[GAME] Extreme Survival Minetest [ESM4]

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Re: [Game] Extreme Survival [v0.4.16]

by BBmine » Wed Jul 05, 2017 21:03

maikerumine wrote:Updated to 0.4.16 Minetest.
Added:
Cool things. ;-)

Cool! +1 :D xD lol
 

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Thu Jul 06, 2017 22:54

Hey guys, I'm trying craft a trapdoor with 6 jungle woods planks but result in jungle wood wall (6). Stranger because two craftguides say that I can to use any g group wood planks to build trapdoors.
Thanks!
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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Thu Jul 13, 2017 02:24

I don't know why, but I can only use the water of bucker river water. Bucker water and bucker lava don't work.
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Thu Jul 13, 2017 02:30

Punk wrote:I don't know why, but I can only use the water of bucker river water. Bucker water and bucker lava don't work.

Intended on server as anticheat.
I should update subgame to switch back.

Also, liquids can be placed below 0.
 

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Thu Jul 13, 2017 02:37

hum, don't have river water on server map?
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Thu Jul 13, 2017 02:40

Punk wrote:hum, don't have river water on server map?

Yes, as lakes . Go explore. :)
 

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Re: [Game] Extreme Survival [v0.4.16]

by fstltna » Wed Aug 16, 2017 11:34

Im trying to run this but when starting the world up I get these errors and it exits:
Code: Select all
2017-08-16 11:32:19: ERROR[Main]: ModError: Failed to load and run script from /root/minetest/bin/../games/extreme_survival/mods/a_server_mods/random_messages/init.lua:
2017-08-16 11:32:19: ERROR[Main]: ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: attempt to call method 'save' (a nil value)
2017-08-16 11:32:19: ERROR[Main]: stack traceback:
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: in function 'initialize'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:38: in function 'set_interval'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:139: in main chunk
+ exit 0


Can someone help me out?
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Wed Aug 16, 2017 14:24

fstltna wrote:Im trying to run this but when starting the world up I get these errors and it exits:
Code: Select all
2017-08-16 11:32:19: ERROR[Main]: ModError: Failed to load and run script from /root/minetest/bin/../games/extreme_survival/mods/a_server_mods/random_messages/init.lua:
2017-08-16 11:32:19: ERROR[Main]: ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: attempt to call method 'save' (a nil value)
2017-08-16 11:32:19: ERROR[Main]: stack traceback:
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:33: in function 'initialize'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:38: in function 'set_interval'
2017-08-16 11:32:19: ERROR[Main]:       ...eme_survival/mods/a_server_mods/random_messages/init.lua:139: in main chunk
+ exit 0


Can someone help me out?

yes, go into the random message folder in mods and copy the file: random_messages and paste this into your worlds folder.

Else delete the random_messages mod

Enjoy!
 

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Re: [Game] Extreme Survival [v0.4.16]

by fstltna » Fri Aug 18, 2017 02:29

Ok, did that but then had to delete mt_biblebot...
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Re: [Game] Extreme Survival [v0.4.16]

by Stix » Thu Aug 24, 2017 22:19

@fstltna i forgot my password on MineCity so if you could email it to me that would be great.
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Sat Nov 11, 2017 20:52

ESM 416 is up and rockin'! Carry on and please update your games as the ESM subgame has been updated.
 

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Re: [Game] Extreme Survival [v0.4.16]

by dawgdoc » Sun Nov 12, 2017 06:19

maikerumine wrote:ESM 416 is up and rockin'! Carry on and please update your games as the ESM subgame has been updated.

After seeing this announcement I cloned the subgame files into //home/dawgdoc/.minetest/games/Extreme-Survival-Minetest-04.16 for singleplayer use prior to getting involved in the server. I created a new world with only the subgame's default mods enabled. In attempting to play MT went straight to an error message. The contents of debug.txt are:
Code: Select all
-------------
  Separator    ---    ES (singleplayer)
-------------

2017-11-11 23:53:27: ERROR[Main]: ModError: Failed to load and run script from /home/dawgdoc/.minetest/games/Extreme-Survival-Minetest-04.16/mods/random_messages/init.lua:
2017-11-11 23:53:27: ERROR[Main]: ...me-Survival-Minetest-04.16/mods/random_messages/init.lua:33: attempt to call method 'save' (a nil value)
2017-11-11 23:53:27: ERROR[Main]: stack traceback:
2017-11-11 23:53:27: ERROR[Main]:    ...me-Survival-Minetest-04.16/mods/random_messages/init.lua:33: in function 'initialize'
2017-11-11 23:53:27: ERROR[Main]:    ...me-Survival-Minetest-04.16/mods/random_messages/init.lua:38: in function 'set_interval'
2017-11-11 23:53:27: ERROR[Main]:    ...me-Survival-Minetest-04.16/mods/random_messages/init.lua:139: in main chunk
2017-11-11 23:53:27: ERROR[Main]: Check debug.txt for details.

Looking at /random_messages/init.lua the three referenced lines are
Code: Select all
33     minetest.settings:save();
38      MESSAGE_INTERVAL = tonumber(minetest.settings:get("random_messages_interval")) or random_messages.initialize()
139  random_messages.set_interval()

When I look at the subgame readme.md I see
Code: Select all
To use this game with Minetest, insert this repository as
  /games/minetest_game
in the Minetest Engine.

Which I didn't do. Is this the source of my problems?

EDIT: I also followed the same procedure regarding Aftermath but did not receive any errors on starting the game.
EDIT2: I am using MT 0.4.16 from the stable Ubuntu PPA on LinuxMint 18.2
EDIT-AGAIN: 3 days later and the game runs with no error messages in debug.txt with no changes on my part.
 

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Fri Nov 24, 2017 22:46

SUNSET!

The subgame has been finalized and locked, all future dev will be in ESM5.
The server has been started over as well, with the new ESM5 game.https://forum.minetest.net/viewtopic.php?f=50&t=18880

Old map is frozen and may run on a backup server running ESM 4.16 in the next few weeks.

Located here:
Browse crappy code
https://github.com/maikerumine/ESM5
Download
https://github.com/maikerumine/ESM5/archive/master.zip
 

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Sat Nov 25, 2017 07:29

Can you help me, please?

Code: Select all
ERROR[Main]: ModError: Failed to load and run script from /home/rhfor/.minetest/games/extreme_survival-master/mods/minetest-3d_armor/3d_armor/init.lua:
ERROR[Main]: ...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: attempt to call field 'player_register_model' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]:    ...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: in main chunk
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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Sat Nov 25, 2017 08:24

Punk wrote:Can you help me, please?

Code: Select all
ERROR[Main]: ModError: Failed to load and run script from /home/rhfor/.minetest/games/extreme_survival-master/mods/minetest-3d_armor/3d_armor/init.lua:
ERROR[Main]: ...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: attempt to call field 'player_register_model' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]:    ...survival-master/mods/minetest-3d_armor/3d_armor/init.lua:201: in main chunk

YIKES!! I am on it now...

I believe there was a mismatch with player_api, I forgot to add it. Whoops!

Fixed now.
 

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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Sun Nov 26, 2017 01:28

maikerumine wrote:YIKES!! I am on it now...

I believe there was a mismatch with player_api, I forgot to add it. Whoops!

Fixed now.


Sorry, I don't get it. What do I need to do?
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Re: [Game] Extreme Survival [v0.4.16]

by Punk » Sun Nov 26, 2017 01:51

All right, it is working now! Thank you!

Last edited by maikerumine on 11 Nov Sat, 2017 18:59, edited 11 times in total.


Because that I didn't get it.
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Re: [Game] Extreme Survival [v0.4.16]

by dawgdoc » Mon Nov 27, 2017 23:06

Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}


In case any of this is of use:

Code: Select all
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.



and lots of this - which would account for my trees with bare branches becoming trees filled with unknown nodes.
Code: Select all
2017-11-27 16:04:22: ERROR[Server]: Item "mymonths:sticks_default" not defined
2017-11-27 16:04:27: ERROR[Server]: Item "mymonths:sticks_default" not defined


EDIT: forgot to mention that I lost a chest of books, of different colors, to the changes causing unknown nodes. And my mugs of beer/ale.
 

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Tue Nov 28, 2017 13:39

dawgdoc wrote:Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}


In case any of this is of use:

Code: Select all
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.



and lots of this - which would account for my trees with bare branches becoming trees filled with unknown nodes.
Code: Select all
2017-11-27 16:04:22: ERROR[Server]: Item "mymonths:sticks_default" not defined
2017-11-27 16:04:27: ERROR[Server]: Item "mymonths:sticks_default" not defined


EDIT: forgot to mention that I lost a chest of books, of different colors, to the changes causing unknown nodes. And my mugs of beer/ale.

I removed homedecor and mymonths, if you pull those back into your game then all should be well.
 

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Re: [Game] Extreme Survival [v0.4.16]

by maikerumine » Tue Nov 28, 2017 13:46

dawgdoc wrote:Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}


In case any of this is of use:

Code: Select all
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.



and lots of this - which would account for my trees with bare branches becoming trees filled with unknown nodes.
Code: Select all
2017-11-27 16:04:22: ERROR[Server]: Item "mymonths:sticks_default" not defined
2017-11-27 16:04:27: ERROR[Server]: Item "mymonths:sticks_default" not defined


EDIT: forgot to mention that I lost a chest of books, of different colors, to the changes causing unknown nodes. And my mugs of beer/ale.



Re-dl the git and it should be working again now. :)
 

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Re: [Game] Extreme Survival [v0.4.16]

by dawgdoc » Tue Nov 28, 2017 23:56

maikerumine wrote:
dawgdoc wrote:Dag nabbit, Maike.

That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-}




Re-dl the git and it should be working again now. :)

Awww, just for me. Ain't you sweet.
I thought you had removed the mymonths mod. I do appreciate the effort, especially for a sub-game at the end of its support life.
 

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Re: [Game] Extreme Survival [ESM4]

by maikerumine » Tue Dec 05, 2017 18:18

UPDATE!

The "Sorcerykid update" :) I stopped nsspf growth and added a special wood block you can craft with a boneblock to make a wood that doesn't grow moss or fungus for your homes and buildings. It is also reverse craftable, and you will not lose your boneblock in the process, for fast stack crafting.

Also updated the mobs and did some more minor tweaks.
 

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Re: [Game] Extreme Survival [ESM4]

by dawgdoc » Wed Dec 06, 2017 23:17

maikerumine wrote:UPDATE!


Look at Maike, showin' the love for Luddites (like me) who stick to the old version.
 

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Re: [GAME] Extreme Survival Minetest [ESM4]

by dawgdoc » Wed Dec 13, 2017 07:18

I know you are no longer working on this, so I am not asking for updates, simply guidance on how I can fix the following error on my singleplayer worlds. And maybe it is of use to you since you are bringing the server back.

I don't actually recall what my activity was at the time the error occurred. But I think I was in my home transferring items from inventory to chests. In world it was either spring or summer, the trees were green with apples on them and crops were growing. I was playing on an existing world, the subgame and been last updated to the github version early on 10 Dec. Anyhow, running MT 0.4.16 on LinuxMint 18.2 (based on Ubuntu 16.04). This is on a Dell laptop: AMD A10 cpu (quad core 1.8gHz), 12GB ram, R6 graphics. The subgame shutdown and a dialog appeared referring to this error found in debug.txt.

Code: Select all
-------------
  Separator
-------------

2017-12-12 03:57:16: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mymonths' in callback LuaABM::trigger(): ...xtreme-Survival-Minetest-04.16/mods/mymonths/flowers.lua:86: bad argument #2 to 'random' (number expected, got nil)
2017-12-12 03:57:16: ERROR[Main]: stack traceback:
2017-12-12 03:57:16: ERROR[Main]:    [C]: in function 'random'
2017-12-12 03:57:16: ERROR[Main]:    ...xtreme-Survival-Minetest-04.16/mods/mymonths/flowers.lua:86: in function <...xtreme-Survival-Minetest-04.16/mods/mymonths/flowers.lua:64>

Lines 85 to 89 of /mymonths/flowers.lua read
Code: Select all
if minetest.get_node(pos).name == 'air' then
        local key = math.random(1, mymonths.flower_number)
        local placed_flower = mymonths.flowers[key]
        minetest.set_node(pos, {name = placed_flower})
      end
 

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