[Game] rpgtest [git][rpgtest]
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
minetest.line_of_sight may help you
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Huh, I did not know about this function.rubenwardy wrote:minetest.line_of_sight may help you
Edit : http://dev.minetest.net/minetest.line_of_sight
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- formspecs : added different color themes
- formspecs : added "Crafting" text
- mobs : use minetest.line_of_sight
Spoiler
- Attachments
-
- screenshot_20160724_105121.png (105.63 KiB) Viewed 809 times
-
- screenshot_20160724_105105.png (190.32 KiB) Viewed 809 times
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
Screenshot by @rubenwardy
- create dialogue mod (rubenwardy)
Spoiler
Screenshot by @rubenwardy
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- new menu background image
- removed story mod
- updated quest mod
- the code was a mess
- it was really complicated to add new features
- there were a lot of files just for one quest
Quests will be stored per world. There will be different "quest packs" you can install. Everyone will be able to create quest easily because I will program a web app that allows you to do that.
PS: There wont be any updates for the next 2 weeks.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
+1
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added use for the skill miner (for more information see wiki)
- added crafting guide
Spoiler
- Attachments
-
- screenshot_20160819_144117.png (124.09 KiB) Viewed 809 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
+1
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- updated crafting guide
- limited number of mobs (to avoid lags)
- added quests button to crafting guide
Spoiler
- Attachments
-
- screenshot_20160821_133259.png (80.65 KiB) Viewed 809 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
looks nice!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
^+1
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
azekill_DIABLO wrote:looks nice!
Thank you!D00Med wrote:^+1
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Cd2: why you don't change the button like with the crafting pack? it looks far better!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Thank you.MineYoshi wrote:Yay!
Another update! +10
Which button?azekill_DIABLO wrote:Cd2: why you don't change the button like with the crafting pack? it looks far better!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
the one for the items( the grey square with a border.). he is ugly.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Hmmm, maybe. In my opinion they look ok.azekill_DIABLO wrote:the one for the items( the grey square with a border.). he is ugly.
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added shop
Spoiler
- Attachments
-
- screenshot_20160824_114446.png (49.82 KiB) Viewed 809 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
i think you've done this intentionnaly, but i think some blocks are just looking too perfect. it's a bit wierd. maybe the block rotation mod could add some irregularities.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
UPDATE
- added doors
- added use for the skill "farmer"
- added shop texture
- fixed skills mod
Spoiler
- Attachments
-
- screenshot_20160827_130159.png (121.12 KiB) Viewed 809 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
very nice
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
dont want any feature to be removed. why are you removing features is it because of lag?
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Sometimes you need to remove things to make progress. So you can reimplement it in a better way, or implement other stuff. Not sure what you're talking about though
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
there is a poll in this thread here to choose which features should be removed i guess if it is about removing and reimplementing the features then its fine with me.
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Sorry for this mistake. I forgot to add a none button.rubenwardy wrote:Sometimes you need to remove things to make progress. So you can reimplement it in a better way, or implement other stuff. Not sure what you're talking about though
I will restart this poll now. Anyways removing means removing.
I will start an other poll "Wich features should be reimplemented" after this one ends.
I want to remove features because some of them (IMO) are unnecessary. I want to finish the game / release version 1.0 soon (soon = ?) so I want to remove features to make the development a bit faster. Maybe these features will be added again after version 1.0 is out (Or if I have still time they may be added before version 1.0 is out).ph8jPf9M wrote:dont want any feature to be removed. why are you removing features is it because of lag?
Who is online
Users browsing this forum: No registered users and 4 guests