[Game] LegendofMinetest [v2]

Ruto
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Re: [Game] LegendofMinetest [v2]

by Ruto » Wed Dec 06, 2017 11:33

Sorry for this question but i don't find any dungeons...
Edit: I don't find the key/bomb/rupee counter, can you play this game multiplayer?
 

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Wed Dec 06, 2017 19:45

I'd say you're not looking hard enough ;) they're down pretty deep. actually they are down very deep, maybe too deep idk.
You can play it multiplayer, but I removed the counter for that, since I can only get it working with one player.
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v2]

by D00Med » Thu Dec 14, 2017 20:41

Update: I fixed an error with the weather mod (crashing when it snows and there is no water nearby).
I also added a mod that adds grass as the player walks. It's only a proof of concept thing, so it's commented out for now. But one day I hope to get it working nicely.
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by LemonFox » Sun Feb 11, 2018 17:35

hi there
sorry but i have posted your Armour textures elsewhere
with some slight edits.

If you want them removed then say but i think having them seperate does help somtimes
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun Feb 11, 2018 20:50

That's fine as long as you give credit in the license file (I assume you're talking about "Alternative armour textures")
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Re: [Game] LegendofMinetest [v2]

by Inocudom » Tue Feb 13, 2018 20:44

I went and made a topic in the PureZC forums about this subgame:
https://www.purezc.net/forums/index.php?showtopic=73614
I really do recommend that you make a post there yourself so that you can get direct feedback.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Tue Feb 13, 2018 21:09

Oh ok, thanks.
Maybe I'll post there
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Inocudom » Wed Feb 14, 2018 15:49

D00Med wrote:Oh ok, thanks.
Maybe I'll post there

You'll have to, since no one will ever post comments in it otherwise.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun Feb 25, 2018 02:45

An update is on the way...

I've been working on some improvements to the game. The most notable things are that many more items will be able to be placed, such as the potions or medallions, and a tower-dungeon will be generated at 50,10,50. The tower will generate on and on, from randomly chosen floor schematics, and will hopefully add more purpose to the game. At the moment there are only 8 schematics that can be chosen for the tower, but I'm planning on adding more.

There will also be a new setting "lom_devmode", which is for modifying the tower. When it is set to true, a tower template spawner and chest of tools are available in creative mode.

You can try out the changes here: https://github.com/D00Med/LegendofMinetest/tree/2018update

Image
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Mon Feb 26, 2018 12:33

Sounds exciting. :) But I'll wait for now.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun May 13, 2018 22:11

Just a little nostalgia post...Legend of Minetest in the early days
Image
Image

It seems like all the old images I posted to the forum are missing :/
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Lone_Wolf » Tue May 15, 2018 18:58

Chem871 wrote:Would you add a craft guide?

There is. Look in the workbench ;)
 

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Re: [Game] LegendofMinetest [v2]

by LMD » Tue May 15, 2018 19:05

I love this (sub)game !
Keep up the great work !
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Re: [Game] LegendofMinetest [v2]

by D00Med » Tue May 15, 2018 20:48

Thanks, I'm glad you do!
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by LMD » Wed May 16, 2018 15:56

How to buy wares from Trader BRUCE ? I can't drag items into his "payment" slot. MT Version : 4.16, OS : Linux, Game Version : Newest
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Re: [Game] LegendofMinetest [v2]

by LMD » Wed May 16, 2018 16:05

I have found the bug through experimenting a bit : Apparently, you are accidentaly locking 6 inventory slots :
Image
And I had my rupees in one of those :)
Attachments
foundbug.png
(106.93 KiB) Not downloaded yet
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Re: [Game] LegendofMinetest [v2]

by Phoenixflo44 » Wed May 16, 2018 16:11

I've just tested your bug. It is true there is no access to the slots.
You can't see it here. I'm doing everything wrong anyway.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Wed May 16, 2018 21:06

Thanks! I've had the problem before too, I just didn't notice it was only in those slots.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Sun May 20, 2018 11:44

So I encountered a Peahat... - https://youtu.be/u3ogHelySm8

How do I deal with Peahats, please? xD Can I just craft myself iron equipment and just fight it?
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun May 20, 2018 21:29

It looked like you were playing without collision boxes visible.
Peahat's have a tiny collision box near the middle of their base (iirc it's around a spike).
But it's possible that stone swords don't damage them.

I'm thinking of re-doing the swords, because they really need to be more easy to obtain. The problem I had with swords, is that in Legend of Zelda they are very special, and once you find them they don't wear out. But I think in the new Legend of Zelda game swords wear out and can be more easily obtained, so it's no longer so much of an issue.
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dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Mon May 21, 2018 13:38

Where can I find collision boxes settings? o.O But regardless, I've encountered Peahats before and they seem to actually be able to phase. @_@ Or is that what collision boxes do - prevent objects from phasing through?
 

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