[Game] LegendofMinetest [v2]

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

I have no idea what's causing the problem then, I'm using the same version and it worked fine for me, both before and after lightseer's change. Are you using any mods that might be causing problems?
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Re: [Game] LegendofMinetest [v2]

by lightseer » Post

No I only made a change to the file. I think the lua compiles every time you run the game, and I did not need to recompile minetest either. The versions of Lua on my system are 5.1 and 5.2 and I am running Ubuntu 16.04 with minetest 0.4.15 running in place. Its not installed from packages.

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Re: [Game] LegendofMinetest [v2]

by fifi31 » Post

It worked ! It was my fault, I changed the "init.lua" in experience in my repository in "/usr/share/minetest" but not in "$HOME/.minetest".

Thank you two :)

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Re: [Game] LegendofMinetest [v2]

by lightseer » Post

*scratch this comment please. Wrong area.*

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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Post

I have had the game crash several times with this error. I am running your latest update on 0.4.15

Code: Select all

ERROR[Main]: ServerError: Runtime error from mod 'weather_pack' in callback environment_Step(): ....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:12: attempt to compare number with nil
2017-03-29 16:43:38: ERROR[Main]: stack traceback:
2017-03-29 16:43:38: ERROR[Main]: 	....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:12: in function 'add_rain_particles'
2017-03-29 16:43:38: ERROR[Main]: 	....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:70: in function <....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:56>
2017-03-29 16:43:38: ERROR[Main]: 	/app/share/minetest/builtin/game/register.lua:412: in function </app/share/minetest/builtin/game/register.lua:392>
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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Post

The game won't start unless I set: enable_weather = false
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Are you sure it's the latest? I think I fixed that a couple of weeks ago
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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Post

D00Med wrote:Are you sure it's the latest? I think I fixed that a couple of weeks ago
I just did a git pull and here are the results, which show your changes of only a few hours ago, but the weather mod is already up to date.

Code: Select all

remote: Counting objects: 7, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 7 (delta 5), reused 7 (delta 5), pack-reused 0
Unpacking objects: 100% (7/7), done.
From https://github.com/D00Med/LegendofMinetest
   da14666..c0a0c41  master     -> origin/master
Updating da14666..c0a0c41
Fast-forward
 mods/experience/init.lua    | 2 +-
 mods/hyrule_mapgen/init.lua | 7 ++-----
 2 files changed, 3 insertions(+), 6 deletions(-)
So unless I'm missing something here, I was running your latest update.
Thank you,
CM

PS: I don't know if this makes a difference, but I am playing in server/client mode, because this is a family server.

Also, a separate issue, I can no longer collect hearts.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Ok, I will have a look
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Re: [Game] LegendofMinetest [v2]

by lightseer » Post

ClaudiusMinimus have you tried it with fewer graphics options in the settings menu? I have nothing checked in my menu, and I do not get that error. I do not have 3D clouds checked. Maybe you can fix it that way?

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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Post

I have most all video options unchecked.

Does Legend of Minetest play well with other mods? I have loaded several and I wonder if some of the issues may be with mods not playing well together. Here are my mods:

Code: Select all

backpacks
biome_lib (required by plantlife_modpack, which I need for the vine rope box)
columbia
cottages (anvil)
craft_guide (I really like the wall mount craft guide, it is the best out there)
hopper
intrilib
mesecons
moreblocks
moreores
pipeworks
pkarcs
plantlife_modpack (disabled 3dmushrooms, molehills, poisonivy, and trunks)
player_textures
replacer
scaffolding
technic
torches (I like using torches as a portable light source when held)
travelnet (for some reason, no recipes are listed, but can use /give or /giveme)
unifiedbricks
unifieddyes
warps
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

I don't know whether it works well with those mods, although I think it worked with moreores, and the game used to have mesecons. I have attempted to fix the problem again. If you get the same problem, the weather should do nothing, apart from changing the sky, instead of crashing the game.
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Re: [Game] LegendofMinetest [v2]

by ForgiveAndromedalol » Post

Wow this mod looks amazing. I'll download it too. :).
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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Re: [Game] LegendofMinetest [v2]

by Inocudom » Post

I found a few non-fatal errors:

Code: Select all

2017-05-29 21:30:33: ERROR[Server]: Item "default:stone_with_redrupee" not defined
2017-05-29 21:30:34: ERROR[Server]: Item "default:stone_with_redrupee" not defined
2017-05-29 21:30:36: ERROR[Server]: Item "default:stone_with_redrupee" not defined
2017-05-29 21:35:11: ERROR[Server]: LuaEntity name "pmobs:npc" not defined
2017-05-29 21:35:13: ERROR[Server]: LuaEntity name "mobs_loz:deku" not defined
2017-05-29 21:35:13: ERROR[Server]: LuaEntity name "mobs_loz:deku" not defined
2017-05-29 21:35:13: ERROR[Server]: LuaEntity name "pmobs:wolf" not defined
2017-05-29 21:35:13: ERROR[Main]: generateImage(): Could not load image "mobs_chicken.png" while building texture; Creating a dummy image
2017-05-29 21:35:15: ERROR[Main]: Client::getMesh(): Mesh not found: "scrub2.b3d"
2017-05-29 21:35:15: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh scrub2.b3d
2017-05-29 21:35:15: ERROR[Main]: Client::getMesh(): Mesh not found: "scrub2.b3d"
2017-05-29 21:35:15: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh scrub2.b3d
2017-05-29 21:35:19: ERROR[Server]: LuaEntity name "mobs_monster:mese_monster" not defined
The following errors cause the screen to turn gray, thus making it impossible for the player to see anything:

Code: Select all

2017-05-29 20:52:42: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'weather_pack' in callback environment_Step(): ...st/games/LegendofMinetest/mods/weather_pack/skycolor.lua:158: attempt to perform arithmetic on field 'r' (a nil value)
2017-05-29 20:52:42: ERROR[Main]: stack traceback:
2017-05-29 20:52:42: ERROR[Main]: 	...st/games/LegendofMinetest/mods/weather_pack/skycolor.lua:158: in function 'convert_to_rgb'
2017-05-29 20:52:42: ERROR[Main]: 	...st/games/LegendofMinetest/mods/weather_pack/skycolor.lua:109: in function 'update_transition_sky_color'
2017-05-29 20:52:42: ERROR[Main]: 	...st/games/LegendofMinetest/mods/weather_pack/skycolor.lua:189: in function <...st/games/LegendofMinetest/mods/weather_pack/skycolor.lua:182>
2017-05-29 20:52:42: ERROR[Main]: 	/usr/local/share/minetest/builtin/game/register.lua:412: in function </usr/local/share/minetest/builtin/game/register.lua:392>
2017-05-29 20:52:42: ERROR[Main]: stack traceback:

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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Thanks for pointing this out! I haven't really tested the update to weather_pack.
Edit: those non-fatal errors look like they are either using the old version(v1), or a world used with the old version.
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Re: [Game] LegendofMinetest [v2]

by Inocudom » Post

D00Med wrote:Thanks for pointing this out! I haven't really tested the update to weather_pack.
Edit: those non-fatal errors look like they are either using the old version(v1), or a world used with the old version.
The world that I am using is from an older version.

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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Oh ok, well the new version definitely won't work properly with it
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

There is an update on the way! :D
Some changes:
>lanterns will work when highlighted in the inventory, and maybe when placed in the first slot.
>new climbing gloves, which let you climb stone as if it were a ladder.
>weather_pack has been replaced by a simpler and hopefully less buggy weather mod.
>lots of textures have been improved
>glowing particles!

Before I finish this update, is there anything that should be changed/improved?
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Post

I just hope performance isn't going to worsen on my side. :3

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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

I'll try and improve the performance. It might be a bit better because of the weather.
What do you think slows it down the most?
By the way, thanks for doing the gameplay videos :)
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Re: [Game] LegendofMinetest [v2]

by jakab » Post

i like this game, and i tried to find the dungeon what the willager talked about, but didnt find it :P is it realy in the game ? im realy intrested :D (if it doesent, ill make one! )

the second thing is a problem:
why are thees .... things ... are in this game ?? :
and this
and this
screenshot_20170712_113259.png (823.3 KiB) Viewed 2972 times
and this
and this
screenshot_20170712_113307.png (621.1 KiB) Viewed 2972 times
what is this ?
what is this ?
screenshot_20170712_113401.png (567.52 KiB) Viewed 2972 times
and there are lots of wierid animals, mosters, and things, what i dont understand why.
so why ?

(and how can i make pictures wiewable ? )

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Re: [Game] LegendofMinetest [v2]

by azekill_DIABLO » Post

jakab wrote: (and how can i make pictures wiewable ? )

Code: Select all

[img]https://forum.minetest.net/download/file.php?id=11260[/img]
yes those are weird!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Yeah it does exist, you can get there with a magic mirror, but you might not get back.
The creatures are all from the Legend of Zelda games.
http://zelda.wikia.com/wiki/Bongo_Bongo
http://zelda.wikia.com/wiki/Biri
http://zelda.wikia.com/wiki/Business_Scrub
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Post

D00Med wrote:I'll try and improve the performance. It might be a bit better because of the weather.
What do you think slows it down the most?
By the way, thanks for doing the gameplay videos :)
The subgame's fine. It's just my system being insufficient. :3

I'd assume the lag is caused by loading too many things at once, like in forests, as I do not lag as much when I'm mining. And no biggie with the videos. :) I enjoy making them, though I wish I could make them better. xD

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Re: [Game] LegendofMinetest [v2]

by jakab » Post

D00Med wrote:Yeah it does exist, you can get there with a magic mirror, but you might not get back.
The creatures are all from the Legend of Zelda games.
http://zelda.wikia.com/wiki/Bongo_Bongo
http://zelda.wikia.com/wiki/Biri
http://zelda.wikia.com/wiki/Business_Scrub
i tought that. hm, can i remove them and replace with my stuff without taking the game's substance ?
i mean there is some dungeons around, and propally there can i found theese boss creatures.
so where do i have to rename the spawners mob, witch mod where you have put the dungeons ?

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