[Game] rpgtest [git][rpgtest]
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
what does place system feature do?
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
good question i would like to know what is it too.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
The place system has no use at the moment. It can store different positions.ph8jPf9M wrote:what does place system feature do?
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Bookmark?Waypoints?
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Yes, it works like bookmarks/waypoints, but it does not show the waypoints on the hud.azekill_DIABLO wrote:Bookmark?Waypoints?
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- mobs can drop potions of upgrading
- added 2 new abilities
- added 2 new pages to the crafting guide
Spoiler
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
looks nice!
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
Textures :- new fence nodebox
- use connected node box for the rope
- new flower texture
- updated some crafts
- removed pipe mod
- added /goto_place
- added simple logging api
- added quests.add_craft_goal
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
+1
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
I should say... It's awesome the time between each update!
+100000000000
+100000000000
Have a nice day! :D
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
MineYoshi wrote:I should say... It's awesome the time between each update!
+100000000000
Thank you.azekill_DIABLO wrote:+1
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added crafts for sandstone + sandstone brick
- use textlist element to display quests.
Spoiler
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
woderful!
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added pine sapling
- removed water with sugar
- added blueprints for all types of armor
- removed 1 page from the crafting guide
- added quest list to the players hud
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
+565896
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added tabs to the players inventory
- added settings tab
- added default.register_gui_color_theme
- Crafting
- Armor
- Settings
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
That sounds nice...cd2 wrote: * added default.register_gui_color_theme
+100 :)
Have a nice day! :D
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added crafting recipe for the bow
- removed some unused textures
- fixed crafting guide
- added more information to the bows description
- added skills page to the players inventory
- added a furnace api
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
screenies? :D
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Just wanted to say I love the para glider! I'm using it in the survival world with my students and I made a crafting recipe for it. I'm hoping I can make a not horrible model for it too that I'd certainly be willing to donate over. Eventually I'm hoping to have them test your entire subgame. Take care :)
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
That is cool.TheReaperKing wrote:Just wanted to say I love the para glider! I'm using it in the survival world with my students
TheReaperKing wrote:and I made a crafting recipe for it.
Added to TODO : https://github.com/cdqwertz/rpgtest/projects/3
Edit : Done!
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
great!.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
I decided to reimplement the AI system for mobs. The new AI system is a component based system which means that you have different "chunks" of code (components) which you can put together to create the mobs AI. The default AI is really simple but you can use a custom AI for every mob. That means you can make mobs which are able fly around, run away from you and heal themselves.It is also possible to register own components.
My plans for the new AI system are:
- add more components (teleport, run_away, heal, ...)
- replace the pet's AI system with it
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