[Game] Minetest TNG [v16.08] - Free for backporting!

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Re: [Game] Minetest TNG [v16.08] - Free for backporting!

by LNJ » Tue May 30, 2017 21:39

texmex wrote:I miss MT TNG. It was quite polished.

Good to hear that you liked it, but it and the monthly releases have cost me much time and at some point I wanted to do different stuff.
Now nearly a year later I don't think it's a good idea to maintain a game only by one person. It gets outdated very fast (at least if you're just an "improved" MTG). I think the most things TNG did were also possible with mods, that would have the advantage now that everything would be just compatible with the newest MTG.
But I learned much in this time and I'd say this was the first time I really began to program and write larger programms/mods/whatever.

If anyone is missing a TNG feature wrote by me, please back port it (also inform me please) or at least tell me which feature this is.

:)
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Re: [Game] Minetest TNG [v16.08] - Free for backporting!

by texmex » Wed May 31, 2017 11:47

I completely understand. It's a big project to maintain on your own.

You're right that a lot of the functionality could be mod based. Things I could think of from the top of my head that's worth backporting:
- Key activated item pickup (done already)
- Right-click harvesting
- Neatly spread item drops from chest contents when digging chests
- Ruins with loot in those crusty chests
- Ore generation in not only regular stone
- Bonemeal
- Unjumpable fence
- Gates?
- Fruits
- Maple trees
- Cherry trees

And these are just things I can recall from lastly playing it almost a year ago. I'm thinking of way to non-destructively add some of these features back in to MTG via overwrites in new mods. I'd love to have diggable non-empty chests, for example.
 

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Re: [Game] Minetest TNG [v16.08] - Free for backporting!

by LNJ » Wed May 31, 2017 14:14

texmex wrote:I completely understand. It's a big project to maintain on your own.

You're right that a lot of the functionality could be mod based. Things I could think of from the top of my head that's worth backporting:
- Key activated item pickup (done already)
- Right-click harvesting
- Neatly spread item drops from chest contents when digging chests
- Ruins with loot in those crusty chests
- Ore generation in not only regular stone
- Bonemeal
- Unjumpable fence
- Gates?
- Fruits
- Maple trees
- Cherry trees

And these are just things I can recall from lastly playing it almost a year ago.

I also don't really know anymore what I've done in all the time...

texmex wrote:I'm thinking of way to non-destructively add some of these features back in to MTG via overwrites in new mods.

This was one of the main reasons why I started to create TNG. - I don't want to use overrides.

texmex wrote:I'd love to have diggable non-empty chests, for example.

This feature shouldn't be hard to back-port. I also made the pull request in Minetest NeXt in 2015 for that.


I think a back port of the Farming API would be most needed. And maybe cherry and maple trees.
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Re: [Game] Minetest TNG [v16.08] - Free for backporting!

by dawgdoc » Wed May 31, 2017 23:27

LNJ wrote:
texmex wrote:I'd love to have diggable non-empty chests, for example.

This feature shouldn't be hard to back-port. I also made the pull request in Minetest NeXt in 2015 for that.


IIRC, backpacks in the mod by evaramzah are diggable when non-empty.
 

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Re: [Game] Minetest TNG [v16.08] - Free for backporting!

by miketest » Mon Jun 26, 2017 22:26

Items that drop the sheep come out in black, without texture.


Minetest 0.4.16
Ubuntu 16.04
Minetest_TNG-master Version 16.09
 

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Re: [Game] Minetest TNG [v16.08] - Free for backporting!

by LNJ » Tue Jun 27, 2017 13:53

miketest wrote:Items that drop the sheep come out in black, without texture.


Minetest 0.4.16
Ubuntu 16.04
Minetest_TNG-master Version 16.09

Thank you for the report, but I'm not maintaining this project anymore.
If you want that this gets fixed in CME, you can report it on the mob engine's forum topic / github repository.
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