[Game] rpgtest [git][rpgtest]

Post Reply
User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today, I added some new things to the story mod.
You can use $spawn <name> <place> to spawn entities in the world.
I also added a new chat cmd:

Code: Select all

/restart_story
You can restart you story with this command.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

I remade the inventory:
Image

It has 3 slots for armor (chestplate, boots...).
There are 3 different types of armor, yet :
  • Iron armor
  • Copper armor
  • Diamond armor
The game doesnt save the armor you wear, yet, but I will add this feature soon.

PS : I will add skins for the different armor parts soon.
Attachments
screenshot_3490110138.png
screenshot_3490110138.png (120.7 KiB) Viewed 527 times

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

I repainted the stonebrick texture and I added mossy stonebrick and lianas:
Image
Attachments
screenshot_3580868112.png
screenshot_3580868112.png (133.32 KiB) Viewed 527 times

User avatar
prof-turbo
Member
Posts: 516
Joined: Mon May 07, 2012 17:02
Location: MinetestForFun or Teeworlds master server list

Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Post

Nice ! Precious for dungeons :)

Did you try your subgame ith HDR Tonemaping feature ? (latest git of minetest)

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

prof-turbo wrote:Nice ! Precious for dungeons :)
Thank you :D
prof-turbo wrote:Did you try your subgame ith HDR Tonemaping feature ? (latest git of minetest)
No, I didnt, but I will try it soon :)
Edit : It looks really nice :)

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

I am working on the character editor:
Image
Spoiler
Image
Attachments
screenshot_3662565046.png
screenshot_3662565046.png (61.37 KiB) Viewed 527 times
screenshot_3662343351.png
screenshot_3662343351.png (116.25 KiB) Viewed 527 times
Last edited by cd2 on Sun Feb 14, 2016 11:39, edited 1 time in total.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today, I added saplings:
Image

I also improved the AI for the pets!
They jump now a more quickly over blocks and they stop walking when they reached you.
Attachments
screenshot_3750615651.png
screenshot_3750615651.png (68.65 KiB) Viewed 527 times

User avatar
prof-turbo
Member
Posts: 516
Joined: Mon May 07, 2012 17:02
Location: MinetestForFun or Teeworlds master server list

Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Post

Do you think you're gonna add something like that ? viewtopic.php?f=9&t=14052

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

prof-turbo wrote:Do you think you're gonna add something like that ? viewtopic.php?f=9&t=14052
You will be able to create something like this with the story scripting lang.
I think it is going to look like this:

Code: Select all

main file:
...
$dialog test
$place somewhere
$answer a1 I will try to build a house here
$answer a2 I will find a place for my house
$create

a1:
$quest <param>  <param2>  <param3> ...
...

a2:
$quest <param>  <param2>  <param3> ...
...

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Game] rpgtest (only dev name) [coming soon]

by azekill_DIABLO » Post

cd2 wrote:I am working on a quest system
Image
you should work on a sort of pilar with a turnig quest item on it

like Image
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

azekill_DIABLO wrote:
cd2 wrote:I am working on a quest system
Image
you should work on a sort of pilar with a turnig quest item on it

like Image
nice idea :)

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today, I created a simple mob api, so that I can add monsters soon!

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Take a look at farfadet46s dog model : https://github.com/cdqwertz/rpgtest/issues/12
I forgot to post an update, yesterday. Yesterday, I repainted the furnace textures and I updated the armor mod!

Today, I just added sandstone.
Last edited by cd2 on Fri Feb 19, 2016 16:35, edited 1 time in total.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today, I added player animations!
All animations:
  • walk
  • stand
  • mine
  • jump
  • sneak
Spoiler
Image
I also added a new block named filter.
You can put an item in its inventory. If you punch it, it will filter this item e.g. it can find a stone in sand.
Image
Attachments
screenshot_4203132239.png
screenshot_4203132239.png (152.13 KiB) Viewed 527 times
screenshot_4200182421.png
screenshot_4200182421.png (33.94 KiB) Viewed 527 times

Dragonop
Member
Posts: 1233
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop
Location: Argentina

Re: [Game] rpgtest [git][v7][rpgtest]

by Dragonop » Post

Could you add listrings to your formspecs? This enables players to use shift-click with inventories. You just need to add some lines when making the formspecs. Some examples here: Link

Oh, btw, love what you did with the crafting grid on the inventory, it's actually possible to guess some crafts like that, you actually can find crafts only by experimentation, no need for a craft guide or something.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Dragonop wrote:Could you add listrings to your formspecs? This enables players to use shift-click with inventories. You just need to add some lines when making the formspecs. Some examples here: Link

Oh, btw, love what you did with the crafting grid on the inventory, it's actually possible to guess some crafts like that, you actually can find crafts only by experimentation, no need for a craft guide or something.
Thank you :)
I will add that soon.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today, I added a new texture for the frame :
Image

I also added a saw, which can dig wood very quickly and 2 new craft-items, stick and twig.
I also changed lots of craftings!
Attachments
screenshot_4264630021.png
screenshot_4264630021.png (123.5 KiB) Viewed 527 times

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

I added simple pipes and pumps.
You can automate things with them easily.
Image
Attachments
screenshot_72229783.png
screenshot_72229783.png (153.55 KiB) Viewed 527 times
Last edited by cd2 on Mon Feb 22, 2016 17:56, edited 1 time in total.

User avatar
prof-turbo
Member
Posts: 516
Joined: Mon May 07, 2012 17:02
Location: MinetestForFun or Teeworlds master server list

Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Post

Votes are getting problematic lol.

Did you use pipeworks for your pipe and pump systems ?

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

prof-turbo wrote:Votes are getting problematic lol.
yep... but I hope that will change in the next days....
prof-turbo wrote:Did you use pipeworks for your pipe and pump systems ?
no, I used an own mod :)

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today I just changed some things in the classes mod.
You can repair class specific weapons now.

Vote at the top of the page, pls!

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by azekill_DIABLO » Post

cd2 wrote:I repainted the stonebrick texture and I added mossy stonebrick and lianas:
Image
lianas should be climbable
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

azekill_DIABLO wrote:
cd2 wrote:I repainted the stonebrick texture and I added mossy stonebrick and lianas:
Image
lianas should be climbable
They are.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Treasure chests are now generated (I tried it with v7, but it should work with the others too) in dungeons!
Image
Attachments
screenshot_249260158.png
screenshot_249260158.png (161.26 KiB) Viewed 527 times

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Post

Today, worked on the filter!
I added some new possible outputs:
  • gravel : diamond, ruby (will change)
  • sand : stone, stick
  • dirt : stone, stick, twig
Do you have more ideas? Post them!

Vote at the top of the page, pls!

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests