Re: [game]Voxellar (TOTAL REBASE) [1.9]
Posted: Sat Jul 08, 2017 20:45
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If you can maybe you should add aliases to the blocks that you changed of name, or replace the old ones with new ones through aliases.azekill_DIABLO wrote:i will add a simple mod to delete this with a command, okay? thank you very much!
uhmm. have you tried the last version? i would be ashamed to release such a thing. The next verion should be in release though. Thanks foir the remind Wuzzy!Wuzzy wrote:Why isn't this in Subgame Releases already?
It looks pretty release-worthy, please do a request, thanks.
I've tried to launch the subgame a few minutes ago and there're issues. The first one is that I had to throw away the caverealms_lite folder out of mods cause the game refused to start at all due to the conflicting mod names. The second one is that when it starts it's only a few seconds when you see a message about the lack of memory (with the current usage of it by lua 60-100 MB).azekill_DIABLO wrote:Release 2.0
Just 539 changes.
Code: Select all
2017-10-11 16:56:09: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'caverealms' in callback environment_OnGenerated(): not enough memory
2017-10-11 16:56:09: ERROR[Main]: Current Lua memory usage: 105 MB
That might be a problem with your minetest, as on mine I can't reproduce it at all.... will see anyway.voxelproof wrote:I've tried to launch the subgame a few minutes ago and there're issues. The first one is that I had to throw away the caverealms_lite folder out of mods cause the game refused to start at all due to the conflicting mod names.azekill_DIABLO wrote:Release 2.0
Just 539 changes.
*cough*The second one is that when it starts it's only a few seconds when you see a message about the lack of memory (with the current usage of it by lua 60-100 MB).
Debug info:
MT 0.4.16, 4GB RAM.Code: Select all
2017-10-11 16:56:09: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'caverealms' in callback environment_OnGenerated(): not enough memory 2017-10-11 16:56:09: ERROR[Main]: Current Lua memory usage: 105 MB
jk apart, i cna't do anything about it really. Just need to lighten the mg_millages. Hard work.
Thanks for reporting, i will add that on my virtual to-do list.
Realy cool new updatevoxelproof wrote:I've tried to launch the subgame a few minutes ago and there're issues. The first one is that I had to throw away the caverealms_lite folder out of mods cause the game refused to start at all due to the conflicting mod names. The second one is that when it starts it's only a few seconds when you see a message about the lack of memory (with the current usage of it by lua 60-100 MB).azekill_DIABLO wrote:Release 2.0
Just 539 changes.
Debug info:
MT 0.4.16, 4GB RAM.Code: Select all
2017-10-11 16:56:09: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'caverealms' in callback environment_OnGenerated(): not enough memory 2017-10-11 16:56:09: ERROR[Main]: Current Lua memory usage: 105 MB
Thank you! i'm happy to see you continue the series!1248 wrote: Realy cool new update
-->Voxellar S2 will go on
But I also had to remove caverealms and caverealms_lite and the other "bug" (only If I start a new world!! old works fine)
By the way, is there still something like a craft guide???
It's much better now, but the game still crashes unless there're 8px textures switched on. So I suspect it's not specifically the size of RAM issue (however I cannot say if it's not related to some other specific hardware conditions).azekill_DIABLO wrote:BUGFIXED! please-redownload now!
Thank you! that might be related to texture size?... maybe lua use more RAM with 16 pix textures. I must lighten mg_villages.voxelproof wrote: It's much better now, but the game still crashes unless there're 8px textures switched on. So I suspect it's not specifically the size of RAM issue (however I cannot say if it's not related to some other specific hardware conditions).
It's an open world game about exploring and collecting the maximum of ressources. Or about farming. Or about defending a village. Or about mining in the deepest layers of Earth. Or about getting the best weapon set. Or about building castles. About everything.The game looks interesting, but can you tell what a player is expected to do to go through it succesfully? Is it an open survival or are there any objectives set?
Cool. I want my castle. Until now I built only some towers, cabins and the like, but I am eager for a sense of achievement, like creating some large structure in resembling real challenges environment. Keep on, good job!It's an open world game about exploring and collecting the maximum of ressources. Or about farming. Or about defending a village. Or about mining in the deepest layers of Earth. Or about getting the best weapon set. Or about building castles. About everything.