[GAME] Extreme Survival Minetest [ESM4]

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maikerumine
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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Post

JiCeyCraft wrote:Sorry, I can't play your game. Every time I create a new world, I die instantly at the beginning. This is not fun for me. Pity
Is this because of mobs?
Try removing the mobs.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Post

UPDATE: V1.8

*Added custom skybox for when above 9000 and below -40. Space view from moontest, as well as gravity change (this is also where new spawn is), and the caves will no longer show light in un generated areas- thanks to emperor_genshin mod. viewtopic.php?f=9&t=13775&hilit=[mod]skybox

*Updated carts to boost_cart, now you can depend on gravity and punch while sitting in cart to move. Also, you can drop items in cart and transport them. :)

*Made modpack folder for those who run 64bit systems that get OOM crash, if this occurs recursively delete the mods from that folder, otherwise it works flawlessly with newest 32bit builds.

*Updated basic_machines, mover set with pirvs can not require fuel. This is great for server owners to make teleports.

*Tweaks in mobs, bats, oerkii, and stone monsters drop leather.

*Tweaks in es biomes, there are blue shrubs you can collect for decoration, and made all es clay diggable to reclaim block. Now you can dig and build!

*Teleport mod is now obsolete, and elevator may be removed as well. Reason: Keep it simple, and rnd's basic machines do all these things and more.

*Added scifi_nodes for decoration. no crafting yet, only creative.

Next update shall have code tidy and new readme with all the crafts and tips.

For further inquiry, please visit my server and see the Tutorial Tower to see how to use many of the items here.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.1.8]

by Fixer » Post

@JiCeyCraft

Update your game to newer version, die on start was a general minetest bug fixed recently.

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Re: [Game] Extreme Survival [v0.1.8]

by Nezchan » Post

Okay, I'm absolutely stumped. A couple of things I simply cannot figure out for the life of me. I've tried searching the forums, but I'm getting nowhere and there seems to be nothing on the wiki.

How does the grinder work? What does it grind? It refuses all the things I've put in it (ore blocks, ore lumps, barley, tried a steel sword but no dice). Is coal a sufficient fuel? I have no clue, and nothing actually gives me a hint.

Also, what is quartz for? I'm searching through the crafting recipes (I wish there was a way to search by ingredient) but I haven't found anything yet.

I'd appreciate some guidance.

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Re: [Game] Extreme Survival [v0.1.8]

by Sokomine » Post

AFAIK the grinder is from rnd's machines. To my knowledge, they even grind diamonds. Which is not particulary helpful as melting the dust back together into a diamond takes 10 or more minutes of continued baking (at least last time I checked). There are other machines there that can provide continous fuel to the furnaces, but it does require some more complex setup.
As to quartz - that's only for decoration. Quartz blocks are very nice building material.
A list of my mods can be found here.

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Post

Nezchan wrote:Okay, I'm absolutely stumped. A couple of things I simply cannot figure out for the life of me. I've tried searching the forums, but I'm getting nowhere and there seems to be nothing on the wiki.

How does the grinder work? What does it grind? It refuses all the things I've put in it (ore blocks, ore lumps, barley, tried a steel sword but no dice). Is coal a sufficient fuel? I have no clue, and nothing actually gives me a hint.

Also, what is quartz for? I'm searching through the crafting recipes (I wish there was a way to search by ingredient) but I haven't found anything yet.

I'd appreciate some guidance.
Yes, you can use rnd's grinder or build the simple one in the es mod, that one can grind most things well, acts like a furnace.

Soko answered about the quartz, decoration. :)
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.1.9]

by Fixer » Post

Have you made mobs tougher in ESM like in Grieftest?

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Post

I downloaded and ran this game, but there were no mobs. I walked around for a day, a night, and another day. No mobs. Am I supposed to install something extra or change something to enable them?

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Post

Loops! I commented them out for testing. I will update on Tuesday I am sorry.
If. You feel frisky go to the mobs init files and delete the --[[ and the ]] at bottom of each init file where spawning is.

Again I am truly sorry about this.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

echosa
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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Post

Missed your response until now. I'll just wait for the update. I look forward to it! :-)

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Post

echosa wrote:Missed your response until now. I'll just wait for the update. I look forward to it! :-)
All set!
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Post

Awesome! I'll check it out when I can!

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Post

So, I tried it out last night, and nothing has changed. There still weren't any mobs. I looked, and it seems like the original post here hasn't been updated with a new download, so I went directly to GitHub. I directly downloaded the latest as a zip and tried that. Still no mobs. Am I missing something or doing something wrong?

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Post

echosa wrote:So, I tried it out last night, and nothing has changed. There still weren't any mobs. I looked, and it seems like the original post here hasn't been updated with a new download, so I went directly to GitHub. I directly downloaded the latest as a zip and tried that. Still no mobs. Am I missing something or doing something wrong?
Sorry!
git didn't update then, try again now. So sorry for the trouble!
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

echosa
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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Post

I got the latest version, and there are, indeed, mobs! Also, I really like the strange grass and other strange plants. Is that a separate mod, or just part of ES?

My only criticism at this point is that it doesn't feel extreme enough. I ran around all day and saw one mob. When night hit, more mobs spawned, but I didn't feel pressured. Your description says "You will immediately be hunted by mobs right from the start, so you must MOVE!" but that didn't seem to be the case. It's a nice game, just maybe a bit over-hyped by the description.

Keep up the good work!

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Post

Oh, and also, these errors show up in red in the console when I load the game:

2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Post

MAJOR UPDATES:

Integrated stairs with moreblocks to make simple things like panels and slopes be craftable whilst moreblocks circular saw allows you to craft more complicated things, with some items removed.

Updated radioactive resistance with more available blocks.

Tuned the mobs a bit more, they should not lag out the game.

Death messages now show who killed whom, as well as mobs killing players. -Thanks to bigfoot for player killing code.

Re-added villages but mostly with ruins, to keep with the difficult aspect. Food items will still generate in chests.

Added zip file for an alias mod if you wanted to automatically remove older mods from your game like cottages, technic, moreblocks, etc.

Changed the way ores spawn, now no high value ores will generate above -1000 or so.

More refinements on the way, particularly with mobs, may revert back to an older code.

Craft guide has been simplified, you will not see cblocks, coloured glass, nor all the possible stair and slab combinations. The example craft is shown with cobble to keep the list light.

TNT is only usable below -150 else it disappears to prevent griefing.

To disable all the anti grief you can comment out the antigrief lua in the init.

The ESM server is back online as well, go play!
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.2.0]

by luigipacheco » Post

Hello ,

im getting this error

Code: Select all

2016-11-07 00:04:34: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/cakes/ipban.txt
2016-11-07 00:04:34: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-07 00:04:34: ERROR[Main]: ModError: Failed to load and run script from /home/luigi/.minetest/games/extreme_survival/mods/default/init.lua:
2016-11-07 00:04:34: ERROR[Main]: ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: attempt to call field 'get_mapgen_setting' (a nil value)
2016-11-07 00:04:34: ERROR[Main]: stack traceback:
2016-11-07 00:04:34: ERROR[Main]: 	....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: in main chunk
2016-11-07 00:04:34: ERROR[Main]: 	[C]: in function 'dofile'
2016-11-07 00:04:34: ERROR[Main]: 	...i/.minetest/games/extreme_survival/mods/default/init.lua:48: in main chunk
2016-11-07 00:04:34: ERROR[Main]: Check debug.txt for details.
any ideas?

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Post

luigipacheco wrote:Hello ,

im getting this error

Code: Select all

2016-11-07 00:04:34: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/cakes/ipban.txt
2016-11-07 00:04:34: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-07 00:04:34: ERROR[Main]: ModError: Failed to load and run script from /home/luigi/.minetest/games/extreme_survival/mods/default/init.lua:
2016-11-07 00:04:34: ERROR[Main]: ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: attempt to call field 'get_mapgen_setting' (a nil value)
2016-11-07 00:04:34: ERROR[Main]: stack traceback:
2016-11-07 00:04:34: ERROR[Main]: 	....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: in main chunk
2016-11-07 00:04:34: ERROR[Main]: 	[C]: in function 'dofile'
2016-11-07 00:04:34: ERROR[Main]: 	...i/.minetest/games/extreme_survival/mods/default/init.lua:48: in main chunk
2016-11-07 00:04:34: ERROR[Main]: Check debug.txt for details.
any ideas?
Thank you, i will fix and let you know!
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Post

re download minetest 4.14.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.2.0]

by Fixer » Post

Try disabling mod security in minetest to avoid this error

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Re: [Game] Extreme Survival [v0.1.0]

by teenspirit » Post

maikerumine wrote:FULL CHANGE LOG:
Changes:
SEE SPOILER BELOW
+ Spoiler
So, how long do you have to wait? can this be removed?

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Re: [Game] Extreme Survival [v0.2.0]

by teenspirit » Post

how long does it take before you can loot bones?

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Post

teenspirit wrote:how long does it take before you can loot bones?
12mins i think.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

Updated to 0.4.16 Minetest.
Added:
Cool things. ;-)
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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