Introduction
Hello!I decided to fork Minetest NeXt (by BlockMen).
I renamed it to Minetest The NeXt Game / Minetest TNG! :D
And I don't develop it alone! JBB and fridolin help me! (JBB - Code + Textures, fridolin - Textures) :)
TNG should be a lightweight game with a good survival aspect. Here is a short list what should be added in the next time:
- Compost bin -> Compost + Dirt -> Garden Soil (plants should grow faster on it and need less water)
- Cutting board and knife for making salads
- Cauldron for cooking soups
- Pear, Banana (Palm), Coconut (Palm) Trees
- Giant mushrooms
- Pies
- Cabbage, Tomamtos, Kiwis
- Playereffects + Potions
- Seasons
And JBB created for fun a TNG landscape theme for firefox: https://addons.mozilla.org/de/android/a ... landscape/
Changelog
- La-Test Version [0.4.14]:
- Default/ruins.lua: Fix crash on nil value [by fscorpio]
v16.08 - The Delicious Update [0.4.14]: - Farming: Mature Plants are harvestable by a single rightclick now
- Default: Added rounding helper function
- Farming: Infotext displays the percent that the plant is grown
- Increase uses of most tools
- Default: Ladder recipe returns two, not only one
- Default: Mese lamp recipe returns two, and needs obsidian glass
- Add torch wield light (disabled by default)
- Food: Add hamburger, clean up, add documentation
- Hunger: Rewrite eating function partly
- Farming: Add lettuce
- Add 'Chessboard' from realchess mod by kilbith
- Add Chairs, that are sittable
- (Re)Add give initial stuff and enable with a crafting guide per default
- Farming: Add gardens (and API) for seeds
Spoiler
- v16.07 - The Latest Update [0.4.14]:
- Documentation: Update Tree growing Functions
- Ruins: Fix small warning
- Farming: Fix recipe for hoes
- Default: Move legacy stuff to extern mod
- Default: Disable Sneak Glitch
- Fences now connect with signs
- Add bucket with snow
- Use better sapling texture (from Wasteland/BlockMen)
- settingtypes.txt: Correct TNT setting name (thanks, fscorpio)
- Default: Stair recipe returns 8, not 6 (thanks MTG)
- Bone meal recipe returns 2, not 4 (because you can get so many bones now)
v16.06 - The Farming Update [0.4.14]: - Moved dye mod to default
- Bone meal can also be used on dirt without grass
- Made everything GPLv3+ that was compatible
- Fixed gold ore drops
- Rewrite Farming mod with timer, no abms
- Added strawberries
- Fixed bone meal bug (not taken in survival)
- Grass and Straw can be used as fuel now
v16.05 - The Tree Update [0.4.14]: - Added garden soil
- Added death messages
- Added sandstone and desert stone with all ores
- Added frozen zombies (spawning in snow biomes)
- Added crafting guide (modified version of kilbith's Crafting Guide mod)
- Added salt ore
- Made ores more rarely
- Renamed Bread into roll
- Added roll with fried egg
- You'll get bones if you eat meat
- Rewrote tree growing with timers, no abms (so it's possible that trees need longer to grow)
- Added Tree API
- Changed dry dirt texture (its the one from Wasteland now)
- Ghosts also spawn in caves
- Added difficult settings (difficult = easy/normal/hard)
- Added garden soil
- Zombies spawn in up to 150 nodes high (not 50)
- Added some aliases for better MTG compatibility
- Moved wool, screwdriver, sethome mods to default
- Added maple, red maple and cherry trees!
v16.04-2 [0.4.14]: - Improved Fences and Fence Gates:
╠⇒ It's impossible to jump over them
╠⇒ Fences connect to Fence Gates
╚⇒ The collision box doesn't fill the complete node. - Added walls (with API)
- Added Teleporter Chests
v16.04-1 [0.4.13]: - Removed give_initial_stuff mod (If someone wants I'll add it again)
- Added CME (Creatures Mob Engine) (Mod/Modpack by BlockMen) Current Mobs: sheep, chicken, zombie, ghost, oerrki
- Added Achievements (modified awards mod)
- Added Bone Meal (You can use it by a right-click on grass)
- New inventory design (icons)
- Added Hud and hunger mod (modified)
- Added automatic item pick-up on [USE]-key (e by default)
- Added obsidian glass panes
- Added better item physics (based on builtin item WTFPL mod by PilzAdam)
- Added old ruins that are generated into the world
- Added a settingtypes.txt for settings in the main menu (only useable with Minetest 0.4.13-dev / 0.4.14)
- Added new walls (API), but they are disabled by default, because you'll need the 0.4.13-dev/0.4.14.
- Added papyrus block, stair, slab and fence
- Added a simple workbench for decoration and crafting
- Added fence gates
- The wieldhand adapts to the skin now
- You can fastly cut leaves with a shears now
- new powerful method to register nodes of APIs
- Added "Flint" and "Flint and Steel"
- Changed default maximal stack size to 100
- Added a steel sign and updated textures
- Added dry dirt (without grass, so you can build dirt paths / roads)
- Dirt with Snow is craftable by Dirt and snow now
v16.03 [0.4.13]: - Added wool carpets (in all coulors)
- Added tables
- Added itemframes (based on Zeg9's mod)
- Added straw stairs (to build beautiful roofs)
- Added vines (not growable, will be soon™)
- Added pear (don't looks good at the moment, will be fixed soon™)
Minetest NeXt (by BlockMen) [0.4.13]: - Mese Ore still glows
- No normalsmaps
- 3D torches
- Armor
- TNT API (PR #667)
- Burntime (as fuel) can be definied via groups (PR #361)
- Mushrooms have no spores anymore, slowly grow as node when light < 8
- Restored textures of diamond block, jungletree and - wood, grass (not such exaggerated green)
- Restored improved water movement (player)
- Apples are now generated in leaves
- Option to disable bones
- Many fixes of bugs in Minetest Game
- Added option to disable bones ("enable_bones = false" in minetest.conf)
- New door textures
- Added charcoal (by LNJplus)
- Added Fence API and fences in all wood types (by LNJplus)
- Make buckets control scheme consistent (by Jordach)
- Don't empty/fill buckets in creative mode
- Beds are craftable with any wool again
- Added potatoes and improved farming API (by LNJplus)
- Added basic commands (/whoami, /ip and /kill) (by LNJplus)
- Added search to creative menu (by jp)
- Added Steel trapdoor (by sofar)
- Added Birch trees (based on Aspen trees by sofar)
- Improved a few sounds (sounds by IngarKTC)
- Improved default mapgen settings (for mapgen v6)
- A lot improved textures
- Waterlilies are walkable
- and other fixes and tweaks
Screenshots / Wallpaper
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Spoiler
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Copyright (C) 2016 LNJ; CC BY-SA 3.0, based on header by BlockMen, 2015 (CC BY-SA 3.0)
Copyright (C) 2016 benrob0329; CC BY 3.0 (using this CC BY 3.0 font)
by LNJ, 2016
by LNJ, 2016
by LNJ, 2016
by LNJ, 2016
Screenshot by BlockMen
Screenshot by BlockMen
Screenshot by jp
Screenshot by LNJ
Screenshot by LNJ (tested bonemeal)
Wallpaper by LNJ (inspired by BlockMen)
Copyright (C) 2016; CC BY-SA 4.0
Download 1920x1080
Most interesting Features
- Mobs (Improved CME)
- Hunger
- Achievements
- Armor
- Ruins (generated into the world)
- More trees (not the mod)
- More Crops (Potatoes, Lettuce, Strawberries)
- More Cooking/Food recipes
Notes
This game is only playable with Minetest 0.4.14 or above!If you play this game I recommend you to use the MGv5/7 or the Valleys MG, because only there all biomes will be supported (eg. the maple biome, or the savanna biome).
Download
La-Test Version (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)Version 16.08 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Spoiler
Version 16.06 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.05 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.04-2 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.04-1 (MT 0.4.13): GitHub (.zip), GitHub (.tar.gz)
Version 16.03 (MT 0.4.13): GitHub (.zip), GitHub (.tar.gz)
License
Code: GPLv3.0+Textures: CC BY-SA 3.0
See README.txt in each mod directory for more information
Ideas and suggestions
If YOU have got any ideas, please write a comment under our TODO-List on GitHub or open a new issue!Of course you can also post a comment in this forum! :)
Notes #2
Feel free to post your screenshots! :)This game is not finished yet! Please report all bugs! :)