[GAME] Extreme Survival Minetest [ESM4]

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maikerumine
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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Tue Apr 12, 2016 13:47

JiCeyCraft wrote:Sorry, I can't play your game. Every time I create a new world, I die instantly at the beginning. This is not fun for me. Pity

Is this because of mobs?
Try removing the mobs.
 

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Tue Apr 12, 2016 14:15

UPDATE: V1.8

*Added custom skybox for when above 9000 and below -40. Space view from moontest, as well as gravity change (this is also where new spawn is), and the caves will no longer show light in un generated areas- thanks to emperor_genshin mod. [url]https://forum.minetest.net/viewtopic.php?f=9&t=13775&hilit=[mod]skybox[/url]

*Updated carts to boost_cart, now you can depend on gravity and punch while sitting in cart to move. Also, you can drop items in cart and transport them. :)

*Made modpack folder for those who run 64bit systems that get OOM crash, if this occurs recursively delete the mods from that folder, otherwise it works flawlessly with newest 32bit builds.

*Updated basic_machines, mover set with pirvs can not require fuel. This is great for server owners to make teleports.

*Tweaks in mobs, bats, oerkii, and stone monsters drop leather.

*Tweaks in es biomes, there are blue shrubs you can collect for decoration, and made all es clay diggable to reclaim block. Now you can dig and build!

*Teleport mod is now obsolete, and elevator may be removed as well. Reason: Keep it simple, and rnd's basic machines do all these things and more.

*Added scifi_nodes for decoration. no crafting yet, only creative.

Next update shall have code tidy and new readme with all the crafts and tips.

For further inquiry, please visit my server and see the Tutorial Tower to see how to use many of the items here.
 

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Re: [Game] Extreme Survival [v0.1.8]

by Fixer » Fri Apr 29, 2016 20:28

@JiCeyCraft

Update your game to newer version, die on start was a general minetest bug fixed recently.
 

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Re: [Game] Extreme Survival [v0.1.8]

by Nezchan » Tue Jul 12, 2016 17:29

Okay, I'm absolutely stumped. A couple of things I simply cannot figure out for the life of me. I've tried searching the forums, but I'm getting nowhere and there seems to be nothing on the wiki.

How does the grinder work? What does it grind? It refuses all the things I've put in it (ore blocks, ore lumps, barley, tried a steel sword but no dice). Is coal a sufficient fuel? I have no clue, and nothing actually gives me a hint.

Also, what is quartz for? I'm searching through the crafting recipes (I wish there was a way to search by ingredient) but I haven't found anything yet.

I'd appreciate some guidance.
 

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Re: [Game] Extreme Survival [v0.1.8]

by Sokomine » Thu Jul 28, 2016 16:15

AFAIK the grinder is from rnd's machines. To my knowledge, they even grind diamonds. Which is not particulary helpful as melting the dust back together into a diamond takes 10 or more minutes of continued baking (at least last time I checked). There are other machines there that can provide continous fuel to the furnaces, but it does require some more complex setup.
As to quartz - that's only for decoration. Quartz blocks are very nice building material.
A list of my mods can be found here.
 

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Fri Jul 29, 2016 00:31

Nezchan wrote:Okay, I'm absolutely stumped. A couple of things I simply cannot figure out for the life of me. I've tried searching the forums, but I'm getting nowhere and there seems to be nothing on the wiki.

How does the grinder work? What does it grind? It refuses all the things I've put in it (ore blocks, ore lumps, barley, tried a steel sword but no dice). Is coal a sufficient fuel? I have no clue, and nothing actually gives me a hint.

Also, what is quartz for? I'm searching through the crafting recipes (I wish there was a way to search by ingredient) but I haven't found anything yet.

I'd appreciate some guidance.

Yes, you can use rnd's grinder or build the simple one in the es mod, that one can grind most things well, acts like a furnace.

Soko answered about the quartz, decoration. :)
 

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Re: [Game] Extreme Survival [v0.1.9]

by Fixer » Sun Aug 14, 2016 14:17

Have you made mobs tougher in ESM like in Grieftest?
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Sat Sep 03, 2016 00:20

I downloaded and ran this game, but there were no mobs. I walked around for a day, a night, and another day. No mobs. Am I supposed to install something extra or change something to enable them?
 

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Sat Sep 03, 2016 04:42

Loops! I commented them out for testing. I will update on Tuesday I am sorry.
If. You feel frisky go to the mobs init files and delete the --[[ and the ]] at bottom of each init file where spawning is.

Again I am truly sorry about this.
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Mon Sep 05, 2016 21:10

Missed your response until now. I'll just wait for the update. I look forward to it! :-)
 

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Tue Sep 06, 2016 23:56

echosa wrote:Missed your response until now. I'll just wait for the update. I look forward to it! :-)

All set!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Fri Sep 16, 2016 15:54

So, I tried it out last night, and nothing has changed. There still weren't any mobs. I looked, and it seems like the original post here hasn't been updated with a new download, so I went directly to GitHub. I directly downloaded the latest as a zip and tried that. Still no mobs. Am I missing something or doing something wrong?
 

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Sun Sep 18, 2016 17:51

echosa wrote:So, I tried it out last night, and nothing has changed. There still weren't any mobs. I looked, and it seems like the original post here hasn't been updated with a new download, so I went directly to GitHub. I directly downloaded the latest as a zip and tried that. Still no mobs. Am I missing something or doing something wrong?

Sorry!
git didn't update then, try again now. So sorry for the trouble!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Sun Sep 18, 2016 20:42

I got the latest version, and there are, indeed, mobs! Also, I really like the strange grass and other strange plants. Is that a separate mod, or just part of ES?

My only criticism at this point is that it doesn't feel extreme enough. I ran around all day and saw one mob. When night hit, more mobs spawned, but I didn't feel pressured. Your description says "You will immediately be hunted by mobs right from the start, so you must MOVE!" but that didn't seem to be the case. It's a nice game, just maybe a bit over-hyped by the description.

Keep up the good work!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Sun Sep 18, 2016 20:54

Oh, and also, these errors show up in red in the console when I load the game:

2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
 

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Sat Oct 22, 2016 18:42

MAJOR UPDATES:

Integrated stairs with moreblocks to make simple things like panels and slopes be craftable whilst moreblocks circular saw allows you to craft more complicated things, with some items removed.

Updated radioactive resistance with more available blocks.

Tuned the mobs a bit more, they should not lag out the game.

Death messages now show who killed whom, as well as mobs killing players. -Thanks to bigfoot for player killing code.

Re-added villages but mostly with ruins, to keep with the difficult aspect. Food items will still generate in chests.

Added zip file for an alias mod if you wanted to automatically remove older mods from your game like cottages, technic, moreblocks, etc.

Changed the way ores spawn, now no high value ores will generate above -1000 or so.

More refinements on the way, particularly with mobs, may revert back to an older code.

Craft guide has been simplified, you will not see cblocks, coloured glass, nor all the possible stair and slab combinations. The example craft is shown with cobble to keep the list light.

TNT is only usable below -150 else it disappears to prevent griefing.

To disable all the anti grief you can comment out the antigrief lua in the init.

The ESM server is back online as well, go play!
 

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Re: [Game] Extreme Survival [v0.2.0]

by luigipacheco » Mon Nov 07, 2016 06:06

Hello ,

im getting this error
Code: Select all
2016-11-07 00:04:34: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/cakes/ipban.txt
2016-11-07 00:04:34: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-07 00:04:34: ERROR[Main]: ModError: Failed to load and run script from /home/luigi/.minetest/games/extreme_survival/mods/default/init.lua:
2016-11-07 00:04:34: ERROR[Main]: ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: attempt to call field 'get_mapgen_setting' (a nil value)
2016-11-07 00:04:34: ERROR[Main]: stack traceback:
2016-11-07 00:04:34: ERROR[Main]:    ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: in main chunk
2016-11-07 00:04:34: ERROR[Main]:    [C]: in function 'dofile'
2016-11-07 00:04:34: ERROR[Main]:    ...i/.minetest/games/extreme_survival/mods/default/init.lua:48: in main chunk
2016-11-07 00:04:34: ERROR[Main]: Check debug.txt for details.


any ideas?
 

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Wed Nov 09, 2016 01:20

luigipacheco wrote:Hello ,

im getting this error
Code: Select all
2016-11-07 00:04:34: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/cakes/ipban.txt
2016-11-07 00:04:34: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-07 00:04:34: ERROR[Main]: ModError: Failed to load and run script from /home/luigi/.minetest/games/extreme_survival/mods/default/init.lua:
2016-11-07 00:04:34: ERROR[Main]: ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: attempt to call field 'get_mapgen_setting' (a nil value)
2016-11-07 00:04:34: ERROR[Main]: stack traceback:
2016-11-07 00:04:34: ERROR[Main]:    ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: in main chunk
2016-11-07 00:04:34: ERROR[Main]:    [C]: in function 'dofile'
2016-11-07 00:04:34: ERROR[Main]:    ...i/.minetest/games/extreme_survival/mods/default/init.lua:48: in main chunk
2016-11-07 00:04:34: ERROR[Main]: Check debug.txt for details.


any ideas?

Thank you, i will fix and let you know!
 

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Re: [Game] Extreme Survival [v0.2.0]

by Fixer » Wed Nov 09, 2016 17:42

Try disabling mod security in minetest to avoid this error
 

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Re: [Game] Extreme Survival [v0.1.0]

by teenspirit » Wed Apr 05, 2017 14:20

maikerumine wrote:FULL CHANGE LOG:
Changes:
SEE SPOILER BELOW
[spoiler]20150804-changed ip to 23.28.67.158 and am working on creating a Linux server. Be patient.


20150807-success at running server for more than 14 hours, fixed badplayer and dirtmons via api. fixing craft_guide tonight at reset.


20150811-added and removed beer test from mods, caused crash via inventory plus, will debug main cause and fix. I want to add something unique as far as farming goes, stay tuned. ADDED a new prison system, when you go to prison for killing, you cannot type /spawn to get out, you MUST find the escape ladders in the protected dome. HE HE. ;-) This should deter attackers from killing, as you end up stranded 1000 meters from spawn and most likely will die on escape. Changed the bones mod AGAIN, for some reason you are unable to retrieve if in a protected area from the areas mod. At least you get the inventory though. I will be adding drops to the oerkkii and stone monster, I forgot to update this, but will on restart tonight. Also added Chat_anticurse and kick_voting to help keep the place clean.


20150814-big updates: added non-breakable glass to prison, you will not be able to mine your way out, you must climb. This way it gives players a chance to learn from being mean. Also added oerkii spawners to surely make the prisoner have a run for their lives!
Tweaked badplayer mobs, changes the death on water to lessen server load, as they end up not timing out when you leave the area and are still stored in memory. Tweaked some drops.
Added more rules both at spawn hut and the Just test museum building, there is a lot to read in there if you are interested.
I removed some trees from spawn and capped the spawners off so it wouldn't be so tough.
I changed the AI players so the bad ones do not spawn in a protected area, via protection block.
TODO: FIX the fishing mod, I don't know why it is broken.


20150822-BIGGER updates: Changed how PVP works with Ten's protector mod, if you are in a protected area you cannot pvp, also spawn area is protected against pvp as well. ADDED shooter mod and tweaked a few things like punch timer and eliminated all other weapons except the rifle, tweaked the sound too. I believe currently I have set the rifle to only harm mobs, not people. This will give builders a better chance at surviving while building. Added armour, but only steel armour. Updated the pathsv6alt mod from Paramat today as well. Hopefully things work and not crash so much. Enjoy.

20150826-UPDATES: Fixed the villages so that all new villages spawned the buildings and plots can be purchased by right clicking the little plot marker that looks like a stone brick 1/4 slab. Note only one purchase per village.
ADDED more roadways like DC road and NGREGOR roadway, which lead to current villages.
ADDED the AWARDS mod by Rubenwardy for a little incentive as you play.
ADDED MERU, so off in the barrenlands you will find the 2000 meter mountain to climb or mine.
FIXED the wield item mod, there was a conflict with 3dweildview and armour, now this is fixed.
FIXED the armour mod, you now have a full set of STEEL armour. I chose this to keep it simple, when you die you keep your armour.
4 Protection can be made now with 1 Mese block. This is to encourage more building and expanding.



20150904--Changed ISP new ip is: 23.28.75.103 I hope this works to help with crashes and lag.


20150909--ADDED Quartz, Mese Crystals, and cottages. Changed the conf file AGAIN to help with less lag. Fixed minor bugs and added shared chests.


20150918--Added a new ore: emerald, you can craft a very strong sword or a block now. Consolidated a few of my custom recipes into the "es" mod, you can now craft dirt from 9 papyrus, and craft mese crystal with 9 mese shards.


20150921--Server cleanse with clearing objects. Turned OFF village protection to to village list corruption due to my hacking about. Sorry.


20150922--Added Emeralds, Rubys, Aikerum, and Infinium ores as well as added bags due to special request!
Emeralds: Below -1000
Rubys: Below -3000
Aikerum: Below -4000
Infinium: Below -4300
These can craft into very strong tools and weapons. As of current the Infinuim ingots don't have a craft worked out yet. You can consider finding Infinium winning the game.


20150930
-- Major update:
Changed ore generation, now the goodies are at: -1000, -3000, -4000, -4300 with a world limit of -6000 meters to save in map file size. (REQUESTING ALL PEOPLE WITH ELEVATORS BELOW -6000 TO PLEASE MOVE BY THIS FRIDAY.)
Added chat2 again.
fixed some grief at spawn and gave a facelift.
Infinium can make very strong armour, it takes damage when you fall, starve, or drown.
RND updated basic_machines- new machines!
Changed mob activity and spawning- toned them down a bit.
Added cblocks by tenplus1, this adds colour to your existing stonebrick and wood.

20151009--Changed some things:
Tweaked armour and tools to be a bit tougher.
Changed spawn command, now you must wait till timer is finished before you can use it--this makes things more strategic, use wisely.
removed voting box.
Added Technics --heavily tweaked as a stand alone mod without dependencies of pipeworks and mesecons.---in this mod I removed the griefing tools, err I mean mining tools until they work with protection. There were broken machines that had to be fixed manually, I didn't make notes. oops.
Updated basic_machines, a few times as rnd tweaks it.
removed afk kick, I believe it slowed the server down.
Added world edge mod, now world limit is 2200 in x and z directions. mainly to keep map size down.
Changed the behaviour of mobs, they are more aggressive the deeper you go, so be careful!

ADDED-- some buildings from the Just Test server using world edit.

That concludes recent changes for 20151009.


20151101--Many changes:
*changed I.P. due to internet provider to 23.28.76.50
*re-wrote the es mod (ore generation and crafting) to allow for more ores and even ores in desert stone.
*changed mapgen to there are three rough biomes, none of which have dirt. There is a snow, desert, and stone biome.
*Integrated es armour into the es mod, soft dependency to 3d-armor.
*Integrated es stairs and es nodes to work with moreblocks if mod is installed.
*Added a "Bone Block" you can use for decoration as well as cut like all the other moreblock nodes with circular saw.
*Added some recipies to craft dirt stairs.
*changed the mobs entirely, removed badplayer mod and added "esmobs"https://github.com/maikerumine/esmobs -- re wrote the badplayer mod so it would have soft depends on es, so you could use as a stand alone mobs mod--kept the sheep, sand monster, spider, tree monster, and stone monster.
*Tweaked technic again and fixed the LV furnace, now you can see and craft.
*Changed the textures back to default
*Created my own textures for es some based off of default.
*Added cme- Blockman's creatures mobs.
*Added a special gold-block vending machine to vendor, now you can buy and sell high priced items.
*Daily mapshrink to radius of 1200 meters and 450 meters depth to re create mapgen and new ore placement. -[sorry if you were griefed]
*Removed some of the tsm mines and treasurer stuff and kept only one, tsm mines.
*Added sale of Infinium armour in the main shop, as well as emerald armor. --restock vending once a week when it fills with bones.
*Protector has be re-coded by rnd, now it will cost you if you want to protect near many other protectors. Read this here:
https://forum.minetest.net/viewtopic.php?f=9&t=13535
*Lastly, created a new server named: ESM CHAOS, this is a "lite" version of extreme survival and a world limit of 500meters in all directions and has my iceage mod for frozen water and new mobs.
(I will write about this at a later date)


20151106--UPDATED MESE CRYSTALS--You can now plant in your protected area. --RND fix.


20151112--UPDATED protector with rnd's code, fixed some mobs, merged a few mobs into main mob mod. Released the extreme survival game:
https://github.com/maikerumine/extreme_survival


20151117--Many changes to mobs and bones.
Mobs now place bones like player, you will need to wait in order to get the loot.
Mobs -friendly can team up with you now!! Right click to have them tame and follow you. This will be updated tonight at 1900 EST.
Bones have date / time stamps, you can see when bones were slain, and when they expire.
Sokomines MG_villages were updated, you can see the new stuff on the beta teat server, traders and new buildings. Very cool.
AND NOW FOR THE BAD NEWS: ESM CHAOS server map is corrupt. :-(
Code: Select all
2015-11-19 17:16:42: ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/stefan/mt-build/build/minetest/minetest/src/database-sqlite3.cpp:182): database disk image is malformed
2015-11-19 17:16:52: ERROR[Main]: Some exception: "SQLite3: Failed to finalize m_stmt_write: database disk image is malformed"

I have been trying to fix things so be patient.


20151124--UPDATED BONES/MOBS. Now mobs drop bones, new mobs, bones leave time and killer info.
ADDED: myArcade,throwing, ambient sounds, better farming, lavender, more biomes, more trees, charcoal, updated Sokomines mg_villages again.
Increased the world edge to 5000 and you can get there with the secret travelnet in ADMIN shop. Use spawn to get back.


20121209MAJOR OVERHAUL
I have decided to remove the Technic mod from the game, it is an awesome mod, but it laggs out the server to th e point where most tablet users cannot even join. Even on PC the game is very laggy around the main city. Removing this means all your hard work is lost, however I have made alias to over write all the 300 something Technic nodes into expensive nodes like Infinium and gold. I will also be posting the map to a file sharing site if you ever wanted to keep playing and experimenting with your builds, so all is not lost.
https://github.com/maikerumine/tecnodrem See this mod for details on what was swapped.

*HUD--Has been upgraded to HUD bars, it does overlap a bit on a tablet, but overall looks much better in my opinion.

*3D Armor has been updated, added the other crafts like cactus and bronze.

*Added Seawrecks-- These are a treasure trove so be sure3 to look out for them in world.

*Changed Elevators, now anyone can access them, easy mining for everybody.

*Updated MG_Villages, different buildings and integrated farming into the treasure so there is quite a bit to get from exploring.

*Crafting guide- I removed all the pages that moreblocks shows, now there are only 22 pages of crafts, this should help everyone. A much overdue change.

*Did some tidying with es, the ores and special crafts, now you can use depleted uranium ingot as fuel.

*Tweaked the gun sound in shooter, it isn't so loud anymore.

*Removed the ambient sound mod, too repetitive and not really needed IMHO.



20160120--
MORE server performance tweaks!
Deleted unused images and sounds
Merged Images to lessen the server load.
Consolidated some mods to keep simple.
Added a VERY simplified version of homedecor, trimmed all the unused code, images out to make it run better.
Re-tuned the mobs, they will spawn less frequently and burn up quicker in sunlight if they are the bad ones.
Changed some things in the conf file to make lag MUCH MUCH less.

20160122-
CONSOLIDATION of most textures that are redundant.
Deleted more sounds from mods.
Deleted: moreblocks, lavender, farorb, jdjukebox. Made alias for those missing nodes and armour.

Added Aikerum Armour, it is nice :D
All in all chopped about 5 megs from the esm game.

TEXTURES are a WIP, please be patient until I figure out the right colour and style. I have been using colourize as a substitute texture generator for the time being.
ALSO: Modified the shutdown script, it does this 4 times daily at 0,6,12,18 hundred hours and has a one minute warning message.

Tomorrow I will squish mobs and hope for more performance gains.

Minetest is the lego for all.


20160129-- More performance tweaks with the minetest.conf file as well as using my media server to host media. There does seem to be much improvement with overall server lag. Added a new ore to the list: Purpellium. Yeah, I know, very unoriginal but hey, it looks pretty. :-) to grind the lumps into dust use the cottages wheat grinder. I have another test server running with a mini version of esm, it seems to be quite popular and fast, I still don't know why or how, but it works well with up to 30 players.
I temporary gave up on the colerize bit for textures, it was way too much trouble than it was worth, as LOTS of mods needed to be changed. Tool textures are going to be redone, this is in the works, using one handle for all tools. Added mud and toxic water to mapgen, good luck with that!

20160206-- LOTZA updates...
Added purpellium pick and sword. These are LONG lasting but as strong as emerald.
Added MOAR fall damage! Now Mese crystals, yes, the sharp ones will hurt you if you land on them. As well as Cactus, cactus kills on impact.
Depleted uranium, Infinium, Purpellium, and Toxic Water are radioactive.
Added new mob spawner, spawn good npc while caving or whatever. She is very strong, as well as her counterpart so watch out!!
Removed the itemdrop to test server performance gains, I do miss the popping sounds though!
Maybe I'll make a video showing all the features of the es mod and the esmobs, as things have really changed quite a bit!


So, how long do you have to wait? can this be removed?
 

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Re: [Game] Extreme Survival [v0.2.0]

by teenspirit » Wed Apr 05, 2017 14:21

how long does it take before you can loot bones?
 

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maikerumine
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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Thu Apr 13, 2017 23:27

teenspirit wrote:how long does it take before you can loot bones?

12mins i think.
 

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maikerumine
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