[Game] Regnum [3.6.5]

Do you want any new updates?

yes
70
97%
no
2
3%
 
Total votes: 72

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.3.7]

by 1248 » Post

Amoeba wrote: Also, how and when do the fox, dragon and turtle generate items? It says "with time", but how long a time?
After they teleported 50 times, I think.
Amoeba wrote: Ok, looks like it's possible to mine admin when you need it, so onto the extreeeeemly long cooking series. If I calculated correctly, the total time is 75k seconds, or close to 21h. ([1..25]*200 + 10000)
You can use an electric furnace. It will be a bit faster, I think.
Amoeba wrote: My current battleaxe level: 97. Current guess for maximum until I give up: around 110. I currently have a bit over 20 titanium, and since 106-115 each require 8, I'm unlikely to get even close to the full 80 before I've cooked it the required amount. Doesn't matter much anyway, since 116 requires a bigger workbench, and I'm at green exp lvl 60, so unlikely to get to that either. (My secondary battleaxe is at lvl 68.)
The craft guide is not correct with the batteaxle lv.106-115. I think you only need 40 titanium.I will fix that in regnum 3.4.0
Amoeba wrote: I did get the mining laser and drill though, but do not understand how to use them. Too bad, was hoping they might've helped in collecting all the stuff...
They need energy from the technic mod.


I am happy to announce Regnum 3.4.0
I will release this big bug fix update on Friday

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.4.0]

by 1248 » Post

Regnum 3.4.0 is released with many many bug fixes.

dark111111
New member
Posts: 1
Joined: Wed Feb 19, 2020 01:04

Re: [Game] Regnum [3.4.0]

by dark111111 » Post

I don't get xp from digging uranium. What's i'm doing wrong?
And I cannot make the skelettschlüssel with the goldbarren
Attachments
screenshot_20200219_015813.png
screenshot_20200219_015813.png (633.14 KiB) Viewed 2796 times
Last edited by dark111111 on Sun Feb 23, 2020 23:40, edited 1 time in total.

CMJMiner
New member
Posts: 4
Joined: Sun Feb 02, 2020 08:36
In-game: CMJMiner

Re: [Game] Regnum [3.4.0]

by CMJMiner » Post

I have the same problem. Since I have reached green level 100, I get no more green xp.
Then i can't upgrade the mining laser to level 150.
Also, i have crafted the pixeled regnum key, but it is not displayed in the achievement screen.

CMJMiner
New member
Posts: 4
Joined: Sun Feb 02, 2020 08:36
In-game: CMJMiner

Re: [Game] Regnum [3.4.0]

by CMJMiner » Post

CMJMiner wrote:I have the same problem. Since I have reached green level 100, I get no more green xp.
Then i can't upgrade the mining laser to level 150.
Also, i have crafted the pixeled regnum key, but it is not displayed in the achievement screen.
I've missed the level key to the XP Guide. I've digging more uranium and gained the green level max, with the needed green pieces for upgrading the mining tools.

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.4.0]

by 1248 » Post

dark111111 wrote:I don't get xp from digging uranium. What's i'm doing wrong?
And I cannot make the skelettschlüssel with the goldbarren
you have to dig this kind of uranium
screenshot_20200324_190237.png
screenshot_20200324_190237.png (62.69 KiB) Viewed 2796 times
CMJMiner wrote:I have the same problem. Since I have reached green level 100, I get no more green xp.
Then i can't upgrade the mining laser to level 150.
Also, i have crafted the pixeled regnum key, but it is not displayed in the achievement screen.
You have to put the pixeled regnum key in the Skin inventory

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.0]-Four years Regnum!!

by 1248 » Post

Four years Regnum!!
If you update Regnum to 3.5.0 you will get a "four years Regnum"-trophy, but Regnum 3.5.1 will be released on 13-05-2020 and then you will not get a trophy anymore.
Regnum 3.5.0 is also another big bug fix update.

CMJMiner
New member
Posts: 4
Joined: Sun Feb 02, 2020 08:36
In-game: CMJMiner

Re: [Game] Regnum [3.5.2]

by CMJMiner » Post

Thank you for my first trophy!
But there is two remaining bugs in mobs/api.lua, at lines 3300 and 3318: object::remove must placed after
inv::add_item (dog and cat).

Compech Dev
New member
Posts: 3
Joined: Thu May 28, 2020 12:47
In-game: Balldage

Re: [Game] Regnum [3.5.2]

by Compech Dev » Post

how do you make wood spikes

User avatar
goats
Member
Posts: 212
Joined: Thu Nov 21, 2019 05:29

Re: [Game] Regnum [3.5.2]

by goats » Post

lay sticks in the shape of X in craft grid. (iron ingots for iron spikes.)

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.3]

by 1248 » Post

This game works now with Minetest 5.3.0.
I updated the hudbars mod.
There are still some bugs.

CMJMiner
New member
Posts: 4
Joined: Sun Feb 02, 2020 08:36
In-game: CMJMiner

Re: [Game] Regnum [3.5.3]

by CMJMiner » Post

It's done! I have mined, mined, mined. And then I show 1248 Knight the colorstick.
I've started last December, and I have very enjoy the game.
Thank you.

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.3]

by 1248 » Post

Thank you for playing and enjoying my game .
Btw you are the first player to claim to have finished this game. Even myself is not finished with it yet.
Feel free to test the second part of Regnum.

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.4]

by 1248 » Post

I fixed one big bug on Minetest 5.3.0
This bug made playing on Minetest 5.3.0 impossible, if you have an animal.
I hope it works as usual again.

0siribix
Member
Posts: 123
Joined: Tue Nov 17, 2020 20:54
GitHub: 0siribix
In-game: 0siribix

Re: [Game] Regnum [3.5.4]

by 0siribix » Post

Hi, I have been enjoying Regnum for more than a week and I have several concerns.
1st, I get the following error very often

Code: Select all

2020-11-17 15:24:38: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /usr/share/minetest/games/Regnum/mods/mobs/api.lua:936: attempt to index local 'pos' (a nil value)
2020-11-17 15:24:38: ERROR[Main]: stack traceback:
2020-11-17 15:24:38: ERROR[Main]:       /usr/share/minetest/games/Regnum/mods/mobs/api.lua:936: in function 'do_env_damage'
2020-11-17 15:24:38: ERROR[Main]:       /usr/share/minetest/games/Regnum/mods/mobs/api.lua:3793: in function </usr/share/minetest/games/Regnum/mods/mobs/api.lua:3289>
I am running minetestserver 5.3.0 on Artix linux using Postgresql backend and Minetest 5.3.0 client on another Artix linux computer. I downloaded Regnum 3.5.4 and manually installed it. Here is my world.mt

Code: Select all

enable_damage = true
creative_mode = false
auth_backend = postgresql
player_backend = postgresql
backend = postgresql
pgsql_connection = host=127.0.0.1 ******
pgsql_auth_connection = host=127.0.0.1 ******
pgsql_player_connection = host=127.0.0.1 ******
gameid = Regnum
load_mod_listitems = true
load_mod_illumination = true
load_mod_magma_conduits = false
load_mod_morelights = false
load_mod_morelights_modern = false
load_mod_morelights_extras = false
load_mod_df_trees = false
load_mod_oil = false
load_mod_df_farming = false
load_mod_df_caverns = false
load_mod_mine_gas = false
load_mod_ice_sprites = false
load_mod_df_underworld_items = false
load_mod_cartographer_minetest_game = false
load_mod_shields = false
load_mod_3d_armor_ui = false
load_mod_morelights_vintage = false
load_mod_3d_armor_sfinv = false
load_mod_named_waypoints = false
load_mod_unifieddyes = false
load_mod_ambience = false
load_mod_farming = false
load_mod_homedecor_bedroom = false
load_mod_bridges = false
load_mod_homedecor_pictures_and_paintings = false
load_mod_homedecor_clocks = false
load_mod_computer = false
load_mod_homedecor_electrical = false
load_mod_homedecor_bathroom = false
load_mod_homedecor_trash_cans = false
load_mod_homedecor_windows_and_treatments = false
load_mod_ferns = false
load_mod_nuke = false
load_mod_mesecons_pressureplates = false
load_mod_mokapi = false
load_mod_mesecons_doors = false
load_mod_homedecor_tables = false
load_mod_mesecons_powerplant = false
load_mod_weather = false
load_mod_mesecons_receiver = false
load_mod_mesecons_stickyblocks = false
load_mod_mesecons_fpga = false
load_mod_homedecor_furniture = false
load_mod_mesecons_random = false
load_mod_bale = false
load_mod_mesecons_walllever = false
load_mod_homedecor_fences = false
load_mod_mesecons_switch = false
load_mod_df_primordial_items = false
load_mod_mesecons_wires = false
load_mod_ilights = false
load_mod_homedecor_wardrobe = false
load_mod_mesecons_noteblock = false
load_mod_wieldview = false
load_mod_climate_api = false
load_mod_petz = false
load_mod_skinsdb = false
load_mod_water_life = false
load_mod_homedecor_gastronomy = false
load_mod_mesecons_lightstone = false
load_mod_bones_loot = false
load_mod_mesecons_alias = false
load_mod_mesecons_hydroturbine = false
load_mod_homedecor_foyer = false
load_mod_mesecons_delayer = false
load_mod_crops = false
load_mod_tpad = false
load_mod_extended_fence = false
load_mod_snowdrift = false
load_mod_3d_armor = false
load_mod_dryplants = false
load_mod_homedecor_seating = false
load_mod_flowers_plus = false
load_mod_mesecons_mvps = false
load_mod_mesecons_movestones = false
load_mod_cloudlands = false
load_mod_biome_lib = false
load_mod_youngtrees = false
load_mod_df_mapitems = false
load_mod_woodsoils = false
load_mod_unified_inventory = false
load_mod_cavestuff = false
load_mod_protector = false
load_mod_xconnected = false
load_mod_mesecons_microcontroller = false
load_mod_mesecons_insulated = false
load_mod_moon_phases = false
load_mod_building_blocks = false
load_mod_mesecons_torch = false
load_mod_mesecons = false
load_mod_mesecons_luacontroller = false
load_mod_mesecons_extrawires = false
load_mod_mobs = false
load_mod_mesecons_blinkyplant = false
load_mod_mesecons_commandblock = false
load_mod_3d_armor_stand = false
load_mod_junglegrass = false
load_mod_homedecor_exterior = false
load_mod_homedecor_lighting = false
load_mod_awards = false
load_mod_bushes = false
load_mod_mesecons_pistons = false
load_mod_homedecor_electronics = false
load_mod_homedecor_kitchen = false
load_mod_trunks = false
load_mod_mesecons_solarpanel = false
load_mod_mesecons_button = false
load_mod_cartographer = false
load_mod_mesecons_detector = false
load_mod_mobs_monster = false
load_mod_fireworkz = false
load_mod_lavalamp = false
load_mod_mesecons_gates = false
load_mod_nature_classic = false
load_mod_poisonivy = false
load_mod_homedecor_cobweb = false
load_mod_along_shore = false
load_mod_subterrane = false
load_mod_moreblocks = false
load_mod_molehills = false
load_mod_bushes_classic = false
load_mod_fallen_trees = false
load_mod_homedecor_roofing = false
load_mod_crafting_bench = false
load_mod_xocean = false
load_mod_gloopblocks = false
load_mod_hudbars = false
load_mod_3dmushrooms = false
load_mod_bows = false
load_mod_xpro = false
load_mod_basic_materials = false
load_mod_mapgen_helper = false
load_mod_balloonblocks = false
load_mod_pipeworks = false
load_mod_dmobs = false
load_mod_mobs_animal = false
load_mod_lumberjack = false
load_mod_vines = false
load_mod_regional_weather = false
load_mod_lightning = false
load_mod_mesecons_materials = false
load_mod_plasmascreen = false
load_mod_homedecor_3d_extras = false
load_mod_stained_glass = false
load_mod_3d_armor_ip = false
load_mod_homedecor_misc = false
load_mod_mesecons_lamp = false
load_mod_quartz = false
load_mod_fake_fire = false
load_mod_areas = false
load_mod_namegen = false
load_mod_stairs = false
load_mod_abriglass = false
load_mod_itemframes = false
load_mod_homedecor_common = false
load_mod_hbhunger = false
load_mod_homedecor_furniture_medieval = false
load_mod_moretrees = false
load_mod_homedecor_climate_control = false
load_mod_inbox = false
load_mod_homedecor_laundry = false
load_mod_homedecor_office = false
load_mod_homedecor_books = false
load_mod_homedecor_doors_and_gates = false
load_mod_sailing_kit = false
load_mod_mobkit = false
2nd, how can I prevent mob spawns at a certain location? I created a home base in the sky to avoid monsters but I placed some dirt so I could plant trees and monsters began to spawn on the dirt blocks

3rd, would it be very difficult to replace [Default]:Tin with [moreores]:Tin (or vice versa)? I mean so that Regnum only has one Tin and not both

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.4]

by 1248 » Post

Hey Osiribix, thanks for your feedback.
I will try to fix that bug and update regnum to 3.5.5
There is no way to prevent mob spawns at a certain location. But I will maybe work on I it in the future.
I don't think it would be very hard to replace default tin with moreores tin. I will think about it.

Regnum is not my main minetest projekt anymore. I will try to support every new minetest version and I will try to fix every bug. But new features will be added very rare.

0siribix
Member
Posts: 123
Joined: Tue Nov 17, 2020 20:54
GitHub: 0siribix
In-game: 0siribix

Re: [Game] Regnum [3.5.4]

by 0siribix » Post

I added this after local nodef = minetest.registered_nodes[self.standing_in] at line 934

Code: Select all

	local nodef = minetest.registered_nodes[self.standing_in]
    if (pos) == nil then
        return
    end


and this after local s = self.object:get_pos() at line 1697

Code: Select all

	local s = self.object:get_pos()
    if s == nil then
        return
    end
and it's been running for a while now with no crashes

0siribix
Member
Posts: 123
Joined: Tue Nov 17, 2020 20:54
GitHub: 0siribix
In-game: 0siribix

Re: [Game] Regnum [3.5.4]

by 0siribix » Post

I've added nil checks to approx 50 different lines throughout api.lua for mobs and it runs much much more stable now. If you can provide the unmodified mods that you used so I can see the differences in the current release, I would be happy to work on updating the mods in Regnum to the latest versions

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.4]

by 1248 » Post

Updating mods is a hard problem in Regnum.
I updated hudbars mod three month ago, the mobs mod six month ago and 3d armor 1,5 years ago.
But there are many mods I havn't updated since years.
I haven't updated the technic and pipeworks mod since my first release back in 2016.
The problem is I have changed nearly every mod. If you think updating the mobs mod will fix some bugs I can do that. I hve not much time in the near future, so it can take some time.

If you want to help me, I would be very happy, but I don't know exactly how to do it.
I haven't worked with gibhub much yet. And I don't have a copy of the unmodified mods.
Regnum's development is not really very structured. I think I will update the mobs mod and maybe some other on my own one time and I will than provide the unmodified mod so you could do it in the future.

0siribix
Member
Posts: 123
Joined: Tue Nov 17, 2020 20:54
GitHub: 0siribix
In-game: 0siribix

Re: [Game] Regnum [3.5.4]

by 0siribix » Post

Being unstructured is fine. I can work with github or zip files or whatever works for you. I don't plan for this to be a long term project. I usually get really involved in a project and then I get bored with it and abandon it. I found Regnum recently and I've been playing with my 8 year old daughter and my 21yo son and this is why I'm interested in getting it updated and stable.

One thing I struggle with is the tutorial mod. I think maybe it doesn't work properly for me? I have been playing for 3+ weeks now and my battleaxe is lvl 73 and my game is always 12:00 daytime. The sun never moves. I commented the lines out in tutorial mod so now I have day/night cycle but I haven't figured out how it is supposed to work.

If you want to update some and provide what you have, I can work with that. Alternatively if you want, I will start from base files and make all the updates with any help you provide even if you can only explain what you changed. I will do my best to provide everything needed for updating in the future

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.4]

by 1248 » Post

Sorry I didn't write earlier. Good to hear that someone played my game. The day/night cycle was disabled by me. I will maybe reactivate it. I am working on a very little bugfix update for Regnum. (I will maybe release it in a few days)
I realy changed a lot in the mobs mod. I am also planning a bigger new version for Regnum, with many mod updates for: technic, pipeworks, mobs and maybe also for 3d Armor and mesecons. But you have to wait some month before I find time to do it. After that I will provide the unmodified mod and you could help me in the future

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.4]

by 1248 » Post

0siribix wrote:
Fri Nov 20, 2020 12:38
I added this after local nodef = minetest.registered_nodes[self.standing_in] at line 934

Code: Select all

	local nodef = minetest.registered_nodes[self.standing_in]
    if (pos) == nil then
        return
    end
and this after local s = self.object:get_pos() at line 1697

Code: Select all

	local s = self.object:get_pos()
    if s == nil then
        return
    end
and it's been running for a while now with no crashes
Regnum 3.5.5 should fix that now.

0siribix
Member
Posts: 123
Joined: Tue Nov 17, 2020 20:54
GitHub: 0siribix
In-game: 0siribix

Re: [Game] Regnum [3.5.5]

by 0siribix » Post

Thank you. I'm going to set up my own public server soon and some of my ideas come from playing Regnum :)
viewtopic.php?f=3&t=25969

User avatar
1248
Member
Posts: 344
Joined: Thu May 05, 2016 11:47
GitHub: Der1248
In-game: 1248 or Der1248
Location: Germany

Re: [Game] Regnum [3.5.7]

by 1248 » Post

Regnum 3.5.7 is released.
This game is now working with Minetest 5.4.0
I really like the new Minetest craft guide, but I will not use it for Regnum, instead I will keep the old one.
After I made all my games compatible to Minetest 5.4.0, I will start developing Regnum 3.6.0.
The main focus is on updating some old mods.

To remember:
New content will be added to Regnum 2 and not to Regnum anymore. I will also add all changes I made with Regnum 3.5.x and with the upcomming 3.6.0 to Regnum 2 to keep both up to date.

robins80
Member
Posts: 13
Joined: Sat Oct 31, 2020 13:24

Re: [Game] Regnum [3.5.7]

by robins80 » Post

I just downloaded this game and when I try to play, I get kicked out with a connection timed out message. I'm not sure what's happening.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests