaking line in the .conf you didnt have it either so yours must default do it. But I added video_driver = direct3d9 and problem solved.
well something in your code helped I re added mine removing yours and then typing in the video driver thing and now one it wont fullscreen and two everything is red.
Also I re added your mob_redo to the pack and I got my textures to work with it quite well, I have added a few custom Mobs hostile ones with x256 textures and animations working with them. I'll send you the mobs .lua and texture/model then so you can add it to the pack if you want
well something in your code helped I re added mine removing yours and then typing in the video driver thing and now one it wont fullscreen and two everything is red.
Also I re added your mob_redo to the pack and I got my textures to work with it quite well, I have added a few custom Mobs hostile ones with x256 textures and animations working with them. I'll send you the mobs .lua and texture/model then so you can add it to the pack if you want
Re: [Game] Pixture
link removed
Last edited by Soudon on Thu Oct 15, 2015 17:32, edited 3 times in total.
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Re: [Game] Pixture
Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.
EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0
EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0
- kaadmy
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Re: [Game] Pixture
Same thing I was thinking when I saw the link :)Dragonop wrote:Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.
EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0
Re: [Game] Pixture
no worries I apologize for it I will give straight links from now on and I'll delete that one and re up to my mediafire account.
PS yea like I said direct3d worked for visuals except in the hotbar/inventory was on windows 10 now I'm dual booting that with linux lxle and am using minetest with opengl and visuals are fine all around.
PS yea like I said direct3d worked for visuals except in the hotbar/inventory was on windows 10 now I'm dual booting that with linux lxle and am using minetest with opengl and visuals are fine all around.
Re: [Game] Pixture
This link is no longer active I removed it from dropboxDragonop wrote:Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.
EDIT: here is the direct link, why would you wait 5 seconds.
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0
Well still going strong working on the farming textures and if you want I'll link you to my nodes.lua in farming I made 3 additional textures for wheat and added them in the lua.
Last edited by Soudon on Thu Oct 15, 2015 17:33, edited 1 time in total.
- kaadmy
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Re: [Game] Pixture
Seems nice so far, but the textures are really noisy without mipmapping.
Re: [Game] Pixture
Forgive me but I am fairly new with textures how would I make them less noisy. I messed with reduce noise in GIMP but cant really see a difference
- kaadmy
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Re: [Game] Pixture
Maybe make them lower resolution? Try blurring it, too.
Re: [Game] Pixture
I can do that was looking up how going to try something once ubuntu cooperates its not giv ng me grub so gotta iron that out then ill work it
Re: [Game] Pixture
Updated textures x128 less noisy and a few new ones.
Make sure to read the read me file before playing.
I've taken the link down as I discovered a few errors in the naming of a few textures. In the process of correcting it once I do I will upload the new version. Which has a lot of textures added to it since the last one.
Make sure to read the read me file before playing.
I've taken the link down as I discovered a few errors in the naming of a few textures. In the process of correcting it once I do I will upload the new version. Which has a lot of textures added to it since the last one.
Re: [Game] Pixture
still working on it I have a lot of textures and I'll send you a link later on but add the mod torches makes nice 3d torches and I have textures already for it. also try to add in hoes kind of hard to farm lol. I have hoe textures but there are none in the game. I'll put up a link later for the textures I have.
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Re: [Game] Pixture
@kaadmy:
Quick question: If there are no swords, how are we supposed to cut down plant-like stuff easier? (haven't played that much, no idea if spears do this)
Quick question: If there are no swords, how are we supposed to cut down plant-like stuff easier? (haven't played that much, no idea if spears do this)
Last edited by Dragonop on Mon Oct 12, 2015 21:56, edited 1 time in total.
Re: [Game] Pixture
I added swords in, kaadmy wanted to keep them out.
I added diamonds they work but ever since i get a nav compass.lua 122 error about a nil value i didnt even open that lua
I added diamonds they work but ever since i get a nav compass.lua 122 error about a nil value i didnt even open that lua
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Re: [Game] Pixture
There's shears, but they don't cut any faster on plant-like stuff yet.Dragonop wrote:@kaadmy:
Quick question: If there are no swords, how are we supposed to cut down plant-like stuff easier? (haven't played that much, no idea if spears do this)
Spears are basically swords with a different name :) I wanted to be more unique, everyone else uses swords.
See above ^^^Soudon wrote:I added swords in, kaadmy wanted to keep them out.
I added diamonds they work but ever since i get a nav compass.lua 122 error about a nil value i didnt even open that lua
The error might have been caused by an item that wasn't registered, and if so, it's fixed.
Re: [Game] Pixture
started a brand new world still get the error only thing is it doesn't completely crash with it.kaadmy wrote:There's shears, but they don't cut any faster on plant-like stuff yet.Dragonop wrote:@kaadmy:
Quick question: If there are no swords, how are we supposed to cut down plant-like stuff easier? (haven't played that much, no idea if spears do this)
Spears are basically swords with a different name :) I wanted to be more unique, everyone else uses swords.
See above ^^^Soudon wrote:I added swords in, kaadmy wanted to keep them out.
I added diamonds they work but ever since i get a nav compass.lua 122 error about a nil value i didnt even open that lua
The error might have been caused by an item that wasn't registered, and if so, it's fixed.
Nevermind I was getting the error in my new world with no crashes deleted old world that it crashed on startup and now no error in new world.
Re: [Game] Pixture
You have to add farming to this. I've been trying for hours I can get the tools to show up and be crafted but I get stuck at turning the ground to soil.
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Re: [Game] Pixture
There is no ground to soil, you plant directly over dirt (no dry_dirt) near water. But the growing time is looong :)Soudon wrote:You have to add farming to this. I've been trying for hours I can get the tools to show up and be crafted but I get stuck at turning the ground to soil.
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Re: [Game] Pixture
It's quite a bit faster than minetest_game's default growing speeds...Ivà wrote:[...]
But the growing time is looong :)
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