[GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
- maikerumine
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Server is on ver 0.5 I guess...
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Ok, so I've had a closer look at the game myself - though I must add, I have absolutely no experience with programming/coding. The origin of recieving damage while damage is actually turned off is the 3d armour mod. So I've made myself a game version without it, just for building/creative mode and it's working great :) I've also added some lines from BlockMen's original Wasteland to farming, to make the dirt turn to dirt with grass when in contact with normal water. (I'm about to build an oasis^^) Now I just need to think of a way to add the radiation as a factor, so you don't have a green meadow right next toxic water or mud.
@goats Ok, thanks for the info - i guess most mob mods are a bit bugged. Well, I'd say in this case it somehow adds to the game, because it is kind of creepy and totally fits the atmosphere. And yes, I am using the 0.5 version. However, it is working totally fine now. When I've got some time, I'll have another look at the 3d armour mod. Maybe I find something. If not - well without recieving damage there's no real need for armour, so I'm fine with having two game versions: One for building and one for playing.
@maikerumine It was probably the mud, as I was totally new to the game and didn't know how it looked like, so I was probably heading straight to it... Now I know villages are often surrounded by it.
By the way, what is the best block to shield yourself and your settlements from the radiation? Maybe you could introduce lead blocks that are craftable from the more_ores (?) lead lumps and stone as the ultimate radiation blocker?
In a story I made up I also came up with a device creating a force field that is blocking radiation while using it as an energy source to build up said force field. If you set up more of these generators you can build a cupola shielding your entire village and also cleansing it of radiation. Well, it's probably a bit too complicated for minetest...
@goats Ok, thanks for the info - i guess most mob mods are a bit bugged. Well, I'd say in this case it somehow adds to the game, because it is kind of creepy and totally fits the atmosphere. And yes, I am using the 0.5 version. However, it is working totally fine now. When I've got some time, I'll have another look at the 3d armour mod. Maybe I find something. If not - well without recieving damage there's no real need for armour, so I'm fine with having two game versions: One for building and one for playing.
@maikerumine It was probably the mud, as I was totally new to the game and didn't know how it looked like, so I was probably heading straight to it... Now I know villages are often surrounded by it.
By the way, what is the best block to shield yourself and your settlements from the radiation? Maybe you could introduce lead blocks that are craftable from the more_ores (?) lead lumps and stone as the ultimate radiation blocker?
In a story I made up I also came up with a device creating a force field that is blocking radiation while using it as an energy source to build up said force field. If you set up more of these generators you can build a cupola shielding your entire village and also cleansing it of radiation. Well, it's probably a bit too complicated for minetest...
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Thanks for sharing the game, very nice. I can still use the free game mod on https://hapmod.com/ to play.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Looks like this game does not work on 5.3?
Code: Select all
2020-07-26 16:36:48: [Main]: Using world specified by --worldname on the command line
2020-07-26 16:36:48: [Main]: Using game specified by --gameid on the command line
2020-07-26 16:36:48: WARNING[Main]: [xban] Unable to load database: /var/games/minetest-server/.minetest/worlds/aftermath/xban.db: No such file or directory
2020-07-26 16:36:48: ACTION[Main]: hb.register_hudbar: health
2020-07-26 16:36:48: ACTION[Main]: hb.register_hudbar: breath
2020-07-26 16:36:48: ACTION[Main]: hb.register_hudbar: sprint
2020-07-26 16:36:48: ERROR[Main]: Invalid field inventory_image (expected string got table).
2020-07-26 16:36:48: ERROR[Main]: stack traceback:
2020-07-26 16:36:48: ERROR[Main]: [C]: in function 'register_item_raw'
2020-07-26 16:36:48: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:182: in function 'register_item'
2020-07-26 16:36:48: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:208: in function 'register_node'
2020-07-26 16:36:48: ERROR[Main]: /opt/minetest/aftermath/mods/scifi_nodes/init.lua:429: in main chunk
2020-07-26 16:36:48: ACTION[Main]: Server: Shutting down
2020-07-26 16:36:48: ERROR[Main]: ModError: Failed to load and run script from /opt/minetest/aftermath/mods/mobs_redo/init.lua:
2020-07-26 16:36:48: ERROR[Main]: Unknown node: fire:basic_flame
2020-07-26 16:36:48: ERROR[Main]: stack traceback:
2020-07-26 16:36:48: ERROR[Main]: [C]: in function 'get_content_id'
2020-07-26 16:36:48: ERROR[Main]: /opt/minetest/aftermath/mods/mobs_redo/api.lua:2656: in main chunk
2020-07-26 16:36:48: ERROR[Main]: [C]: in function 'dofile'
2020-07-26 16:36:48: ERROR[Main]: /opt/minetest/aftermath/mods/mobs_redo/init.lua:5: in main chunk
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
can you plase update the Aftermath mod so it can be supported 5+?
Last edited by Bag0Cheese on Fri Mar 26, 2021 18:30, edited 1 time in total.
You know the rules and so do I, SAY GOODBYE
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
I played Aftermath in a server running Minetest 5.1 and got addicted.
I downloaded from ContentDB and I am trying to fix it. I am a programmer, but not a Lua programmer.
I saw the error message shown by User Avatar Talkless, and saw the code, but I have no idea how to fix it.
I downloaded from ContentDB and I am trying to fix it. I am a programmer, but not a Lua programmer.
I saw the error message shown by User Avatar Talkless, and saw the code, but I have no idea how to fix it.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
I solved the error below:
2021-07-22 23:00:00: ERROR[Main]: Invalid field inventory_image (expected string got table).
2021-07-22 23:00:00: ERROR[Main]: stack traceback:
2021-07-22 23:00:00: ERROR[Main]: [C]: in function 'register_item_raw'
2021-07-22 23:00:00: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:182: in function 'register_item'
2021-07-22 23:00:00: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:208: in function 'register_node'
2021-07-22 23:00:00: ERROR[Main]: ...st03/.minetest/games/aftermath/mods/scifi_nodes/init.lua:429: in main chunk
I am working now in fire:basic_fire error shown below:
2021-07-22 23:00:00: ERROR[Main]: ModError: Failed to load and run script from /home/minetest03/.minetest/games/aftermath/mods/mobs_redo/init.lua:
2021-07-22 23:00:00: ERROR[Main]: Unknown node: fire:basic_flame
2021-07-22 23:00:00: ERROR[Main]: stack traceback:
2021-07-22 23:00:00: ERROR[Main]: [C]: in function 'get_content_id'
2021-07-22 23:00:00: ERROR[Main]: ...etest03/.minetest/games/aftermath/mods/mobs_redo/api.lua:2656: in main chunk
2021-07-22 23:00:00: ERROR[Main]: [C]: in function 'dofile'
2021-07-22 23:00:00: ERROR[Main]: ...test03/.minetest/games/aftermath/mods/mobs_redo/init.lua:5: in main chunk
2021-07-22 23:00:00: ERROR[Main]: Check debug.txt for details.
It looks like fire mod is not beeing loaded.
2021-07-22 23:00:00: ERROR[Main]: Invalid field inventory_image (expected string got table).
2021-07-22 23:00:00: ERROR[Main]: stack traceback:
2021-07-22 23:00:00: ERROR[Main]: [C]: in function 'register_item_raw'
2021-07-22 23:00:00: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:182: in function 'register_item'
2021-07-22 23:00:00: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:208: in function 'register_node'
2021-07-22 23:00:00: ERROR[Main]: ...st03/.minetest/games/aftermath/mods/scifi_nodes/init.lua:429: in main chunk
I am working now in fire:basic_fire error shown below:
2021-07-22 23:00:00: ERROR[Main]: ModError: Failed to load and run script from /home/minetest03/.minetest/games/aftermath/mods/mobs_redo/init.lua:
2021-07-22 23:00:00: ERROR[Main]: Unknown node: fire:basic_flame
2021-07-22 23:00:00: ERROR[Main]: stack traceback:
2021-07-22 23:00:00: ERROR[Main]: [C]: in function 'get_content_id'
2021-07-22 23:00:00: ERROR[Main]: ...etest03/.minetest/games/aftermath/mods/mobs_redo/api.lua:2656: in main chunk
2021-07-22 23:00:00: ERROR[Main]: [C]: in function 'dofile'
2021-07-22 23:00:00: ERROR[Main]: ...test03/.minetest/games/aftermath/mods/mobs_redo/init.lua:5: in main chunk
2021-07-22 23:00:00: ERROR[Main]: Check debug.txt for details.
It looks like fire mod is not beeing loaded.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
fire:basic_fire problem solved.
Now working in this problem:
2021-07-25 09:06:32: ERROR[Main]: ModError: Failed to load and run script from /home/minetest03/.minetest/games/aftermath/mods/handle_schematics/init.lua:
2021-07-25 09:06:32: ERROR[Main]: Unknown node: doors:door_wood_b_1
2021-07-25 09:06:32: ERROR[Main]: stack traceback:
2021-07-25 09:06:32: ERROR[Main]: [C]: in function 'get_content_id'
2021-07-25 09:06:32: ERROR[Main]: ...netest/games/aftermath/mods/handle_schematics/rotate.lua:55: in function 'add_mirrored_node_type'
2021-07-25 09:06:32: ERROR[Main]: ...netest/games/aftermath/mods/handle_schematics/rotate.lua:65: in main chunk
2021-07-25 09:06:32: ERROR[Main]: [C]: in function 'dofile'
2021-07-25 09:06:32: ERROR[Main]: ...minetest/games/aftermath/mods/handle_schematics/init.lua:19: in main chunk
2021-07-25 09:06:32: ERROR[Main]: Check debug.txt for details.
Now working in this problem:
2021-07-25 09:06:32: ERROR[Main]: ModError: Failed to load and run script from /home/minetest03/.minetest/games/aftermath/mods/handle_schematics/init.lua:
2021-07-25 09:06:32: ERROR[Main]: Unknown node: doors:door_wood_b_1
2021-07-25 09:06:32: ERROR[Main]: stack traceback:
2021-07-25 09:06:32: ERROR[Main]: [C]: in function 'get_content_id'
2021-07-25 09:06:32: ERROR[Main]: ...netest/games/aftermath/mods/handle_schematics/rotate.lua:55: in function 'add_mirrored_node_type'
2021-07-25 09:06:32: ERROR[Main]: ...netest/games/aftermath/mods/handle_schematics/rotate.lua:65: in main chunk
2021-07-25 09:06:32: ERROR[Main]: [C]: in function 'dofile'
2021-07-25 09:06:32: ERROR[Main]: ...minetest/games/aftermath/mods/handle_schematics/init.lua:19: in main chunk
2021-07-25 09:06:32: ERROR[Main]: Check debug.txt for details.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
SOLVED. RUNNING.
But has tons of warnings. I am not a Lua programmer. I saw Lua before, but was very few times.
The fixes are below:
File: aftermath/mods/scifi_nodes/init.lua
Change from:
inventory_image = {"scifi_nodes_"..name..".png"},
To:
inventory_image = "scifi_nodes_"..name..".png",
File: aftermath/mods/mobs_redo/depends.txt
Add the line below at end:
fire
File: aftermath/mods/handle_schematics/depends.txt
Add the line below at end:
mg_villages
And it will work.
But has tons of warnings. I am not a Lua programmer. I saw Lua before, but was very few times.
The fixes are below:
File: aftermath/mods/scifi_nodes/init.lua
Change from:
inventory_image = {"scifi_nodes_"..name..".png"},
To:
inventory_image = "scifi_nodes_"..name..".png",
File: aftermath/mods/mobs_redo/depends.txt
Add the line below at end:
fire
File: aftermath/mods/handle_schematics/depends.txt
Add the line below at end:
mg_villages
And it will work.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
I wouldn't recomend doing this, this is an outdated subgame and when you force an outdated mod or subgame to run it just ends up crashing the serverJGoffredo wrote: ↑Sun Jul 25, 2021 12:36SOLVED. RUNNING.
But has tons of warnings. I am not a Lua programmer. I saw Lua before, but was very few times.
The fixes are below:
File: aftermath/mods/scifi_nodes/init.lua
Change from:
inventory_image = {"scifi_nodes_"..name..".png"},
To:
inventory_image = "scifi_nodes_"..name..".png",
File: aftermath/mods/mobs_redo/depends.txt
Add the line below at end:
fire
File: aftermath/mods/handle_schematics/depends.txt
Add the line below at end:
mg_villages
And it will work.
You know the rules and so do I, SAY GOODBYE
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Is this or nothing. The developer didn't updated.
There are tons of warnings, but worked, and will be only single player, and may be videos for YouTube.
May be I solve warnings later.
There are tons of warnings, but worked, and will be only single player, and may be videos for YouTube.
May be I solve warnings later.
Bag0Cheese wrote: ↑Fri Jul 30, 2021 21:08I wouldn't recomend doing this, this is an outdated subgame and when you force an outdated mod or subgame to run it just ends up crashing the serverJGoffredo wrote: ↑Sun Jul 25, 2021 12:36SOLVED. RUNNING.
But has tons of warnings. I am not a Lua programmer. I saw Lua before, but was very few times.
The fixes are below:
File: aftermath/mods/scifi_nodes/init.lua
Change from:
inventory_image = {"scifi_nodes_"..name..".png"},
To:
inventory_image = "scifi_nodes_"..name..".png",
File: aftermath/mods/mobs_redo/depends.txt
Add the line below at end:
fire
File: aftermath/mods/handle_schematics/depends.txt
Add the line below at end:
mg_villages
And it will work.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
I am working now in warnings and rum time errors.
There are tons to solve.
I think in making a github after all (as much as possible) solved.
There are tons to solve.
I think in making a github after all (as much as possible) solved.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
this game and server seem really cool. is no one hosting this now?
Wanting to be someone else is a waste of who you are. – Kurt Cobain
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
I saw one place hosting, and running 5.1 Minetest on server, but is out for weeks. That is why I decided to repair this subgame.
And I have good news about my work. Now villages are working, but I am with some problems with github to update there. Passwords does not works anymore.
I have to figure out how to update in github.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
wow! massive props to you!!!
this game has so many unique and interesting dynamics, i can't wait to play it (for the first time).
please update here when there is a server hosting it. amazon still offers free hosting for up to 5 computers iirc
this game has so many unique and interesting dynamics, i can't wait to play it (for the first time).
please update here when there is a server hosting it. amazon still offers free hosting for up to 5 computers iirc
Wanting to be someone else is a waste of who you are. – Kurt Cobain
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
yes please, someone? anyone?Bag0Cheese wrote: ↑Fri Mar 26, 2021 18:27can you plase update the Aftermath mod so it can be supported 5+?
this game looks and sounds awesome
Wanting to be someone else is a waste of who you are. – Kurt Cobain
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Could someone tell me how I could play this? I tried putting the master in the world folder and it doesn't even show up as a world. And I tried putting it in the mods folder but it says that "-" is a disallowed character. Trying to replace "-" in the file name makes it just shutdown on launch.
What am I supposed to do? I really would love to play this.
If there was a server hosting it that would be the best.
Thanks,
What am I supposed to do? I really would love to play this.
If there was a server hosting it that would be the best.
Thanks,
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Create a folder called games and put it there. The games folder should be in same parent folder as mods and worlds.
- maikerumine
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
UPDATING to ver 5.xx
Be patient, there are quite a bit of fixes that need be, Mostly updating and integrating.
:) old 4.16 is up again.
Be patient, there are quite a bit of fixes that need be, Mostly updating and integrating.
:) old 4.16 is up again.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
do you need an old client to be able to see it on the server's list? because i don't see it.
Wanting to be someone else is a waste of who you are. – Kurt Cobain
- 56independent_actual
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
I tried to run it and got:
And then of course, i performed a transplant from minetest_game. Still wouldn't work. Any ideas?
Code: Select all
ModError: Failed to load and run script from /home/independent56/minetest/bin/../games/aftermath/mods/mobs_redo/init.lua:
Unknown node: fire:basic_flame
stack traceback:
[C]: in function '__index'
.../independent56/minetest/bin/../builtin/common/item_s.lua:201: in function 'get_content_id'
...6/minetest/bin/../games/aftermath/mods/mobs_redo/api.lua:2656: in main chunk
[C]: in function 'dofile'
.../minetest/bin/../games/aftermath/mods/mobs_redo/init.lua:5: in main chunk
Check debug.txt for details.
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- Skamiz Kazzarch
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Pure guess, but it could be an issue of missing dependencies that result in broken mod load order.
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
)-( I feel that a good addition to this subgame would be various quotes from conspiracy theorists and prophets who predicted and warned of the very situation that brought about its post-apocalyptic world. You could even add how the masses laughed at and mocked them until their doom came like a thief in the night. Think of the potential atmosphere and lore that would result from doing so. )-(
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