[Game] LegendofMinetest [v2]

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D00Med
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[Game] LegendofMinetest [v2]

by D00Med » Post

This is my first subgame.
It is is based on several games from the Legend of Zelda series.

Features in this subgame include:
>dashing
>mobs: deku babas, stalchids, dodongos, dodongo larvae, deku scrubs(passive and aggressive), gorons, zoras, fairies and more
>Bosses: Ganon, Bongo Bongo, Kind Dodongo, Volvagia. These mobs are very tough!
>new biomes, such as the swamps and lava biomes
>new tools, such as magic seeds, ocarinas, boomerangs and a master-sword
>weather: rain, snow, storms and dust
>a better 3rd person view (I just shifted it so you can see what you're doing)
>rupees, a currency, which can be obtained by killing mobs, breaking pots/rocks and mining. They can be used to buy items from shops which can be found in villages
>villages and dungeons (from schematics)
>Nodebox models for some nodes such as chests, bookshelves or bombs
>shields and armour

Gameplay information:
In addition to the usual mining and building objectives of the game, there are now bosses and the triforce as objectives.
The triforce can be obtained either by mining mese, searching dungeons, or by defeating Ganon. Scattered throughout the dungeons are triforce shards, and magic pendants.
These pendants can be used to craft boss spawners. Once placed, the bosses will spawn after 5 seconds. Currently there are three minor bosses, spawned with blocks crafted with the three pendants.
These bosses drop the three stones required to obtain the mastersword, which will turn any boss spawner into a Ganon spawner when right clicked.
The bosses are tough so be prepared! Also, in an attempt to break away from the usual mining aspect, some materials can be traded with npc's.

More information:
>Some of the mobs will trade items for rupees. This is very useful if you don't like mining.
>Bosses won't spawn by themselves. You need to craft a special block which will spawn a particular boss when placed
>Any boss spawner can be turned into a Ganon spawner if you right click it with the master sword. Doing this will spawn a dungeon about 10 nodes wide and 10 nodes long. Do not do this somewhere where you have built something, unless you want to lose it.
>The crafting table given to players on starting a new world shows all the recipes.
>buckets can't be crafted in the usual manner, instead they must be crafted from 3 "poe souls", which are obtained by killing the ghosts which appear in dark places.

Changelog:
Spoiler
11/09/17:
>Changed the weather mod, now it runs much better, although there is currently no sound
>Glowing particles are used
>Added climbing gloves
>Added sailboat
>The lantern now works when held by the player
>Added new foods
>Added dungeon spawners, which can be used to place different dungeons
>added a new boss and spawner blocks.
>Added female zora variant
>Several texture improvements
>Lots of fixes
21/3/17:
>Long grass and flowers now use a lbm instead of an abm to spawn butterflies and dragonflies.
>mobs spawn less frequently
>Snow won't fall over sand and desert sand.
>a few texture improvements
>fixed a bug with the dust weather
10/3/17:
>updated weather pack, improved dust
>lightning mod checks for weather before resetting the skybox
4/2/17:
>fixed a few crafting recipes
>changed geraniums from red to blue(to match the crafting recipe)
>fixed some errors
V2
>minetest_game is now used as a base instead of MinetestNeXt
>New dungeon nodes
>Bombs now use a 3d model and can the thrown by left clicking
>Bomb flowers have been added, right click to harvest bombs
>boomerangs now use a 3d model and return to the player.
>magic boomerangs can be controlled by looking around after throwing
>clawshots have been added, left click to be pulled towards something, shift+click to swing towards something horizontally.
>added butterflies and waterfall effects
>added hawk eye
>removed mobs_monster
>hearts are now an entity that automatically heals any players who collect them
>added roots, caveferns, stalagmites/tites, icicles and obsidian spikes
>added the icesheet biome
>new doors, some require keys
>new plants in the moreplants mod
>added dragonflies
>added keys
>added dungeon torch
>added some sloped nodes
>added stair corners
>changed chicken to cuccoo
>changed cow and sheep models
>merged icetools with hyruletools
>added flame rod
>added connected chests (shift and click on the side of a chest)
>sword stands now hold all swords except the ice sword
>added treasure and key chests
>added wind boomerang
>added villages
>added letters
>letterbox now uses a model
>removed tv
>added junglevines
>improved 3rd person view
>arrows can be picked up from when they are inside a node
>added subrosia(hell mod)
>added magnetic gloves which can pull or push magnetic nodes
>pots have a new model and textures
>added classic shield and sword
>collecting rupees makes a different sound
>added spikes, sinking sand, fake carpet
>waterlily and cactus now use models
>optional leaf model(like nodebox_trees)
>waterlilies are walkable
>added lamps which trigger doors when righ clicked with a lantern
>lanterns dropped by poes
>added new dungeons(above and below ground)
>added rupee blocks
>player effects is now used(much better physics overrides)
>new ice nodes
>new swamp biome
>fixed the lost woods biome being almost impossible to find
>added quest npc's, which can be used to add quests really easily
>added deku mask
>bones changed to a tombstone
>new players(singleplayer only) will spawn inside a cave
>new player skin
>mana added, tools now use this
>added witchcraft mod and better potions
>improved medallions, they now work as they do in link to the past
>removed xdecor potion
>added cave crystals
>changed deku scrub to an actual deku scrub
>business scrubs are added(previously deku scrub)
>added corals and shrubs
>flowerpots now use a 3d model
>removed xdecor walls added walls mod
>ganon now has his own dungeon, which is placed by his spawner
>ganon can't be killed until all 'ganon' orbs in the dungeon are destroyed
>removed twilight model change :'(
>added music
>beamos
>new sound effects
>mobs_loz mobs all have new models and textures
>hud item counters are shown in singleplayer mode to count bombs rupees and keys
>new nodes added
>many textures have been changed

>New mobs:
*Midna
*subrosian
*redead
*peahat
*skulltula
*shopkeeper
*octorock
*hiploop
*giant octorock
*mimics
*wolfos
*keese
*biri
*darknut
*white wolfos
*tektite
*armos
*leever
*moldorm
*zol
*mad scrubs
V1
>Added glowstone
>Added bosses; Bongo Bongo, Kind Dodongo, Volvagia and Ganon
>Changed crafting recipe for mastersword
>Added gossip stones
>Added spiritual stones(ruby, emerald, sapphire)
>Added boss spawners
>Fixed survival inventory
>re-introduced twilight, which now causes a visual change and transforms the player into a wolf
>The mastersword becomes more powerful in twilight mode
>Moreplants mdecorations can be disabled
>Changed weather to weather_pack by xeranas.
>added adult dodongo's
>updated mobs_redo
>Added hud_hunger
>added sword stands, zora tunic and goron tunic
>added eye of truth, and dirt_with_grass_hole
>updated enchanting table(xdecor)
>improved tree trunks from hyrule_mapgen

V0.4
>fixed mapgen problems, forests are now much less scarce
>spawning is improved in biomes with dirt_with_grass2 and 3
>fixed spawning of fairies
>added aspen trees
>doomshrooms, flat dandelions and new tree shapes spawn on new worlds.
>wild trees are improved, leaves changed to orange/red
>Unified inventory removed, but worktables are given to new players(for crafting recipes)
>Throwing has been replaced with bowsv3
>doors and tnt updated(from minetest_game for 0.4.14)
>New tool and weapon textures(swords, picks, and axes)
>New obsidian axe(like steel but more durable), and ice axe(about the same as diamond but slightly weaker)
>Finished seed effects
>Added roc's feather(found in dungeons)
>Improved temporary player effects from tools(such as zora scales)
>removed player_effects mod, and made cacti hurt
>Added experience, and the triforce spawns experience orbs when used.
>Added crafting recipes for kblocks
>Gorons, and Scrubs now trade items for rupees if they are right-clicked with them.
>There are now multiple Npc textures.
>Added many more plants(moreplants)
>improved quartz ore texture
>removed deku nuts
>red ocarina's now set the weather to stormy
>The sky is grey when there is stormy weather, even if the player is inside
>Added the sun texture that was removed with twilight
>Added a new moon texture(there are other texture improvements that are not listed)
>Nyan rupees are now required for enchantment, they can be found in dungeons.
>buckets are much easier to craft, since less poe souls are required, however the original crafting recipe is the same(loz_mode=false)
>added boost cart(may have been in there since last version?)
>Added a background to creative and changed the default ui background
>fixed the decimal point in the version number xD

V0.3:
>changed papyrus and brick textures
>added magic tree, wild tree, and lost wood biomes
>added loz_mode and enable_weather to config. This allows loz related items/mobs and weather to be enabled/disabled
>added sprinting
>removed old traders, pmobs npc now trade using rupees.
>buckets must be crafted from poe souls in loz mode
>added plants to jungle, coniferous, grassland and lava biomes (moreplants mod)
>goron huts now spawn in lavabiomes
download(latest):https://github.com/D00Med/LegendofMinet ... master.zip
download(v0.4):http://s000.tinyupload.com/index.php?fi ... 3798522347
download(v0.3):http://s000.tinyupload.com/?file_id=210 ... 7410469099
download(v0.2): http://s000.tinyupload.com/?file_id=565 ... 1887584587
download(v0.1): http://s000.tinyupload.com/?file_id=064 ... 6807346067

screenshots:
Image
Image
Image
Image
Image

List of mods:
Spoiler
(* = changed for the subgame, ** = heavily dependant on other parts of the subgame)
3d_armor*
awards
beds
boats
bones*
carts*
bows*
bucket*
connected_chests*
mana*
masks
hell**
lightning
creative
clawshot
doomshrooms
doors*
dungeon_loot*
binoculars*
dye
experience*
farming_redo*
fire
fishing
flowers*
give_initial_stuff*
hud_hunger*
hyrule_mapgen**
hyruletools**
item_drop*
kblocks
kpgmobs(horse)*
mobs_animal*
mobs_fairy
mobs_loz
mobs_redo
mobs_npc*
quartz*
nyancat
playereffects
screwdriver
sethome
sfinv
vehicles_loz
signs
stairs
walls
witchcraft*
music
sprint*
tnt*
twilight
vessels
weather_pack*
wool
xdecor*
xpanes
License of code: GNU GPL v3 2016-2018 D00Med
License of textures and models: CC BY-SA 3.0 2016-2018 D00Med and tobyplowy(aka toby109tt)
License of music: CC BY-SA 3.0 2016 Sam Labatto https://soundcloud.com/sam-labbato

Also thanks to Noah K.(aka WinkingBaby)(https://www.youtube.com/channel/UCu8MTA ... PxKm-pk_xw), and Mastersyfodiaz(who made the zora model)

--License of Minetest Game (from which this was made):
LGPL 2.1+ Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Last edited by D00Med on Sun May 13, 2018 22:28, edited 20 times in total.
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prof-turbo
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Re: [game] LegendofMinetest (v.01)

by prof-turbo » Post

This looks really nice :)

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Re: [game] LegendofMinetest (v.01)

by cd2 » Post

It looks great!
I will try it out soon :D

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Re: [game] LegendofMinetest (v.01)

by azekill_DIABLO » Post

wow i will download it this looks epic!
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Re: [game] LegendofMinetest (v.01)

by D00Med » Post

thanks
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Re: [game] LegendofMinetest (v.03)

by D00Med » Post

I have updated the subgame, the changes and download are in the first post
Here is a screenshot of the new magic biome:
Image
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Re: [game] LegendofMinetest (v.03)

by azekill_DIABLO » Post

nice! maybe make the leaves less transparent :)
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Re: [game] LegendofMinetest (v.03)

by D00Med » Post

Image
like this?
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Re: [game] LegendofMinetest (v.03)

by azekill_DIABLO » Post

yes :)
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Re: [game] LegendofMinetest (v.03)

by D00Med » Post

Next time I update the subgame I'll make a better texture.
I don't want to upload the whole thing again, so here is the texture from the other screenshot
Attachments
hyrule_mapgen_magic_leaves.png
hyrule_mapgen_magic_leaves.png (2.29 KiB) Viewed 10274 times
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Re: [game] LegendofMinetest (v.03)

by StepDevelop » Post

You are a true artist! I really like your mod. The classic graphic style, inspired by The Legend of Zelda. Very good! I found the perfect mod for my server;)

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Re: [game] LegendofMinetest (v.03)

by D00Med » Post

Thanks! I plan on updating it next wednesday.
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Re: [game] LegendofMinetest (v.03)

by StepDevelop » Post

D00Med wrote:Thanks! I plan on updating it next wednesday.
I love "Legend Of Minetest" <3
test my texturepack (vanilla restyling "is perfect with your mod! I beg you try it, you will definitely like.

In the mod, change the torches, I upgrade my texturepack and I insert the new brick (sandstone brick, and other standard blocks). Thanks to you, my friend :)

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Re: [game] LegendofMinetest (v.03)

by D00Med » Post

Glad you like it. Ok I'll have a look
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Re: [game] LegendofMinetest (v0.4)

by D00Med » Post

I had a look, it's a very nice texture pack, although the apples look somewhat out of place.
The tree textures are much better.
Also, I have updated the game again. I have removed some things to speed it up, most noticeably there is no longer Unified inventory. Apart from that it is a very big update, especially to the mapgen.
It's almost ready for version 1...
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Re: [Game] LegendofMinetest [v1]

by jakab » Post

i have an interesting error :/
where do i have to place it ? to mods ?
i did that actually, and it cant open init.lua or something ... :p
when i chekd, it hasnt init.lua file ...
can you help me ?

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Re: [Game] LegendofMinetest [v1]

by D00Med » Post

You have to put it into the "games" folder
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Re: [Game] LegendofMinetest [v1]

by azekill_DIABLO » Post

hey doomed, do you want i help you on this game? i would like to
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Re: [Game] LegendofMinetest [v1]

by jakab » Post

thanks :> now i know how to put in games ... just like textures :)

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Re: [Game] LegendofMinetest [v1]

by Kosmos » Post

This looks really nice :)

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Re: [Game] LegendofMinetest [v1]

by anuser » Post

This game is very interesting. Maybe I am not experienced and advanced player, and did not seen evrything in minetesting, but it seems that this game is something fresh here. This is the first time when I meet all those beautiful, fun and kiddish mobs, for example that green, rounded balloon-like something, sundew-like flower monster or small X which leave some bubbly behind itself in the air. I am wondering what are those white divers inside water. They are not agressive, friendly mobs seems to ignore them, do not fight with them as they do with all monsters around and also those white underwater mobs do not take any rupees.

This is also a first time that I find the hyrule mods. I didn`t seen them yet or find any information about them. It seems that they play important role in this game. Can you tell about it something more? What are those triforce triangles, tunics, and other tools? What do the mapgen? What are those ice tools? And is there anybody who could explain to me how to get some water with bucket and what to do with all those hearts?

Oh, I just wanted to say that this game looks very nice and interesting. I hope that work with making those mods and a game itself is very enjoyable job, thanks a lot!

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Re: [Game] LegendofMinetest [v1]

by D00Med » Post

The monsters and animals are from the Legend of Zelda series of games.
Mostly Ocarina Of Time and A Link To The Past.
The "white divers" are zoras, they sometimes drop their scales which will help you swim.

The hyrule mods are just where I put a lot of the new game content. I found it easier than putting everything in the "default" mod. I will add an explanation in the first post. The hearts restore health when you use them, but they aren't eaten like food so they heal regardless of the hunger level. The icetools are just something I added for fun, they are a bit better than steel weapons. The ice wand can place a limited number of ice blocks. Seeds have magical effects, such as faster running, higher jumping etc. The ocarina's also have special effects, but they affect the world around the player. One summons a horse, one summons a deku scrub, one makes the weather stormy. The twilight crystal doesn't affect the game much, it just changes what the world looks like, and makes the master sword more powerful.

Thankyou and you're welcome. I had a lot of fun making this :)
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Re: [Game] LegendofMinetest [v1]

by anuser » Post

Hello!
D00Med wrote:The monsters and animals are from the Legend of Zelda series of games.
Yea, my surprise come from that I never play and even didn`t know about existence of the Legend of Zelda series!
Now I briefly checked the Spanish wiki page about that (https://es.wikipedia.org/wiki/The_Legend_of_Zelda), which is the most informative page from all language pages at wiki site, and found (without speaking Spanish) that logotype, yellow triangle of triangles, rupee crystals and ocarinas are also concepts from that series. I do not know what is your general idea, but maybe in the future you will consider to add also some other creative concepts, not related to that Zelda games. No matter what direction of the further development of this game will be, I am going to follow updates and progress. This pack makes me fun. As I mentioned before, I didn`t know the Legend of Zelda series, didn`t know they they characters, and stuff, but this game made me to have minetest-fun with exploring some new tools and functions :)))) Perhaps that is (also with some visual additions among others), why this is so amazing to play this game. You start that game, find a craft guide inside a worktable and say "whoa", what are all those things there? Now all my minetest experience will tell me no clue and I need to discover how to use them... oh, that is great idea in gamemaking!

Your informations now explain why I have found some not related to local biome ice blocks in the doors to my base lol. I just started this game, and yes, have a fun with blue ocarina. Now I love making stormy weather. Maybe that is wired, but I have never use any wather mods in minetest. Rain with diminished lighting and visibility, and the most important, with it sounds, is amazing. You have good taste in selecting, modifying and building all those mods into a consistent and sensitive world. I want to say "more!" lol. And finally I would like to say again thanks for this amazing fun. I hope it will find more happy users :))

Maybe that is not so important but I have notice that when go underwater the oxygen hud shows up on the armor hud (as I remember). Except that all status bars should be shown in different part on screen, both are white so it is hard to use them then.

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Re: [Game] LegendofMinetest [v1]

by D00Med » Post

Thankyou for so much feedback. I will see about fixing that hud problem.
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Re: [Game] LegendofMinetest [v1]

by WinkingBaby » Post

This is honestly looks like one of the most polished subgames I've seen, especially in terms of the hud and things like that. There's just one thing this subgame needs. It needs legend of zelda sounds. Take a look at the ambiance mod. You may be able to replace some of the music/sounds with legend of zelda music and sounds. It would really make this subgame 10x better. If you decide to implement this I could get you the sound files if you don't already have them. (Also if there already is music in this I apologize. I haven't played much as I'm waiting to play with a friend later today.)

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