[Game] Pixture

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Melkor
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Re: [Game] Pixture

by Melkor » Thu Feb 02, 2017 02:03

Hello! I'm trying your game right now, i like it, but i need to point some problems I've found so far:

(tested in Minetest 0.4.15 installed from the software center in Kubuntu 16.04)

Using the bed sometimes make mi character slide out of it by himself, if i don't click immediately in the bed again he keep going moving far away. The only way to exit of this mode is teleporting near the bed so i can click it again.

there is a lot of crashes, more than with the vanilla version of minetest some related with the restart of window manage called "kwin"

How do you make seed and papyrus grow? i placed some seeds in the ground (they didnt grow =D ) when i tried to pick up again they where destroyed, help!

are buckets o hoes in this game?
Thanks!
 

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Re: [Game] Pixture

by kaadmy » Fri Feb 03, 2017 01:23

I've never heard of any crashes related to restarting the WM, that might be related to Pixture but probably isn't.

If you move while getting into a bed, your movement speed isn't reset, so you'll keep sliding, but unless Minetest 0.4.15 added access to player velocity to the Lua API I can't fix this.

Just place seeds/papyrus near water, there isn't a hoe.

Bucket exist, you can find them in the craft guide.
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Pixture
 

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Re: [Game] Pixture

by azekill_DIABLO » Wed May 10, 2017 12:37

texmex wrote:Found a video review of Pixture.

from a guy which apparently don't love the subgame.
 

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Re: [Game] Pixture

by kaadmy » Wed May 10, 2017 14:46

texmex wrote:Found a video review of Pixture.

Nice :)
In short, all of the issues he mentioned in that video are all problems I am aware of but haven't put effort into fixing since I am busy with other game development stuff now.
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Re: [Game] Pixture

by kaadmy » Wed May 10, 2017 14:49

Yeah, that helps a lot, since I didn't have a lot of feedback outside of a small group of 4-5 people :)
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Re: [Game] Pixture

by azekill_DIABLO » Wed May 10, 2017 15:17

kaadmy, i always wanted to tell you something... the arm texture is hidous. it looks like a giant <insert abj post here>.
 

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Re: [Game] Pixture

by texmex » Wed May 10, 2017 16:08

kaadmy wrote:Yeah, that helps a lot, since I didn't have a lot of feedback outside of a small group of 4-5 people :)

That speaks volumes on where in MT development the cycle is most broken: user feedback. The most unique and polished subgame for MT amounts to 5 people giving feedback. We should really change that.
 

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Re: [Game] Pixture

by kaadmy » Wed May 10, 2017 17:47

The arm texture was almost literally the first texture I made except for the dirt/grass textures :D
It took a while to get down to what it looks like now, it used to look a lot worse, but I can try to refine it a bit more.
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Pixture
 

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Re: [Game] Pixture

by kaadmy » Wed May 10, 2017 17:58

Also I set up a Discord server for Pixture, invite link is in the OP.
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Re: [Game] Pixture

by Wuzzy » Fri May 12, 2017 13:55

How do you trade?
I have found a villager and rightclicked him/her (???) with a trading book, but no matter which items I put into the slots and no matter which buttons I press, nothing happens.

PS: The listrings are pretty weird in the trading screen.

The most unique and polished subgame for MT amounts to 5 people giving feedback.

Pixture has critical and game-breaking bugs at the moment. That's hardly polished. :P

Pixture was perfectly usable a few months ago, before game-breaking bugs have been introduced.

I think Pixture should adopt a proper release model with actual releases and real version numbers. This is a complete video game, after all, not just a mod. I think the “rolling release” here is really hurting Pixture, especially if commits often break things.



I think the reason why Pixture is rather unpopular is also because it very little to offer. I know the minimalism is somewhat intentional, but I think there simply isn't a large audience. But I realize that's just the design decision of Pixture, and I respect this as it is perfectly valid.

But the minimalism also has a benefit: Pixture has the potential to be a great a “gateway game” to Minetest and the genre as such because new players are not overwhelmed with concepts. :-) It's not perfect yet but I would be glad to see more improvements made for Pixture to make it the best subgame for complete beginners.

But most important, Pixture needs bugfixing at the moment, in this current broken state, I sadly can not recommend Pixture to anyone.
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Re: [Game] Pixture

by kaadmy » Mon May 15, 2017 01:37

Wuzzy wrote:Pixture was perfectly usable a few months ago, before game-breaking bugs have been introduced.


Well I haven't updated anything really in the last few months, the biggest bug was something that I haven't touched for a while and is very possibly due to a change in Minetest 0.4.15.

I think all the bugs people have mentioned recently are fixed, minus the bed issue which I haven't been able to find a satisfactory solution to.

I will very likely start using a release method after the current development version is stable enough to use.

I have also implemented a new crafting method, which you can test right now in latest Git just to see if you find any issues with it.
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Re: [Game] Pixture

by Wuzzy » Mon May 15, 2017 02:18

Oh, nice! But the new crafting system doesn't appear to work.

Not even Tree → Planks.

I place Tree in the 4 slots left, select “Planks” in middle, click 1 or 10, nothing happens.
I also tried other stuff, nothing happens.

Also, the tooltip of the Tree icon below (left of the arrow) is “Planks”. o_O

As for the concept: Looks quite nice. But the list of recipes is quite long and hard to navigate, esp. when starting in a new world.
I would highlight the available recipes. And hide all recipes you can't craft yet. Maybe add a button or checkbox to toggle between showing all recipes and only the possible recipes.
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Re: [Game] Pixture

by kaadmy » Mon May 15, 2017 02:30

Yeah, I think I'll gray out items that aren't craftable with your inventory since it's pointless having them.
Thanks for pointing out the crafting bug, basically it's due to me trying to make my life easier when trying to add recipes that have different quantities for the same item :)
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Re: [Game] Pixture

by kaadmy » Tue Jul 04, 2017 17:43

Version 0.1.1 has been released with bugfixes regarding Minetest 0.4.16 and also converts tree and farming plant growing ABMs to node timers.
Never paint white stripes on roads near Zebra crossings.

Pixture
 

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Re: [Game] Pixture

by Nezchan » Wed Sep 06, 2017 19:27

Getting crashes while running Pixture. I've been playing it for a couple of days and generally it's fine, but all of a sudden it crashes every time I try going down the ladder to where I'm mining. Running it via terminal (on Ubuntu) gives me this:

Code: Select all
2017-09-06 15:15:46: WARNING[Server]: [mod:mobs] object:getyaw() nan shim used
minetest: /build/minetest-m2uL7R/minetest-0.4.16/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed.


If you need more info, please let me know what command I need to enter to extract it.
 

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Re: [Game] Pixture

by azekill_DIABLO » Fri Sep 08, 2017 16:58

irrlicht error, there. an error with mod:mobs... and with an object:getyaw() using a NaN (not a number)! then it seems a value reached the max limit.
 

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Re: [Game] Pixture

by Chem871 » Sun Nov 19, 2017 14:04

Kaadmy, there's a slight problem with crafting. If there's any leftover input material when I'm making something, and I hit 1 or 10, my screen goes completely gray, and I need to shut down Minetest and restart it.
 

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Re: [Game] Pixture

by Chem871 » Sun Nov 19, 2017 14:13

Would you add in a search feature for crafts, so the player doesn't have to scroll through a big list to find what they're looking for?
 

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