[Game] Pixture

oscar14
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Re: [Game] Pixture

by oscar14 » Sun Dec 27, 2015 12:03

i will try the game in that server! :D
 

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kaadmy
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Re: [Game] Pixture

by kaadmy » Sun Dec 27, 2015 16:54

Hmm, that error shouldn't happen in 0.4.13-dev, works with me.. Is the dev version broken right now?
That armor mod's built-in to Pixture, it's my own.
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Pixture
 

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Re: [Game] Pixture

by Ivà » Sun Dec 27, 2015 20:53

kaadmy wrote:Hmm, that error shouldn't happen in 0.4.13-dev, works with me.. Is the dev version broken right now?
That armor mod's built-in to Pixture, it's my own.


You're right kaadmy. Just tested again with last git minetest server and it's ok. :)
 

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kaadmy
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Re: [Game] Pixture

by kaadmy » Wed Jan 06, 2016 18:50

Phew!
I'm getting back to polishing up Pixture again,finally fixed the bug with not getting achievements for digging stone.
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] Pixture

by kaadmy » Wed Jan 06, 2016 18:51

Any other bugs/problems?
If you have an idea for something, tell me, and I'll try to get it added (if it's within reason of this subgame :)
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] Pixture

by necron099 » Fri Jan 08, 2016 19:42

Kaadmy, Haven't found any bugs yet but...

Is there going to be a food source in the wasteland biome?

Is swamp grass going to craftable like a regular grass clump?

The fluid sink rate @ 50? On the positive side it does make getting to the bottom a lot faster :)

I vote for this game to be included with Minetest. I think it would be easier for people that have played Minecraft to play this instead of the default one.

P.S. The addition of skunks is pretty cool.
 

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Re: [Game] Pixture

by kaadmy » Fri Jan 08, 2016 20:02

I want to have special uses for swamp grass and dry grass. Maybe put swamp grass near a fire (not implemented yet) and it becomes grass? And grass>heat>dry grass.
Fluid sink rate is a bit high ;) Because I'm evil.
Wasteland has food, the skunks :)
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Re: [Game] Pixture

by neoascetic » Sun Jan 10, 2016 15:17

@kaadmy

Thank you for such good game! I fall in love with its visual style, and I think it should be bundled with official game package, so I decided to include it in my nightly and stable Minetest builds for OSX.

I have few questions, though. First of all, are all mods that packaged with the game written completely by you? I guess yes, because of readme files. This is a big amount of work! The second question is: why don't you have all these mods as separate repos on Github to make it easy to reuse them in other games (for example, your cool weather mod)?

Thank you again.
 

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Re: [Game] Pixture

by kaadmy » Mon Jan 11, 2016 20:14

@neoascetic

Thanks ;)

If anybody wants the mods, it should be easy to just copy the mod directory, so I wouldn't worry about that right now/

The weather mod is verybuggy right now, and will take a lot of work to make it run satisfactorily without lag problems/uneven weather coverage.

Most mods are completely my own, but some (like hunger, mobs, item_drop, tnt) are existing mods, but heavily modified.
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Re: [Game] Pixture

by DS-minetest » Tue Feb 09, 2016 15:39

ive played on server, i really like it
the subgame needs aggressive mobs (not only this suicide turtle), u can play it to fast through, map doesnt seem to work and the birds hurt my ears
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Re: [Game] Pixture

by Ivà » Tue Feb 09, 2016 17:35

DS-minetest wrote:ive played on server, i really like it
the subgame needs aggressive mobs (not only this suicide turtle), u can play it to fast through, map doesnt seem to work and the birds hurt my ears


Hi DS, what do you mean by 'map doesnt seem to work'?
 

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Re: [Game] Pixture

by kaadmy » Tue Feb 09, 2016 17:44

I'll soften the birdcalls, and other mobs are planned. If you have any ideas of less generic and more unique mobs, I'll consider adding them.
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Re: [Game] Pixture

by DS-minetest » Wed Feb 10, 2016 08:17

@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape

@kaadmy: maybe some dragon like mobs
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Re: [Game] Pixture

by Ivà » Wed Feb 10, 2016 09:57

DS-minetest wrote:@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape


The map is OK for me, others play on the server too and they don't have this problem.
Which version of minetest are you using?
 

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Re: [Game] Pixture

by DS-minetest » Wed Feb 10, 2016 10:45

Ivà wrote:
DS-minetest wrote:@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape


The map is OK for me, others play on the server too and they don't have this problem.
Which version of minetest are you using?

im using the newest dev
here is a screenshot of the map:
Image
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Re: [Game] Pixture

by kaadmy » Wed Feb 10, 2016 18:34

LOL, didn't realize you meant that map :D Shoulda known..

The map should only show points of interest, like players (including you) and villages, but it seems broken right now...
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Re: [Game] Pixture

by stormchaser3000 » Sat Apr 16, 2016 22:47

this might have been mentioned before but i seem to have an issue with the player model being glitchy.
 

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kaadmy
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Re: [Game] Pixture

by kaadmy » Sat Apr 16, 2016 22:49

stormchaser3000 wrote:this might have been mentioned before but i seem to have an issue with the player model being glitchy.


You mean the animation being reset every frame? I know about it, no idea why it happens though...
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] Pixture

by Nezchan » Mon May 23, 2016 15:46

I've been getting frequent crashes with Pixture. I tried other subgames, but they haven't given me the same issues.

I get a lot of these errors:

2016-05-23 11:41:15: WARNING[Main]: Irrlicht: Could not open file of texture: character.png


And eventually I get this when it crashes out:

minetest: /build/minetest-twu2iz/minetest-0.4.14/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed.
Aborted (core dumped)


I'm running Minetest 0.4.14 on Ubuntu 15.10.
 

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Re: [Game] Pixture

by kaadmy » Fri May 27, 2016 18:26

The "2016-05-23 11:41:15: WARNING[Main]: Irrlicht: Could not open file of texture: character.png" warning is a known problem in MT/Irrlicht and has nothing to do with Pixture, as the default subgame also has this problem last time I used it.

The crash also isn't my problem it seems, but I haven't tested it with 0.4.14 yet.
Does the same thing happen repeatedly with Pixture, and does it happen with other subgames?
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] Pixture

by Nezchan » Sat May 28, 2016 02:19

kaadmy wrote:The "2016-05-23 11:41:15: WARNING[Main]: Irrlicht: Could not open file of texture: character.png" warning is a known problem in MT/Irrlicht and has nothing to do with Pixture, as the default subgame also has this problem last time I used it.

The crash also isn't my problem it seems, but I haven't tested it with 0.4.14 yet.
Does the same thing happen repeatedly with Pixture, and does it happen with other subgames?


I've tried other subgames (Voxelgarden, The Next Game, Wasteland and Carbone), and none give me crashes. Pixture has given me the same result repeatedly. It doesn't seem to be related to what I'm doing, one crash was while mining, another while chopping wood, I think one happened just walking the beach but I can't swear to that one.
 

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Re: [Game] Pixture

by TheReaperKing » Sat May 28, 2016 12:44

The character "warning" definitely happens even with the default game so I don't think that is related to your game.

The second error I don't claim to know much about the inner workings of minetest but in my server hosting experience whenever I got a serialize error it meant that something in the world had gotten corrupted. Have you tried any new worlds with it?
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Re: [Game] Pixture

by Nezchan » Sat May 28, 2016 17:28

TheReaperKing wrote:The character "warning" definitely happens even with the default game so I don't think that is related to your game.

The second error I don't claim to know much about the inner workings of minetest but in my server hosting experience whenever I got a serialize error it meant that something in the world had gotten corrupted. Have you tried any new worlds with it?


I started one last night but haven't put much time in yet. No crashes so far, thank goodness. I'll come back if there are any troubles.
 

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Re: [Game] Pixture

by DuDraig » Fri Jul 15, 2016 10:48

On the Pixture server at pixture.quelcom.xyz:

Oak tree saplings do not grow Oak trees. They only grow Apple trees. Birch saplings work correctly.
 

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