[Game] rpgtest [git][rpgtest]

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cd2
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 12, 2016 17:03

I updated the thing with the furnaces.
The structure looks like this now:
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Wed Jan 13, 2016 18:18

I didnt have much time today, so I just added some new rare items and craftings to upgrade your items. ( <Item> potion of upgrading). This only works with class specific items.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Jan 14, 2016 14:44

I am working on some animations for the new character model now :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Jan 15, 2016 12:57

WIP character model:
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Jan 15, 2016 15:27

I added pigs! Cute :D
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To tame a pig you need to rightclick it. After that, it will follow you.
I still need to work on the texture :)
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Last edited by cd2 on Sun Jan 17, 2016 18:20, edited 1 time in total.
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by paramat » Sat Jan 16, 2016 05:05

benrob0329 wrote:Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....

Don't worry, it's just a game.

I like the textures.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Jan 16, 2016 11:45

I added kits you can select a kit using /kit <name>
There are 3 kits :
  • basic (contains 10 thin logs, 10 thick logs)
  • hard (contains 1 thin log, 1 thick log)
  • customer (contains 10 Coins, 1 thin log, 1 thick log)
I also added a new class : thief
The thief isnt very strong, but he will be able to open loked doors to find more secrets :D
Last edited by cd2 on Sun Jan 17, 2016 18:21, edited 1 time in total.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Jan 16, 2016 21:06

If you have any suggestions for kits, then post the name of the kit and the items it contains.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by Betta » Sun Jan 17, 2016 05:40

each class should have their own unique tool in their kit. like, a kit containing pick lock for thieves, a hammer for workers and leaf clippers for farmers and etc.
that's all I've got for kits suggestions.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 09:39

Betta wrote:each class should have their own unique tool in their kit. like, a kit containing pick lock for thieves, a hammer for workers and leaf clippers for farmers and etc.
that's all I've got for kits suggestions.

Nice idea, I think, that I will add this :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 14:50

I built this in 1 min, using the schematic sticks :D
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 18:15

I added a place system! You can add a new place using /setplace <name>
When you rejoin next time, you will see a waypoint which shows the new place :)
You need server priv for that.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 17, 2016 19:12

cd2 wrote:I added a place system! You can add a new place using /setplace <name>
When you rejoin next time, you will see a waypoint which shows the new place :)
You need server priv for that.

hmmmmmm, now this......interesting?!?!
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 19:39

pinkysnow wrote:
cd2 wrote:I added a place system! You can add a new place using /setplace <name>
When you rejoin next time, you will see a waypoint which shows the new place :)
You need server priv for that.

hmmmmmm, now this......interesting?!?!

What do you mean?
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Sun Jan 17, 2016 20:47

@cd2 : I think that means he will clone the code from your repository ;)
Sincerely your work is very impressive, and pinkysnow's work is too. I think you should join your hands and launch your genkidama power into Minetest with amazing stuff.

pinkysnow adds amazing things to models, and you have good textures and add super cool game features.

Keep the fire light on, you're both the best subgames projects since Kenney.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 20:59

prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;)
Sincerely your work is very impressive, and pinkysnow's work is too. I think you should join your hands and launch your genkidama power into Minetest with amazing stuff.

pinkysnow adds amazing things to models, and you have good textures and add super cool game features.

Keep the fire light on, you're both the best subgames projects since Kenney.

I think pinkysnow's and mine work are very different.
But anyway, thank you! :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 17, 2016 20:59

prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;).

tis the opposite, i had the code i linked up a month ago, seems rpgtest likes my code ;D
and "SHE" i happen not to be a "HE" :P
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 21:01

pinkysnow wrote:
prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;).

tis the opposite, i had the code i linked up a month ago, seems rpgtest likes my code ;D
and "SHE" i happen not to be a "HE" :P

Lol...
I didnt clone any code from epic node :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 17, 2016 21:02

cd2 wrote:
pinkysnow wrote:
prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;).

tis the opposite, i had the code i linked up a month ago, seems rpgtest likes my code ;D
and "SHE" i happen not to be a "HE" :P

Lol...
I haven't cloned any code from epic node :)

cloned no, inspired by YES :D i thake it as a compliment
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 21:07

I think both projects/games are mmorpgs, they have some features which are always the same :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Jan 18, 2016 12:18

I didnt add many things today, because I am ill.
I just added a new weapon for the thief class.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Jan 18, 2016 17:36

I fixed some more xp bugs :)
(I am still a bit ill)

I will upload more interesting things soon :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by dadix » Mon Jan 18, 2016 20:19

Voxels are the future in games not meshes. Look at Second Life for example. Thy upgrade
theirs game engine from meshes and prism to voxels with this new project called Samsar. Also destructible land , tree ...is possible only with voxels.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Tue Jan 19, 2016 00:59

dadix wrote:Voxels are the future in games not meshes. Look at Second Life for example. Thy upgrade
theirs game engine from meshes and prism to voxels with this new project called Samsar. Also destructible land , tree ...is possible only with voxels.


No one said you cant have both, in the same game! :P
 

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