[Game] rpgtest [git][rpgtest]

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cd2
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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Sun Dec 27, 2015 14:52

dadix wrote:looks great. :)
Keep the game simple with basic materials.
You may look and adapt this Myriad Lite
http://opensimulator.org/wiki/User:Alle ... yriad_Lite

Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds.

Myriad is a free-usage RPG system:
http://opensimulator.org/wiki/User:Alle ... RPG_System

engineer=builder combine these, is the same thing

You may use potions with materials and biomes to have glow materials and biomes.


1. Thank you :)
2. Do you mean, that I should switch the engine? - no, I think minetest is a great engine.
3. Yea, I will combine these two classes.
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Sun Dec 27, 2015 15:10

Not to swich the engine just for inspiration . Myriad it show you what you need and how to build a RPG System
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Sun Dec 27, 2015 15:11

dadix wrote:Not to swich the engine just for inspiration . Myriad it show you what you need and how to build a RPG System

Ah, ok
I will take a look at this :)
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Sun Dec 27, 2015 15:26

I was an Opensimulator user, and some things like glow materials I think will be cool for your mod or subgame. Something like that will be nice :
https://www.youtube.com/watch?v=50wyIwBqwl8
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Sun Dec 27, 2015 15:34

dadix wrote:I was an Opensimulator user, and some things like glow materials I think will be cool for your mod or subgame. Something like that will be nice :
https://www.youtube.com/watch?v=50wyIwBqwl8

Wow, this looks very good!
I think about glowing ores...
I added some glowing flowers some days ago :)
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by rubenwardy » Sun Dec 27, 2015 18:47

Does this provide the framework to allow scripted scenes, campaigns and missions?

benrob0329 wrote:Magic is highly overused


I disagree. Magic is in a lot of games, but there are lots of different forms and disciplines, different types, sources, and rules. Such as scientific, alien, religious, mythical and fantasy types of magic.

benrob0329 wrote:to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....


In my opinion, it depends on what the powers are. Mind reading and body control are both quite creepy. However, in Eragon even people without magic can train to protect themselves against thought probing.

The problem of people with too much power winning and suppressing everyone else isn't a problem of magic, it exists even without.

Knowing you, this is more of a religious issue. Maybe you could justify it by being a God giving miracle.
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Mon Dec 28, 2015 08:57

rubenwardy wrote:Does this provide the framework to allow scripted scenes, campaigns and missions?

The scenes/campaigns/quests/missions.. will be scripted ingame.
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by prof-turbo » Mon Dec 28, 2015 14:48

Your work is very promising, I hope it will evolve well and that you will not stop it so fast ;)
But you would need some help on graphics, I think :) (especially hud ones, the others are great !)
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Tue Dec 29, 2015 09:44

prof-turbo wrote:Your work is very promising, I hope it will evolve well and that you will not stop it so fast ;)

Thank you :)
prof-turbo wrote:But you would need some help on graphics, I think :) (especially hud ones, the others are great !)

I like this hud...
+ screenshot
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by kaadmy » Tue Dec 29, 2015 16:55

That HUD's merging towards Pixture's style :D
And by the way, you can use Pixture's textures is you want, just try to put credit somewhere.
Never paint white stripes on roads near Zebra crossings.

Pixture
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Tue Dec 29, 2015 22:47

You said it will be a story but maybe is better to not be one and let the users to build their own story to choose what role play they want.
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Wed Dec 30, 2015 07:50

dadix wrote:You said it will be a story but maybe is better to not be one and let the users to build their own story to choose what role play they want.

There will be a personal story and a story for the server
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Wed Dec 30, 2015 10:19

I am working on some glowing things and quests :
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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Wed Dec 30, 2015 13:00

Do you have any ideas for legendary items?
post your ideas, pls
 

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Re: [Game] rpgtest (only dev name) [will be released in 2 we

by Minetestforfun » Wed Dec 30, 2015 18:20

Please give a link to the public repositoory of your project (github repo for example)

I think many people will enjoy to help you or give you advices, anyway, it's always interesting to read how you code your features :)
 

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Re: [Game] rpgtest (only dev name) [will be released in 2 we

by dadix » Wed Dec 30, 2015 22:27

what are these "legendary items" ?

glowing things can have their color projection ? I mean a red glow thing can project a red color ... not by default but after crafting in furnaces
 

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Re: [Game] rpgtest (only dev name) [will be released in 2 we

by cd2 » Thu Dec 31, 2015 09:22

Minetestforfun wrote:Please give a link to the public repositoory of your project (github repo for example)

I think many people will enjoy to help you or give you advices, anyway, it's always interesting to read how you code your features :)

ok, I will upload it :)
But I need to clean up the code a bit (and licensing!!!)

dadix wrote:what are these "legendary items" ?

legendary items are items, which are very rare. They often have special powers.


dadix wrote:glowing things can have their color projection ? I mean a red glow thing can project a red color ... not by default but after crafting in furnaces

I think that wont work. Minetest doesnt support colored light sources, does it?
 

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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Thu Dec 31, 2015 10:29

l uploaded the code to GitHub!
Download it there and try it out(use creative mode and mapgen v7) :D
Last edited by cd2 on Thu Dec 31, 2015 16:37, edited 1 time in total.
 

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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Thu Dec 31, 2015 10:56

The new creative inventory (using creative mod)
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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 01, 2016 10:46

prof-turbo wrote:If you want to give ideas for the game, go on https://github.com/cdqwertz/rpgtest/issues

great idea :D
If you dont have a github acc, you can post your ideas here or send me a message :)
 

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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 01, 2016 12:10

I added frames and framed wood, stonebrick and logs!
here is a screenshot of framed wood:
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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sat Jan 02, 2016 13:14

I added a workbench now :)
I am still working on an extended version of it (v2).
The extended version will be able to do more advanced crafts.
 

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