[Game] rpgtest [git][rpgtest]

ph8jPf9M
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Mon Aug 29, 2016 13:02

good question i would like to know what is it too.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 31, 2016 06:43

ph8jPf9M wrote:what does place system feature do?

The place system has no use at the moment. It can store different positions.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Wed Aug 31, 2016 09:44

Bookmark?Waypoints?
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Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 31, 2016 17:40

azekill_DIABLO wrote:Bookmark?Waypoints?

Yes, it works like bookmarks/waypoints, but it does not show the waypoints on the hud.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 31, 2016 17:41

UPDATE


  • mobs can drop potions of upgrading
  • added 2 new abilities
  • added 2 new pages to the crafting guide

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu Sep 01, 2016 09:29

looks nice!
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Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
(yeah...I know...I have a bad reputation)                    I recently became 'bitwaster'!

My Mods and Stuff | Voxellar 1.9 | VoxBox on GITHUB | M.I.L.A Monster engine | My website with many stuff

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Sep 08, 2016 14:26

UPDATE


Textures :
  • new fence nodebox
  • use connected node box for the rope
  • new flower texture

Mods :
  • updated some crafts
  • removed pipe mod
  • added /goto_place

API :
  • added simple logging api
  • added quests.add_craft_goal
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu Sep 08, 2016 16:52

+1
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Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Thu Sep 08, 2016 21:54

I should say... It's awesome the time between each update!
+100000000000
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Fri Sep 09, 2016 15:40

MineYoshi wrote:I should say... It's awesome the time between each update!
+100000000000
azekill_DIABLO wrote:+1

Thank you.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Sep 11, 2016 11:17

UPDATE


  • added crafts for sandstone + sandstone brick
  • use textlist element to display quests.

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Mon Sep 12, 2016 18:18

+100!
Very nice!
G-d exists.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Mon Sep 12, 2016 18:22

woderful!
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Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
(yeah...I know...I have a bad reputation)                    I recently became 'bitwaster'!

My Mods and Stuff | Voxellar 1.9 | VoxBox on GITHUB | M.I.L.A Monster engine | My website with many stuff

Want to create MILA mobs? CL!CK
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Tue Sep 20, 2016 15:37

UPDATE


  • added pine sapling
  • removed water with sugar
  • added blueprints for all types of armor
  • removed 1 page from the crafting guide
  • added quest list to the players hud

Image
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Tue Sep 20, 2016 16:08

+565896
Code: Select all
Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
(yeah...I know...I have a bad reputation)                    I recently became 'bitwaster'!

My Mods and Stuff | Voxellar 1.9 | VoxBox on GITHUB | M.I.L.A Monster engine | My website with many stuff

Want to create MILA mobs? CL!CK
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Thu Sep 22, 2016 23:38

I like those blueprints :D
+100
G-d exists.
I have an account in "Paintberri", i have "draws" there: https://paintberri.com/artist/MineYoshi
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Sep 29, 2016 15:55

UPDATE


  • added tabs to the players inventory
  • added settings tab
  • added default.register_gui_color_theme

Tabs:

  • Crafting
  • Armor
  • Settings
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Fri Sep 30, 2016 20:47

cd2 wrote:* added default.register_gui_color_theme

That sounds nice...
+100 :)
G-d exists.
I have an account in "Paintberri", i have "draws" there: https://paintberri.com/artist/MineYoshi
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Mon Oct 10, 2016 18:38

UPDATE


  • added crafting recipe for the bow
  • removed some unused textures
  • fixed crafting guide
  • added more information to the bows description
  • added skills page to the players inventory
  • added a furnace api
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Tue Oct 11, 2016 19:29

screenies? :D
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Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
(yeah...I know...I have a bad reputation)                    I recently became 'bitwaster'!

My Mods and Stuff | Voxellar 1.9 | VoxBox on GITHUB | M.I.L.A Monster engine | My website with many stuff

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by TheReaperKing » Thu Oct 20, 2016 23:29

Just wanted to say I love the para glider! I'm using it in the survival world with my students and I made a crafting recipe for it. I'm hoping I can make a not horrible model for it too that I'd certainly be willing to donate over. Eventually I'm hoping to have them test your entire subgame. Take care :)
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Fri Oct 21, 2016 15:13

TheReaperKing wrote:Just wanted to say I love the para glider! I'm using it in the survival world with my students

That is cool.
TheReaperKing wrote:and I made a crafting recipe for it.

Added to TODO : https://github.com/cdqwertz/rpgtest/projects/3
Edit : Done!
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Fri Oct 21, 2016 17:04

great!.
Code: Select all
Hi, my username is azekill_DIABLO and I'm an excellent bug-maker
(yeah...I know...I have a bad reputation)                    I recently became 'bitwaster'!

My Mods and Stuff | Voxellar 1.9 | VoxBox on GITHUB | M.I.L.A Monster engine | My website with many stuff

Want to create MILA mobs? CL!CK
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sat Oct 22, 2016 10:54

UPDATE


I decided to reimplement the AI system for mobs. The new AI system is a component based system which means that you have different "chunks" of code (components) which you can put together to create the mobs AI. The default AI is really simple but you can use a custom AI for every mob. That means you can make mobs which are able fly around, run away from you and heal themselves.
It is also possible to register own components.

My plans for the new AI system are:
  • add more components (teleport, run_away, heal, ...)
  • replace the pet's AI system with it
 

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