[Game] rpgtest [git][rpgtest]

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cd2
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun May 15, 2016 08:07

azekill_DIABLO wrote:a thinner lame and some shadow on the side of it would be nice ;)

There is lighting, but you cant see it very well in the screenshot.

azekill_DIABLO wrote:What is it useful for?chiseling blocks?crafting funny structures?

You should read my post again...
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Sun May 15, 2016 10:37

cd2 wrote:
azekill_DIABLO wrote:What is it useful for?chiseling blocks?crafting funny structures?

You should read my post again...


ah....yes...didn't saw this ;)

nice job, is it a mix of "mason hammer" and "screwdriver"?
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu May 19, 2016 08:06

azekill_DIABLO wrote:
cd2 wrote:
azekill_DIABLO wrote:What is it useful for?chiseling blocks?crafting funny structures?

You should read my post again...


ah....yes...didn't saw this ;)

nice job, is it a mix of "mason hammer" and "screwdriver"?


I think its a mix of chisel and screwdriver :)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu May 19, 2016 08:59

UPDATE

Today, I updated the enemy AI. All enemies have 3 states:
  • Idle
  • Run to player
  • Fight
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu May 19, 2016 10:07

nice! but they should have some other modes like heal, move, shoot and mov, flee or panic!
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by philipbenr » Fri May 27, 2016 02:10

Looks good. I'll have to download this and give it a try soon...
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Jun 01, 2016 14:57

philipbenr wrote:Looks good. I'll have to download this and give it a try soon...

Thank you :)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Jun 01, 2016 15:00

UPDATE

In this update, I added 4 new enemies:
  • added Blue Cube
  • added Dungeon Guardian
  • added Big Slime
  • added Slime

I decided to use 2D enemies, because they fit very well in the environment of RPGtest. (Look at the screenshot)

Screenshot

Image

PS : I will remove many unused blocks and items.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Jun 05, 2016 11:51

UPDATE

Today, I updated the mining system:

  • stone axe -> simple hammer
  • simple hammer -> flint pick
  • flint pick -> iron pick
  • iron pick -> copper pick
  • copper pick -> diamond pick

I also removed some blocks and updated the bow.

Screenshot

Image
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Mon Jun 06, 2016 15:05

azekill_DIABLO wrote:+1 they look awesome!
is the second one is the diamond pick? looks great


Yes it is a diamond pick :)

UPDATE

Today, I added 2 mobs:
  • Small Grass Monster
  • Grass Monster

I also fixed a bug in the mobs mod.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Jun 09, 2016 16:09

HOW TO CREATE OWN QUESTS?
If you want to create your own quests, you need to learn the quest scripting language.
Do not worry, it is very simple.

CREATE A NEW QUEST
In this tutorial I want to teach you, how you can make your own quests.
To create a new quest, just need to add a new file to the folder parts. You can find this folder here:
Code: Select all
minetest/games/rpgtest/mods/story/parts/<name>.quest

Now you need to open this file and add code to it.

ADD DIALOGS
If you want that the person who gives you the quest talks to the player, you need to create an other file in the parts folder :
Code: Select all
<name>_<n>.dialog
name : Name of your quest
n : The dialogs name

This file contains the dialog's text. If you want that a npc says this text to a player, you need to add some code the your script:
Code: Select all
$dialog <name>_<n>.dialog


WAIT UNTIL THE PLAYER HAS DONE SOMETHING
To wait until a player has done something, you need to use the $wait command.
If you want to wait until a player has read a dialog you just need to use
Code: Select all
$wait

If you want to wait until a player has done a quest you need to use
Code: Select all
$wait quest


ADD YOUR QUEST TO THE GAME
To add your own quest to the game, you need to open the file quests.conf.
Then you need to add your quest to the list.
Code: Select all
lvl<n>=<name>
n : The XP level that the player needs to play your quest.
name = The quests file name (without .quest)


A SIMPLE QUEST
Code: Select all
$dialog test_1
$wait
$quest dignode default:log_3 3 10
$wait quest


SHARE
If your quest is finished, please share it with us.
If you want, you can make a pull request, so I can add your quest to the game!

How can I do ???
Just send me a private message on the minetest forum :D
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Jun 12, 2016 10:50

UPDATE

Today, I added 2 soups:
  • Cactus Soup
  • Mushroom Soup

SCREENSHOT

Image
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sat Jun 25, 2016 10:05

azekill_DIABLO wrote:cool! does they do something special?

They just heal you (+7 hp).
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sat Jun 25, 2016 10:07

UPDATE

In the last few days I changed some things:
  • added spawning system for mobs (WIP)
  • removed floor blocks
  • updated sounds
  • removed some mods
  • new torch texture
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Tue Jun 28, 2016 18:30

WHY DID YOU START THIS POLL???
I want to know how many people are really interested in this project.

WHAT WILL HAPPEN IF I VOTE FOR...
  • Yes - I will continue this project
  • No - I will stop working on this project
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Jun 30, 2016 15:17

azekill_DIABLO wrote:i'm very interested!

I already recognized that.

GOOD NEWS!

Since there are some people who are interested in this, I will continue this!
But I would be really happy if you could be a bit more active on GitHub. Just open an issue if you got an idea or found a bug :)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu Jun 30, 2016 15:31

sure i will test it now! (i'm a very good bug finder(but i'm the greatest bug maker ever, even worst than a virus))
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu Jun 30, 2016 15:47

i've found 3 bugs, which are all on github! but in my hotbar i have a small house.... and when i clicked it, it teleported me to a house.What is it?
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Jun 30, 2016 16:42

1. There is an "edit" button.
2. I will see how many bugs you found when I go on github.com - you don't need to post it here :)
3. The house will spawn your home village.
 

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