[Game] LegendofMinetest [v2]
- LMD
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Re: [Game] LegendofMinetest [v2]
However, AFAIK, collisionboxes can be differing from selection/hitboxes...
GitHub PR :
https://github.com/minetest/minetest/pull/6218
GitHub PR :
https://github.com/minetest/minetest/pull/6218
Last edited by LMD on Sat May 26, 2018 19:51, edited 1 time in total.
- azekill_DIABLO
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Re: [Game] LegendofMinetest [v2]
not for entities though. however entities are able to slip trough other entitites if the collider isn't actived!
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- D00Med
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Re: [Game] LegendofMinetest [v2]
In the settings tab there is a drop-down list with "node outlining", "node highlighting" and "none", it looks like you have it set to "none".Caerulean wrote:Where can I find collision boxes settings? o.O But regardless, I've encountered Peahats before and they seem to actually be able to phase. @_@ Or is that what collision boxes do - prevent objects from phasing through?
You could also search the advanced settings for "selection", and there is a setting for disabling entity collision boxes
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Re: [Game] LegendofMinetest [v2]
I do have Node Outlining set to None because it's more immersive. :3 Does it affect/cause phasing though? I also have all but one of the other graphics settings disabled to avoid lag.
Found the 'Show entity selection boxes'; should I disable that? It was enabled.
Found the 'Show entity selection boxes'; should I disable that? It was enabled.
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Re: [Game] LegendofMinetest [v2]
No you don't have to disable the selection boxes.
If you want to play without node outlining, I guess you'll just have to be careful of peahats! :)
Also I don't know what you mean by phasing.
If you want to play without node outlining, I guess you'll just have to be careful of peahats! :)
Also I don't know what you mean by phasing.
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Re: [Game] LegendofMinetest [v2]
Wait, what does having no Node Outlining have to do with fighting peahats? D:
'Phasing' as in 'going through walls and other obstacles'.
'Phasing' as in 'going through walls and other obstacles'.
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Re: [Game] LegendofMinetest [v2]
It makes entity selection boxes invisible, and peahats have a very small selection box near their base.
So you cant attack their spikes for example.
So you cant attack their spikes for example.
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Re: [Game] LegendofMinetest [v2]
Screw that. I'm sticking with my immersion. xD
So there's nothing about peahats phasing through obstacles? I experienced that once. I was hiding in a rather narrow cave and I put doors and the peahat still made its way to me, cornered me, and eventually killed me. lol
So there's nothing about peahats phasing through obstacles? I experienced that once. I was hiding in a rather narrow cave and I put doors and the peahat still made its way to me, cornered me, and eventually killed me. lol
- D00Med
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Re: [Game] LegendofMinetest [v2]
They do that because of the tiny hitbox. They could make their way through a 1x1 space, and also they might be able to hit through walls because of the way mobs_redo does damage. I might have to reduce their attack radius.
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Re: [Game] LegendofMinetest [v2]
+100000!!! i have been looking for this!
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Re: [Game] LegendofMinetest [v2]
BOUNCY! | Legend of Minetest 2 | Episode 7
TO THE FLOATING ISLAND! | Legend of Minetest 2 | Episode 8
I apologize for my annoying voice. :3
- D00Med
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Re: [Game] LegendofMinetest [v2]
"Bouncy" is actually a hostile mob, it just wasn't causing damage because of your armour. Maybe I should make a friendly variant.
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Re: [Game] LegendofMinetest [v2]
Ha! I knew it! xD
Yes, please! Make a friendly variant. :D Or a tameable version. Thanks~
Yes, please! Make a friendly variant. :D Or a tameable version. Thanks~
- Phoenixflo44
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Re: [Game] LegendofMinetest [v2]
That would be niceD00Med wrote:"Bouncy" is actually a hostile mob, it just wasn't causing damage because of your armour. Maybe I should make a friendly variant.
Spoiler
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Re: [Game] LegendofMinetest [v2]
I'm having issues getting this to work at all. I'm trying to set this up on my son's computer.
First launch immediately fails and points to experience mode init.lua. changing lines "experience = tonumber(xp:read("*l")) " seems to fix that. Then it moves on to crashing on hyrule_weather :( bad argument #2 to 'random' (interval is empty)
Some help would be appreciated.
First launch immediately fails and points to experience mode init.lua. changing lines "experience = tonumber(xp:read("*l")) " seems to fix that. Then it moves on to crashing on hyrule_weather :( bad argument #2 to 'random' (interval is empty)
Some help would be appreciated.
Re: [Game] LegendofMinetest [v2]
OK, I'm beginning to see why I'm seeing so many errors with the use of the "random" function. its supposed to be (lower#, higher#) and they are switched backwards like (-25,-30) -30 is less than -25 so switching them to (-30,-25) fixes those functions. unfortunately the errors are everywhere. I'll sit at my desk for a while and send a few Pull requests in github to fix the problems.
- D00Med
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Re: [Game] LegendofMinetest [v2]
Which version of Minetest are you using? Sounds like it's the wrong one. The game works fine for me in v0.4.16
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Re: [Game] LegendofMinetest [v2]
Why are you using a custom random ? Just use math.random(), multiply by interval size+interval start
- D00Med
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Re: [Game] LegendofMinetest [v2]
I'm not sure what you mean. Anyway I'm going to fix the problem. I'm assuming it got broken in 0.4.17 or something.
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Re: [Game] LegendofMinetest [v2]
Hey, I forgot to ask: Do tree leaves drop saplings? 'Cause so far, I've not gotten any saplings and I don't wanna deforest entire islands. xD
- D00Med
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Re: [Game] LegendofMinetest [v2]
Yes they do, but probably not the leaves for the new trees, since I haven't updated the way that their leaves decay.
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Re: [Game] LegendofMinetest [v2]
So trees grown from saplings won't drop saplings? D: Guess I'll wait before I cut down some more trees. xD
- D00Med
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Re: [Game] LegendofMinetest [v2]
If you got the saplings then there's a way to get them
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Re: [Game] LegendofMinetest [v2]
I haven't really gotten any...
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