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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Mon Aug 29, 2016 09:07
by ph8jPf9M
what does place system feature do?

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Mon Aug 29, 2016 13:02
by azekill_DIABLO
good question i would like to know what is it too.

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Wed Aug 31, 2016 06:43
by cd2
ph8jPf9M wrote:what does place system feature do?

The place system has no use at the moment. It can store different positions.

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Wed Aug 31, 2016 09:44
by azekill_DIABLO
Bookmark?Waypoints?

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Wed Aug 31, 2016 17:40
by cd2
azekill_DIABLO wrote:Bookmark?Waypoints?

Yes, it works like bookmarks/waypoints, but it does not show the waypoints on the hud.

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Wed Aug 31, 2016 17:41
by cd2

UPDATE


  • mobs can drop potions of upgrading
  • added 2 new abilities
  • added 2 new pages to the crafting guide

+ Screenshots

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Sep 01, 2016 09:29
by azekill_DIABLO
looks nice!

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Sep 08, 2016 14:26
by cd2

UPDATE


Textures :
  • new fence nodebox
  • use connected node box for the rope
  • new flower texture

Mods :
  • updated some crafts
  • removed pipe mod
  • added /goto_place

API :
  • added simple logging api
  • added quests.add_craft_goal

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Sep 08, 2016 16:52
by azekill_DIABLO
+1

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Sep 08, 2016 21:54
by MineYoshi
I should say... It's awesome the time between each update!
+100000000000

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Fri Sep 09, 2016 15:40
by cd2
MineYoshi wrote:I should say... It's awesome the time between each update!
+100000000000
azekill_DIABLO wrote:+1

Thank you.

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Sun Sep 11, 2016 11:17
by cd2

UPDATE


  • added crafts for sandstone + sandstone brick
  • use textlist element to display quests.

+ Screenshots

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Mon Sep 12, 2016 18:18
by MineYoshi
+100!
Very nice!

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Mon Sep 12, 2016 18:22
by azekill_DIABLO
woderful!

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Tue Sep 20, 2016 15:37
by cd2

UPDATE


  • added pine sapling
  • removed water with sugar
  • added blueprints for all types of armor
  • removed 1 page from the crafting guide
  • added quest list to the players hud

Image

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Tue Sep 20, 2016 16:08
by azekill_DIABLO
+565896

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Sep 22, 2016 23:38
by MineYoshi
I like those blueprints :D
+100

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Sep 29, 2016 15:55
by cd2

UPDATE


  • added tabs to the players inventory
  • added settings tab
  • added default.register_gui_color_theme

Tabs:

  • Crafting
  • Armor
  • Settings

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Fri Sep 30, 2016 20:47
by MineYoshi
cd2 wrote:* added default.register_gui_color_theme

That sounds nice...
+100 :)

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Mon Oct 10, 2016 18:38
by cd2

UPDATE


  • added crafting recipe for the bow
  • removed some unused textures
  • fixed crafting guide
  • added more information to the bows description
  • added skills page to the players inventory
  • added a furnace api

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Tue Oct 11, 2016 19:29
by azekill_DIABLO
screenies? :D

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Thu Oct 20, 2016 23:29
by TheReaperKing
Just wanted to say I love the para glider! I'm using it in the survival world with my students and I made a crafting recipe for it. I'm hoping I can make a not horrible model for it too that I'd certainly be willing to donate over. Eventually I'm hoping to have them test your entire subgame. Take care :)

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Fri Oct 21, 2016 15:13
by cd2
TheReaperKing wrote:Just wanted to say I love the para glider! I'm using it in the survival world with my students

That is cool.
TheReaperKing wrote:and I made a crafting recipe for it.

Added to TODO : https://github.com/cdqwertz/rpgtest/projects/3
Edit : Done!

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Fri Oct 21, 2016 17:04
by azekill_DIABLO
great!.

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

PostPosted: Sat Oct 22, 2016 10:54
by cd2

UPDATE


I decided to reimplement the AI system for mobs. The new AI system is a component based system which means that you have different "chunks" of code (components) which you can put together to create the mobs AI. The default AI is really simple but you can use a custom AI for every mob. That means you can make mobs which are able fly around, run away from you and heal themselves.
It is also possible to register own components.

My plans for the new AI system are:
  • add more components (teleport, run_away, heal, ...)
  • replace the pet's AI system with it