[Game] Regnum [3.3.7]

Do you want any new updates?

yes
49
96%
no
2
4%
 
Total votes : 51

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davidthecreator
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Re: [Game] Regnum [3.2.5]

by davidthecreator » Fri Jul 06, 2018 13:24

Kilarin wrote:This looks interesting, but I have to admit I'm getting a bit discouraged.
I don't mind a challenge, I LIKE a difficult to play game. But I spawned in the middle of a huge sand desert. have to run immediately to water so that most of the mobs die before they get to me. searching and searching for some WOOD so I can craft armor or tools. After about 5 deaths, I finally find some dirt with grass, but there are no trees, and now green monsters kill me. After another 5 or so deaths, I FINALLY find a tree... It's a rubber tree and apparently can't be used to make wood and wooden tools?

I like difficult games, I really do, but I am struggling to figure out how to make forward progress in this one.

LOL... but after you get atleast 1 piece of armor, you are invincible to mobs....

should be more balanced...

Would suggest 1248 to add "hard_mobs" mod to this game... and maybe reduce spawnrates a bit...
 

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Re: [Game] Regnum [3.2.10]

by 1248 » Tue Jul 31, 2018 17:47

I will try to fix this.
Sorry for bad english
 

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Re: [Game] Regnum [3.2.10]

by totya » Sun Sep 09, 2018 08:13

Hi!

I tried this mod today (3.2.10) with latest Minetest version (0.4.17.1). The first look, this mod is unplayable, because there are very much mob everywhere. Can I set the mod difficulty / mob count? Second, what is the advanced menu key, because I saw a picture in the first message, name is Regnum 2.png. Thanks.
 

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Re: [Game] Regnum [3.2.10]

by 1248 » Sun Sep 09, 2018 10:17

I think I realy have to changes the mob spawn rate. You can not changes the difficulty.
The picture you saw is the main logo of the subsequent game: Regnum 2. It is useless in the Regnum game so I will remove it.

By the way, I think I will not make any update in the next 2 month of my games. I have a lot other projects and I don't have mutch time for Minetest.
Sorry for bad english
 

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Re: [Game] Regnum [3.2.10]

by totya » Sun Sep 09, 2018 10:21

1248 wrote:I think I realy have to changes the mob spawn rate. You can not changes the difficulty.
The picture you saw is the main logo of the subsequent game: Regnum 2. It is useless in the Regnum game so I will remove it.

By the way, I think I will not make any update in the next 2 month of my games. I have a lot other projects and I don't have mutch time for Minetest.


Hi! Anyway, thanks for the quick answer! :)
 

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Re: [Game] Regnum [3.3.0]

by 1248 » Sun Feb 24, 2019 18:43

Another little update is released (Regnum 3.3.0).
I reduce spawnrates a bit and I changed something about the armor.
Sorry for bad english
 

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Re: [Game] Regnum [3.3.4]

by 1248 » Sat May 25, 2019 14:49

Three years Regnum!!
If you update Regnum to 3.3.4 you will get a "three years Regnum"-trophy, but Regnum 3.2.5 will be released on 01-06-2019 and then you will not get a trophy anymore.
I know I'm a bit late (19 days) but I hope to find more time to work on my minetest projekts in the future.
Sorry for bad english
 

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Re: [Game] Regnum [3.3.4]-Three years Regnum!!

by Nota » Sun Jun 02, 2019 02:55

Hi, I'm playing your game now with my family. How do you dig the colors? I can't figure it out. Red, blue, black, white? The battleaxe does not work, I tried diamond pick and cloud remover too!
 

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Re: [Game] Regnum [3.3.4]-Three years Regnum!!

by davidthecreator » Sun Jun 02, 2019 08:32

Nota wrote:Hi, I'm playing your game now with my family. How do you dig the colors? I can't figure it out. Red, blue, black, white? The battleaxe does not work, I tried diamond pick and cloud remover too!


Needs some really really strong battleaxe...

But If I recall correctly, TNT also works.
 

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Re: [Game] Regnum [3.3.4]-Three years Regnum!!

by 1248 » Sun Jun 02, 2019 16:30

Nice to hear that someone plays my game.
It is right, you need a really strong battleaxe to remove some of the ores. (1. Press Craft Guide & 2. Press Regnum & select a level to see how to craft.)
You can also use the node breaker from the pipeworks mod to dig ever node.
Sorry for bad english
 

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Re: [Game] Regnum [3.3.4]-Three years Regnum!!

by Nota » Sun Jun 02, 2019 17:14

Thanks! Is it possible to build a really strong battleaxe without the colors?

Also, is the monster type above ground the only type in the game?
 

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Re: [Game] Regnum [3.3.4]-Three years Regnum!!

by 1248 » Sun Jun 02, 2019 22:11

You only need the colors to upgrade your battleaxe and if you upgrade your battleaxe you can dig the "colors". Until level 45 you don't need any ore you can't dig.

Yes they are the only monster type in this game. (until now)
Sorry for bad english
 

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Re: [Game] Regnum [3.3.7]

by goats » Thu Nov 21, 2019 05:57

fatal error upon opening wool gift 2:

Code: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'tutorial' in callback LuaABM::trigger(): "tutorial:brown_wool_titan50" is not a registered node!
ERROR[Main]: stack traceback:
ERROR[Main]:    [C]: in function 'add_node'
ERROR[Main]:    ...goats/.minetest/games/regnum/mods/tutorial/basic/abm.lua:205: in function <...goats/.minetest/games/regnum/mods/tutorial/basic/abm.lua:204>
ACTION[Server]: singleplayer leaves game. List of players:
ACTION[Main]: Server: Shutting down


unfortunately this crashes the game upon every restart. i cannot find node references or textures for color_wool_titan.

others:

Code: Select all
WARNING[Server]: Assignment to undeclared global "offset2" inside a function at /home/goats/.minetest/games/regnum/mods/hudbars/init.lua:223.

WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".

WARNING[Main]: Undeclared global variable "technic" accessed at ...test/games/regnum/mods/technic/technic_worldgen/init.lua:1

WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: technic:hv_nuclear_reactor_core_active
WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: technic:forcefield


and of course, the obligatory litany of Irrlicht errors. :D

Very interesting game. I am going to make a new world and avoid opening one of these gifts in the future. :)
 

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Re: [Game] Regnum [3.3.7]

by 1248 » Wed Nov 27, 2019 16:42

ok, I will try fix these bugs.
Sorry for bad english
 

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Re: [Game] Regnum [3.3.7]

by EnthLojeek » Fri Nov 29, 2019 13:30

i was wondering how can one set up the regnum inventory interface where it look exactly or possibly close to like the minetest main inventory UI..... i cant seem to arrange enabled folders correctly to achieve that so far. in other words... what mod folders need to be enabled in order for my being able to sethome, change skins, switch large bags to check for/store available items or adjust anything within the worldedit UI, etc.......
 

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Re: [Game] Regnum [3.3.7]

by goats » Sun Dec 01, 2019 11:24

Oh hi! Thanks ... although i don't think any seriously affect gameplay excepting the color wool gift lv 2 as long as one knows not to open it,

I was wondering also if there is some further guidance somewhere for what the tools do - upgrading is a long path, and there seems to be little effect along the way. Also i do not seem to find the grey coins or anything else from "running around", so i cannot craft upgrade keys, etc. Is there some other requirement for finding these?

Cool game so far. One of the few full games out there, it must have been a lot of work!
 

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Re: [Game] Regnum [3.3.7]

by goats » Sun Dec 01, 2019 12:42

@ EnthLojeek -

For changing the inventory UI, you would need to re-write the inventory mod. As far as i can see, it is the same, but with the additions necessary for this game. For having more than 4 bags and sethome, etc., you need to complete the goals which enable these or possibly grant yourself the privs in the chat/CLI. Given you can make travelnet, sethome is sort of redundant and limited. Worldedit, i'm not sure, i think it is modified for specific things in the game, not the normal worldedit package.

Or are you just not seeing the bags (and everything else)? Have you clicked the giant Regnum icon in inventory/crafting?
 

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Re: [Game] Regnum [3.3.7]

by Amoeba » Thu Dec 05, 2019 20:27

This game was ... interesting. Died a few times at first, then got armors, then collected tons of gifts. After playing for two days, I'm pretty down – this game seems really grindy. The wall I came against was that the next level of the Mega Battle axe apparently requires diamondblocks, and I didn't seem to find any way to get those from the monsters.
I'm not 100% sure, but it seems that all 120 battleaxes are gained in a linear fashion, each based on the previous. That seems like it would be appealing only to a very small set of people.
Also, there apparently is an experience system, but when do you get access to it? I sort of figured it has to do with all the colored boxes that I can't mine...?

On the whole, it seems like there's been a lot of effort put into this game, but it needs a lot of reworking if you want to appeal to larger groups of players.

Oh, and you need a "craft 99" button or key – even clicking 10 at a time with the middle mouse button feels like I'm causing myself tendonitis.
 

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Re: [Game] Regnum [3.3.7]

by goats » Sun Dec 08, 2019 03:41

Yeah, it is super-grindy. :D Diamonds you just need to find at depth. There is an ore/block depth chart in the Regnum help. Everything seems to increase in quantity the deeper you go. But indeed, i have no idea how far one needs to upgrade the battleaxe before one can mine the colorblocks or gems. (Or what the cloud remover does.) Eventually there are several equipment "trees" - regnum, admin, and the "core" upgrade path. Still have no idea how to get grey coins (or tears) to drop so the other crafting options, etc., can be opened. I am beginning to wonder if some of these things might be broken. Also wondering if, for example, the full armor upgrades are necessary to make advancement work properly incrementally, or can one wait for milestones and catch the armor up then.

Yes, experience is from colorblocks and such. You can sort of see how in the Regnum guide and the relevant crafting grids, some of which you can look at before they are unlocked.
 

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