[Game] Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

kaadmy wrote:If you have blender, you can just open the .blend files instead.
True now to find the .blend file for simplemobs sheep so I can set there coords properly atm they are one block too high. I have the blend file of the mob mesh I want to use for the sheep but I can't get the dimensions right I had the texture on the sheep before fine, now its all messed up and a block high I just need to know the coords of the sheep included in mobs redo so I can set the one I want to it so they are actually on the ground and not floating.

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Re: [Game] Pixture

by Soudon » Post

Soudon wrote:
kaadmy wrote:If you have blender, you can just open the .blend files instead.
True now to find the .blend file for simplemobs sheep so I can set there coords properly atm they are one block too high. I have the blend file of the mob mesh I want to use for the sheep but I can't get the dimensions right I had the texture on the sheep before fine, now its all messed up and a block high I just need to know the coords of the sheep included in mobs redo so I can set the one I want to it so they are actually on the ground and not floating.
Going a new direction with this so I'm going to make a thread on my plan.

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

All right, hope you have a good time while doing it :)
Feel free to use any of my image and model assets as WTFPL, sounds are mostly CC0, some are GPL/other.
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Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

kaadmy wrote:All right, hope you have a good time while doing it :)
Feel free to use any of my image and model assets as WTFPL, sounds are mostly CC0, some are GPL/other.
alright thank you and for the most part I'm attempting to not use other peoples work but I will credit those who I do use stuff from. Planing a HD version of the mintest-game all textures 512x256 just have to decide weather to do a realistic approach or like a "toony" look.

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paramat
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Re: [Game] Pixture

by paramat » Post

Just played this for the first time, stunning, i love the textures. The rain is good and seems surprisingly lightweight, good use of skybox for rainclouds.
We really need more subgames to bundle with Minetest, i will certainly be supporting this one.

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paramat
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Re: [Game] Pixture

by paramat » Post

water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.

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Re: [Game] Pixture

by Soudon » Post

Just a preview of what I am working on I added a HD version of the carbonsteel armor just as a test run here is how it turned out.

Preview.png
carbonsteel armor
(36.61 KiB) Not downloaded yet

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Re: [Game] Pixture

by Ivà » Post

paramat wrote:We really need more subgames to bundle with Minetest, i will certainly be supporting this one.
+1, it's a great game.

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

Thanks for all the compliments :)
paramat wrote:water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
Ah, I didn't realize that, i'll change it back to 1.
Never paint white stripes on roads near Zebra crossings.

Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

kaadmy wrote:Thanks for all the compliments :)
paramat wrote:water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
Ah, I didn't realize that, i'll change it back to 1.
If you want I can give you a link I added swords back into the game I kept the spears just added swords as well. Let me know.

I also updated the recipes for each so it goes
"", "group:planks", ""
"", "group:planks", ""
"default:fiber", "default:stick", "default:fiber"

and that is for the wood sword obviously

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

I think i'll just keep spears for now, although the crafting is messy right now.
Never paint white stripes on roads near Zebra crossings.

Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

kaadmy wrote:I think i'll just keep spears for now, although the crafting is messy right now.

The crafting is too bad I don't think had to look what the recipes were but after that it was pretty simple just a matter of getting used to that setup, as in minecraft it is different just something to get used to wasn't too bad I like it.

Currently working on adding a 3d model for the swords for now if I can iron that out I'll do it for tools too so they aren't so small. Because currently the way swords or spears are they look like daggers lol.

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Re: [Game] Pixture

by kaadmy » Post

Yes, also, do you mean model, or image?
Never paint white stripes on roads near Zebra crossings.

Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

I meant model but I figured out the easy way underneath each sword below the description line I put
wield_scale = {x=1,y=3,z=2},

solved the dagger look.

Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example but

Code: Select all

             plank,plank,plank
            ""     fiber     ""
            ""     stick     ""
That would be "cleaner"

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]
I'll do that, see if it makes it intuitive to craft.
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Pixture

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eduardomezencio
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Re: [Game] Pixture

by eduardomezencio » Post

kaadmy wrote:
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]
I'll do that, see if it makes it intuitive to craft.
I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.

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Re: [Game] Pixture

by Soudon » Post

eduardomezencio wrote:
kaadmy wrote:
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]
I'll do that, see if it makes it intuitive to craft.
I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.
I agree once I looked what it was I actually thought to myself hey that is more like a pickaxe unlike MC lol. I was just suggesting a "simplified" version if thats what he wants to do personally I like the way it is.

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

All right, but i'll have to fix up some recipes, like shovels, which use unreasonable amounts of material to craft :)
Never paint white stripes on roads near Zebra crossings.

Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

Been working on the armors now I've been using sphax pure BD for MC for textures so I can't give you the files but I am going to try my hand at armor textures and if they are worth anything I'll release it.

but here is an example of what I've done with Sphax

Image

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Re: [Game] Pixture

by Soudon » Post

@kaadmy

Once I am done with setting textures and fine tune the spawn rates of mobs and their HP, I was going to release it as a WIP subgame called pixture+ as long as you don't mind me calling it that. If you would rather I'll name it something else.

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?
Never paint white stripes on roads near Zebra crossings.

Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

kaadmy wrote:All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?
In a sense really thats what im doing lol. Major changes were mobs redo i used simple mobs got textures to work with that easier than the redo otherwise its all cosmetic

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kaadmy
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Re: [Game] Pixture

by kaadmy » Post

All right, maybe some people would like playing it with an HD pack :)
Careful with the node/item naming, it's different from default...
I'm also adding tons of new nodes as soon as I can think of useful ones.. So you'll have to update your pack often :)
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Pixture

Soudon
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Re: [Game] Pixture

by Soudon » Post

Yea took notice of the node name differences early on, no worries have about 10 textures done working on the crack any length right now :)

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Re: [Game] Pixture

by Soudon » Post

@kaddmy

add this line to all your spears, yes the weapon looks paper thin but with my texture it gets all fuzzy/blurry if z= anything but 0. The pictures use the sword as an example however it does with which ever tool I add a texture too.
below are pictures showing the difference with the wield scale.
wield_scale = {x=1,y=1.7,z=0},

Image


With wield_scale = {x=1,y=1.7,z=1.7}, or wield_scale = {x=1,y=1.7,z=-1.7},

Image

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