[GAME] Extreme Survival Minetest -redo

BBmine
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Re: [Game] Extreme Survival [v0.4.16]

by BBmine » Post

maikerumine wrote:Updated to 0.4.16 Minetest.
Added:
Cool things. ;-)
Cool! +1 :D xD lol

Punk
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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Post

Hey guys, I'm trying craft a trapdoor with 6 jungle woods planks but result in jungle wood wall (6). Stranger because two craftguides say that I can to use any g group wood planks to build trapdoors.
Thanks!

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

Oops. I'll fix tomorrow!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Post

I don't know why, but I can only use the water of bucker river water. Bucker water and bucker lava don't work.

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

Punk wrote:I don't know why, but I can only use the water of bucker river water. Bucker water and bucker lava don't work.
Intended on server as anticheat.
I should update subgame to switch back.

Also, liquids can be placed below 0.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Post

hum, don't have river water on server map?

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

Punk wrote:hum, don't have river water on server map?
Yes, as lakes . Go explore. :)
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by fstltna » Post

Im trying to run this but when starting the world up I get these errors and it exits:

Code: Select all

2017-08-16 11:32:19: ERROR[Main]: ModError: Failed to load and run script from /root/minetest/bin/../games/extreme_survival/mods/a_server_mods/random_messages/init.lua:
2017-08-16 11:32:19: ERROR[Main]: ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: attempt to call method 'save' (a nil value)
2017-08-16 11:32:19: ERROR[Main]: stack traceback:
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: in function 'initialize'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:38: in function 'set_interval'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:139: in main chunk
+ exit 0
Can someone help me out?
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

fstltna wrote:Im trying to run this but when starting the world up I get these errors and it exits:

Code: Select all

2017-08-16 11:32:19: ERROR[Main]: ModError: Failed to load and run script from /root/minetest/bin/../games/extreme_survival/mods/a_server_mods/random_messages/init.lua:
2017-08-16 11:32:19: ERROR[Main]: ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: attempt to call method 'save' (a nil value)
2017-08-16 11:32:19: ERROR[Main]: stack traceback:
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: in function 'initialize'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:38: in function 'set_interval'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:139: in main chunk
+ exit 0
Can someone help me out?
yes, go into the random message folder in mods and copy the file: random_messages and paste this into your worlds folder.

Else delete the random_messages mod

Enjoy!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by fstltna » Post

Ok, did that but then had to delete mt_biblebot...
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Re: [Game] Extreme Survival [v0.4.16]

by Stix » Post

@fstltna i forgot my password on MineCity so if you could email it to me that would be great.
Hey, what can i say? I'm the bad guy.

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

ESM 416 is up and rockin'! Carry on and please update your games as the ESM subgame has been updated.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by dawgdoc » Post

maikerumine wrote:ESM 416 is up and rockin'! Carry on and please update your games as the ESM subgame has been updated.
After seeing this announcement I cloned the subgame files into //home/dawgdoc/.minetest/games/Extreme-Survival-Minetest-04.16 for singleplayer use prior to getting involved in the server. I created a new world with only the subgame's default mods enabled. In attempting to play MT went straight to an error message. The contents of debug.txt are:

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-------------
  Separator    ---    ES (singleplayer)
-------------

2017-11-11 23:53:27: ERROR[Main]: ModError: Failed to load and run script from /home/dawgdoc/.minetest/games/Extreme-Survival-Minetest-04.16/mods/random_messages/init.lua:
2017-11-11 23:53:27: ERROR[Main]: ...me-Survival-Minetest-04.16/mods/random_messages/init.lua:33: attempt to call method 'save' (a nil value)
2017-11-11 23:53:27: ERROR[Main]: stack traceback:
2017-11-11 23:53:27: ERROR[Main]: 	...me-Survival-Minetest-04.16/mods/random_messages/init.lua:33: in function 'initialize'
2017-11-11 23:53:27: ERROR[Main]: 	...me-Survival-Minetest-04.16/mods/random_messages/init.lua:38: in function 'set_interval'
2017-11-11 23:53:27: ERROR[Main]: 	...me-Survival-Minetest-04.16/mods/random_messages/init.lua:139: in main chunk
2017-11-11 23:53:27: ERROR[Main]: Check debug.txt for details.

Looking at /random_messages/init.lua the three referenced lines are

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33  	minetest.settings:save();
38   	MESSAGE_INTERVAL = tonumber(minetest.settings:get("random_messages_interval")) or random_messages.initialize()
139  random_messages.set_interval()
When I look at the subgame readme.md I see

Code: Select all

To use this game with Minetest, insert this repository as
  /games/minetest_game
in the Minetest Engine.
Which I didn't do. Is this the source of my problems?

EDIT: I also followed the same procedure regarding Aftermath but did not receive any errors on starting the game.
EDIT2: I am using MT 0.4.16 from the stable Ubuntu PPA on LinuxMint 18.2
EDIT-AGAIN: 3 days later and the game runs with no error messages in debug.txt with no changes on my part.
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

SUNSET!

The subgame has been finalized and locked, all future dev will be in ESM5.
The server has been started over as well, with the new ESM5 game.viewtopic.php?f=50&t=18880

Old map is frozen and may run on a backup server running ESM 4.16 in the next few weeks.

Located here:
Browse crappy code
https://github.com/maikerumine/ESM5
Download
https://github.com/maikerumine/ESM5/archive/master.zip
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

Punk
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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Post

Can you help me, please?

Code: Select all

ERROR[Main]: ModError: Failed to load and run script from /home/rhfor/.minetest/games/extreme_survival-master/mods/minetest-3d_armor/3d_armor/init.lua:
ERROR[Main]: ...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: attempt to call field 'player_register_model' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: 	...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: in main chunk

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

Punk wrote:Can you help me, please?

Code: Select all

ERROR[Main]: ModError: Failed to load and run script from /home/rhfor/.minetest/games/extreme_survival-master/mods/minetest-3d_armor/3d_armor/init.lua:
ERROR[Main]: ...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: attempt to call field 'player_register_model' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: 	...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: in main chunk
YIKES!! I am on it now...

I believe there was a mismatch with player_api, I forgot to add it. Whoops!

Fixed now.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Post

maikerumine wrote: YIKES!! I am on it now...

I believe there was a mismatch with player_api, I forgot to add it. Whoops!

Fixed now.
Sorry, I don't get it. What do I need to do?

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Post

All right, it is working now! Thank you!
Last edited by maikerumine on 11 Nov Sat, 2017 18:59, edited 11 times in total.
Because that I didn't get it.

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Re: [Game] Extreme Survival [v0.4.16]

by dawgdoc » Post

Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}


In case any of this is of use:

Code: Select all

2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.

and lots of this - which would account for my trees with bare branches becoming trees filled with unknown nodes.

Code: Select all

2017-11-27 16:04:22: ERROR[Server]: Item "mymonths:sticks_default" not defined
2017-11-27 16:04:27: ERROR[Server]: Item "mymonths:sticks_default" not defined
EDIT: forgot to mention that I lost a chest of books, of different colors, to the changes causing unknown nodes. And my mugs of beer/ale.
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

dawgdoc wrote:Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}


In case any of this is of use:

Code: Select all

2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.

and lots of this - which would account for my trees with bare branches becoming trees filled with unknown nodes.

Code: Select all

2017-11-27 16:04:22: ERROR[Server]: Item "mymonths:sticks_default" not defined
2017-11-27 16:04:27: ERROR[Server]: Item "mymonths:sticks_default" not defined
EDIT: forgot to mention that I lost a chest of books, of different colors, to the changes causing unknown nodes. And my mugs of beer/ale.
I removed homedecor and mymonths, if you pull those back into your game then all should be well.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Post

dawgdoc wrote:Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}


In case any of this is of use:

Code: Select all

2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.

and lots of this - which would account for my trees with bare branches becoming trees filled with unknown nodes.

Code: Select all

2017-11-27 16:04:22: ERROR[Server]: Item "mymonths:sticks_default" not defined
2017-11-27 16:04:27: ERROR[Server]: Item "mymonths:sticks_default" not defined
EDIT: forgot to mention that I lost a chest of books, of different colors, to the changes causing unknown nodes. And my mugs of beer/ale.

Re-dl the git and it should be working again now. :)
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [v0.4.16]

by dawgdoc » Post

maikerumine wrote:
dawgdoc wrote:Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}

Re-dl the git and it should be working again now. :)
Awww, just for me. Ain't you sweet.
I thought you had removed the mymonths mod. I do appreciate the effort, especially for a sub-game at the end of its support life.
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Re: [Game] Extreme Survival [ESM4]

by maikerumine » Post

UPDATE!

The "Sorcerykid update" :) I stopped nsspf growth and added a special wood block you can craft with a boneblock to make a wood that doesn't grow moss or fungus for your homes and buildings. It is also reverse craftable, and you will not lose your boneblock in the process, for fast stack crafting.

Also updated the mobs and did some more minor tweaks.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Game] Extreme Survival [ESM4]

by dawgdoc » Post

maikerumine wrote:UPDATE!
Look at Maike, showin' the love for Luddites (like me) who stick to the old version.
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Re: [GAME] Extreme Survival Minetest [ESM4]

by dawgdoc » Post

I know you are no longer working on this, so I am not asking for updates, simply guidance on how I can fix the following error on my singleplayer worlds. And maybe it is of use to you since you are bringing the server back.

I don't actually recall what my activity was at the time the error occurred. But I think I was in my home transferring items from inventory to chests. In world it was either spring or summer, the trees were green with apples on them and crops were growing. I was playing on an existing world, the subgame and been last updated to the github version early on 10 Dec. Anyhow, running MT 0.4.16 on LinuxMint 18.2 (based on Ubuntu 16.04). This is on a Dell laptop: AMD A10 cpu (quad core 1.8gHz), 12GB ram, R6 graphics. The subgame shutdown and a dialog appeared referring to this error found in debug.txt.

Code: Select all

-------------
  Separator
-------------

2017-12-12 03:57:16: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mymonths' in callback LuaABM::trigger(): ...xtreme-Survival-Minetest-04.16/mods/mymonths/flowers.lua:86: bad argument #2 to 'random' (number expected, got nil)
2017-12-12 03:57:16: ERROR[Main]: stack traceback:
2017-12-12 03:57:16: ERROR[Main]: 	[C]: in function 'random'
2017-12-12 03:57:16: ERROR[Main]: 	...xtreme-Survival-Minetest-04.16/mods/mymonths/flowers.lua:86: in function <...xtreme-Survival-Minetest-04.16/mods/mymonths/flowers.lua:64>
Lines 85 to 89 of /mymonths/flowers.lua read

Code: Select all

if minetest.get_node(pos).name == 'air' then
        local key = math.random(1, mymonths.flower_number)
        local placed_flower = mymonths.flowers[key]
        minetest.set_node(pos, {name = placed_flower})
      end
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