It is made from minetest next, and I have mostly added things to the game, so it is quite large
The game is based on several games from the LoZ series.
New features in this subgame include:
>mobs: deku babas, stalchids, dodongos, dodongo larvae, deku scrubs(passive and aggressive), gorons, zoras and fairies.
>Bosses: Ganon, Bongo Bongo, Kind Dodongo, Volvagia. These mobs are very tough!
>new biomes(the nodes for these are mostly stored in the hyrule_mapgen mod)
>new tools, such as magic seeds, ocarinas, boomerangs and a master-sword(with sword-beams)
>new weather; storms and dust
>a better 3rd person view(from behind, the view from in front of the player is terrible)
>rupees, which can be obtained by killing mobs, breaking pots/rocks and mining.
>in addition to the 3d torches of minetest next, there are 3d chests, furnaces, bombs(tnt), worktables, enchantment tables and bookshelves.
>shields and armour
In addition to the usual mining and building objectives of the game, there are now bosses and the triforce as objectives.
The triforce can be obtained either by mining mese, searching dungeons, or by defeating Ganon. Scattered throughout the dungeons are triforce shards, and magic pendants.
These pendants can be used to craft boss spawners. Once placed, the bosses will spawn after 5 seconds. Currently there are three minor bosses, spawned with blocks crafted with the three pendants.
These bosses drop the three stones required to obtain the mastersword, which will turn any boss spawner into a Ganon spawner when right clicked.
The bosses are tough so be prepared! Also, in an attempt to break away from the usual mining aspect, some materials can be traded with npc's.
>Some of the mobs will trade items for rupees. This is very useful if you don't like mining.
>Bosses won't spawn by themselves. You need to craft a special block which will spawn a particular boss when placed
>The crafting table given to players on starting a new world shows all the recipes.
>buckets can't be crafted in the usual manner, instead they must be crafted from 3 "poe souls", which are obtained by killing the ghosts which appear in dark places.
>Added bosses; Bongo Bongo, Kind Dodongo, Volvagia and Ganon
>Changed crafting recipe for mastersword
>Added gossip stones
>Added spiritual stones(ruby, emerald, sapphire)
>Added boss spawners
>Fixed survival inventory
>re-introduced twilight, which now causes a visual change and transforms the player into a wolf
>The mastersword becomes more powerful in twilight mode
>Moreplants mdecorations can be disabled
>Changed weather to weather_pack by xeranas.
>added adult dodongo's
>added sword stands, zora tunic and goron tunic
>added eye of truth, and dirt_with_grass_hole
>updated enchanting table(xdecor)
>improved tree trunks from hyrule_mapgen
>fixed mapgen problems, forests are now much less scarce
>spawning is improved in biomes with dirt_with_grass2 and 3
>fixed spawning of fairies
>added aspen trees
>doomshrooms, flat dandelions and new tree shapes spawn on new worlds.
>wild trees are improved, leaves changed to orange/red
>Unified inventory removed, but worktables are given to new players(for crafting recipes)
>Throwing has been replaced with bowsv3
>doors and tnt updated(from minetest_game for 0.4.14)
>New tool and weapon textures(swords, picks, and axes)
>New obsidian axe(like steel but more durable), and ice axe(about the same as diamond but slightly weaker)
>Finished seed effects
>Added roc's feather(found in dungeons)
>Improved temporary player effects from tools(such as zora scales)
>removed player_effects mod, and made cacti hurt
>Added experience, and the triforce spawns experience orbs when used.
>Added crafting recipes for kblocks
>Gorons, and Scrubs now trade items for rupees if they are right-clicked with them.
>There are now multiple Npc textures.
>Added many more plants(moreplants)
>improved quartz ore texture
>removed deku nuts
>red ocarina's now set the weather to stormy
>The sky is grey when there is stormy weather, even if the player is inside
>Added the sun texture that was removed with twilight
>Added a new moon texture(there are other texture improvements that are not listed)
>Nyan rupees are now required for enchantment, they can be found in dungeons.
>buckets are much easier to craft, since less poe souls are required, however the original crafting recipe is the same(loz_mode=false)
>added boost cart(may have been in there since last version?)
>Added a background to creative and changed the default ui background
>fixed the decimal point in the version number xD
>changed papyrus and brick textures
>added magic tree, wild tree, and lost wood biomes
>added loz_mode and enable_weather to config. This allows loz related items/mobs and weather to be enabled/disabled
>removed old traders, pmobs npc now trade using rupees.
>buckets must be crafted from poe souls in loz mode
>added plants to jungle, coniferous, grassland and lava biomes (moreplants mod)
>goron huts now spawn in lavabiomes
I'm currently working on a very big update to the game, the unstable can be downloaded here(it is actually pretty stable):
https://github.com/D00Med/LegendofMinet ... master.zip
List of mods:
(* = changed for the subgame, ** = heavily dependant on other parts of the subgame)
rocks(note: this is not "more rocks")
License of code: GNU GPL v3 (C) 2016 D00Med
License of textures: CC BY-SA 3.0 (C) 2016 D00Med
--License of Minetest NeXt (from which this was made):
GPL 3.0 (c) BlockMen 2015