[Game] LegendofMinetest [v2]
Re: [Game] LegendofMinetest [v2]
Sorry for this question but i don't find any dungeons...
Edit: I don't find the key/bomb/rupee counter, can you play this game multiplayer?
Edit: I don't find the key/bomb/rupee counter, can you play this game multiplayer?
- D00Med
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Re: [Game] LegendofMinetest [v2]
I'd say you're not looking hard enough ;) they're down pretty deep. actually they are down very deep, maybe too deep idk.
You can play it multiplayer, but I removed the counter for that, since I can only get it working with one player.
You can play it multiplayer, but I removed the counter for that, since I can only get it working with one player.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- D00Med
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Re: [Game] LegendofMinetest [v2]
Update: I fixed an error with the weather mod (crashing when it snows and there is no water nearby).
I also added a mod that adds grass as the player walks. It's only a proof of concept thing, so it's commented out for now. But one day I hope to get it working nicely.
I also added a mod that adds grass as the player walks. It's only a proof of concept thing, so it's commented out for now. But one day I hope to get it working nicely.
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v2]
hi there
sorry but i have posted your Armour textures elsewhere
with some slight edits.
If you want them removed then say but i think having them seperate does help somtimes
sorry but i have posted your Armour textures elsewhere
with some slight edits.
If you want them removed then say but i think having them seperate does help somtimes
- D00Med
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Re: [Game] LegendofMinetest [v2]
That's fine as long as you give credit in the license file (I assume you're talking about "Alternative armour textures")
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Re: [Game] LegendofMinetest [v2]
yes sorry for the trouble
- D00Med
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Re: [Game] LegendofMinetest [v2]
No problem
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v2]
I went and made a topic in the PureZC forums about this subgame:
https://www.purezc.net/forums/index.php?showtopic=73614
I really do recommend that you make a post there yourself so that you can get direct feedback.
https://www.purezc.net/forums/index.php?showtopic=73614
I really do recommend that you make a post there yourself so that you can get direct feedback.
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- D00Med
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Re: [Game] LegendofMinetest [v2]
Oh ok, thanks.
Maybe I'll post there
Maybe I'll post there
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v2]
You'll have to, since no one will ever post comments in it otherwise.D00Med wrote:Oh ok, thanks.
Maybe I'll post there
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- D00Med
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Re: [Game] LegendofMinetest [v2]
An update is on the way...
I've been working on some improvements to the game. The most notable things are that many more items will be able to be placed, such as the potions or medallions, and a tower-dungeon will be generated at 50,10,50. The tower will generate on and on, from randomly chosen floor schematics, and will hopefully add more purpose to the game. At the moment there are only 8 schematics that can be chosen for the tower, but I'm planning on adding more.
There will also be a new setting "lom_devmode", which is for modifying the tower. When it is set to true, a tower template spawner and chest of tools are available in creative mode.
You can try out the changes here: https://github.com/D00Med/LegendofMinet ... 2018update
I've been working on some improvements to the game. The most notable things are that many more items will be able to be placed, such as the potions or medallions, and a tower-dungeon will be generated at 50,10,50. The tower will generate on and on, from randomly chosen floor schematics, and will hopefully add more purpose to the game. At the moment there are only 8 schematics that can be chosen for the tower, but I'm planning on adding more.
There will also be a new setting "lom_devmode", which is for modifying the tower. When it is set to true, a tower template spawner and chest of tools are available in creative mode.
You can try out the changes here: https://github.com/D00Med/LegendofMinet ... 2018update
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v2]
Sounds exciting. :) But I'll wait for now.
- D00Med
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Re: [Game] LegendofMinetest [v2]
Just a little nostalgia post...Legend of Minetest in the early days
It seems like all the old images I posted to the forum are missing :/
It seems like all the old images I posted to the forum are missing :/
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My subgame: viewtopic.php?f=15&t=14051#p207242
- Lone_Wolf
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Re: [Game] LegendofMinetest [v2]
There is. Look in the workbench ;)Chem871 wrote:Would you add a craft guide?
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Re: [Game] LegendofMinetest [v2]
I love this (sub)game !
Keep up the great work !
Keep up the great work !
- D00Med
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Re: [Game] LegendofMinetest [v2]
Thanks, I'm glad you do!
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Re: [Game] LegendofMinetest [v2]
How to buy wares from Trader BRUCE ? I can't drag items into his "payment" slot. MT Version : 4.16, OS : Linux, Game Version : Newest
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Re: [Game] LegendofMinetest [v2]
I have found the bug through experimenting a bit : Apparently, you are accidentaly locking 6 inventory slots :
And I had my rupees in one of those :)
And I had my rupees in one of those :)
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- Phoenixflo44
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Re: [Game] LegendofMinetest [v2]
I've just tested your bug. It is true there is no access to the slots.
Spoiler
I hate my life
- D00Med
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Re: [Game] LegendofMinetest [v2]
Thanks! I've had the problem before too, I just didn't notice it was only in those slots.
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Re: [Game] LegendofMinetest [v2]
So I encountered a Peahat... - https://youtu.be/u3ogHelySm8
How do I deal with Peahats, please? xD Can I just craft myself iron equipment and just fight it?
How do I deal with Peahats, please? xD Can I just craft myself iron equipment and just fight it?
- D00Med
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Re: [Game] LegendofMinetest [v2]
It looked like you were playing without collision boxes visible.
Peahat's have a tiny collision box near the middle of their base (iirc it's around a spike).
But it's possible that stone swords don't damage them.
I'm thinking of re-doing the swords, because they really need to be more easy to obtain. The problem I had with swords, is that in Legend of Zelda they are very special, and once you find them they don't wear out. But I think in the new Legend of Zelda game swords wear out and can be more easily obtained, so it's no longer so much of an issue.
Peahat's have a tiny collision box near the middle of their base (iirc it's around a spike).
But it's possible that stone swords don't damage them.
I'm thinking of re-doing the swords, because they really need to be more easy to obtain. The problem I had with swords, is that in Legend of Zelda they are very special, and once you find them they don't wear out. But I think in the new Legend of Zelda game swords wear out and can be more easily obtained, so it's no longer so much of an issue.
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Re: [Game] LegendofMinetest [v2]
keep up the good work!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Game] LegendofMinetest [v2]
Where can I find collision boxes settings? o.O But regardless, I've encountered Peahats before and they seem to actually be able to phase. @_@ Or is that what collision boxes do - prevent objects from phasing through?
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