[Game/Map]Labyrinthus[2.0.4]

Should I do Labyrinthus 2?

Yes
7
100%
No
0
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Total votes : 7

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[Game/Map]Labyrinthus[2.0.4]

by 1248 » Wed Jun 21, 2017 17:15

Image
Info:
Labyrinthus is a puzzle game in minetest.
Can you help the nyancat to find her rainbow block??
But first you have to solve puzzles to color the rainbow block.
Use your Up, Down, Right, Left key to control the cat
and if you jump the cat will throw a ball. (if you have one)
Use the sneak key to restart a level.
Over 50 blocks with differend functions to solve more than 520 puzzles.
Mods:
all minetest_game mods included
except creative and sfinv
Mods from my team:
labyrinthus by 1248
a_labyrinthus by 1248
inventory_music by 1248
License:
See README.txt in each mod for more information
Every code written by me is LGPLv2.1
Thanks to:
Wuzzy for great ideas
SnikeMK for many nice textures
azekill_DIABLO for a texture
Rules:
don't break any block
don't use this game as a server
don't fly,noclip etc.
Trailer:
Labyrinthus
Labyrinthus (old)
Download:
Source code
Subgame:
Download Labyrinthus 2.0.1 only for Minetest 0.4.16
Download Labyrinthus 2.0.4 only for Minetest 0.4.17.x
Map:
Download Labyrinthus only for Minetest 0.4.16/0.4.17.x
+ Changelog 1.0.0+

Screenshots:
Image
Attachments
Labyrinthus.png
(435.54 KiB) Not downloaded yet
header.png
(81.81 KiB) Not downloaded yet
Last edited by 1248 on Sun Jul 01, 2018 11:11, edited 177 times in total.
Sorry for bad english
 

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Re: [Game/Map]1248's labyrinthus[not done]

by octacian » Wed Jun 21, 2017 17:34

It would be preferable if you waited until you had some real information related to projects like this before posting, although I suppose it doesn't really matter :P
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Re: [Game/Map]1248's labyrinthus[not done]

by 1248 » Sun Jun 25, 2017 21:35

azekill_DIABLO wrote:yes, why?

1248's Labyrinthus is a mini game in minetest.(like agon)
For this game you need also a map.(like agon and adventus)
Only one person can play the game, so it is not useful to use labyrinthus as a Server. (like agon)

If you want more infos:
Labyrinthus Trailer No.1
Sorry for bad english
 

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Re: [Game/Map]1248's labyrinthus[94% done]

by 1248 » Fri Jun 30, 2017 23:50

I will release labyrinthus tomorrow 4pm (german time)
Sorry for bad english
 

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Re: [Game/Map]1248's labyrinthus[94% done]

by TumeniNodes » Sat Jul 01, 2017 01:47

Welche Zeit ist die Deutsche Zeit? :P
Ich freue mich, dieses zu versuchen
I'm not your buddy, guy...
 

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Re: [Game/Map]1248's Labyrinthus[1.0.0]

by 1248 » Sat Jul 01, 2017 14:05

Labyrinthus 1.0.0 is released!!
With 18 new levels
I hope i can release a new update every Saturday with about 20-25 new levels, until the 2.0.0
I will also write a Labyrinthus Guide in the next few weeks.
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.0.0]

by octacian » Sun Jul 02, 2017 13:59

OK, this looks incredibly nice, but I've got to be honest, there's one thing that always keeps me from using your maps: having to download a game to go with them. I'll make an exception here, but couldn't you just package the needed mods for this map in the worldmods folder and just a add a note to the forum post stating that it requires Minetest Game?
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Re: [Game/Map]1248's Labyrinthus[1.0.0]

by 1248 » Sun Jul 02, 2017 15:26

octacian wrote:OK, this looks incredibly nice, but I've got to be honest, there's one thing that always keeps me from using your maps: having to download a game to go with them. I'll make an exception here, but couldn't you just package the needed mods for this map in the worldmods folder and just a add a note to the forum post stating that it requires Minetest Game?

Ok I will think about it
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.0.0]

by azekill_DIABLO » Mon Jul 03, 2017 11:34

I got a "better"(for me) logo for your game, it's more readable and seems more appropriate
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Re: [Game/Map]1248's Labyrinthus[1.0.0]

by 1248 » Thu Jul 06, 2017 15:35

azekill_DIABLO wrote:I got a "better"(for me) logo for your game, it's more readable and seems more appropriate
Image

I will think about you header
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.1.0]

by 1248 » Sat Jul 08, 2017 14:01

Labyrinthus 1.1.0 is released with 15 new levels
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.2.0]

by 1248 » Sat Jul 15, 2017 14:00

Labyrinthus 1.2.0 is released with 15 new levels and many bug fixes.
I will upload an update every Saturday with 15 new levels.
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.3.0]

by 1248 » Sat Jul 22, 2017 14:00

Labyrinthus 1.3.0 is released with 15 new levels
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.4.0]

by 1248 » Sat Jul 29, 2017 14:00

Labyrinthus 1.4.0 is released with 15 new levels
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.5.0]

by 1248 » Sat Aug 05, 2017 14:00

Labyrinthus 1.5.0 is released with 15 new levels
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.6.0]

by 1248 » Sat Aug 12, 2017 13:25

Labyrinthus 1.6.0 is released with 15 new levels
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.7.0]

by 1248 » Sun Aug 20, 2017 17:26

Labyrinthus 1.7.0 is released with 15 new levels (a bit late)
Sorry for bad english
 

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Re: [Game/Map]1248's Labyrinthus[1.7.0]

by Wuzzy » Fri Aug 25, 2017 00:30

First things first: Please get your game description right! The forum description of this game is bad. You fail to mention that this is a singleplayer puzzle game and don't really explain what you *do* in this game. So far this game reminds me a bit of Sokoban and Enigma. Getting the description right is critically important, otherwise nobody will take your game serious, like proven in many previous posts. “mini game” is a bad decription.

Now for the actual game:
Interesting concept, easy to understand. The gameplay is simple and fun so far, I like simple puzzle games like this one. It's somewhat unusual to see something like this in Minetest, but hey! Why not? xD I will probably play this for a longer period of time. :-) But the control are a major downer. :-(
What this game needs is polishing.

I am still in the Tutorial world, stuck at level 12. I have no idea what that black dot does (maybe I figure it out later). The tutorial does not really explain anything, so it is not a tutorial IMO. Either the levels should be so obvious it's self-explanatory or special tiles should be explained in 1-2 sentences. Otherwise it's not a tutorial.

Critical bug: When I click on “WORLD1”, I get a crash!
2017-08-25 01:52:53: WARNING[Server]: Assignment to undeclared global "lv" inside a function at ...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:3188.
2017-08-25 01:52:53: WARNING[Server]: Assignment to undeclared global "formspec" inside a function at ...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:3196.
2017-08-25 01:53:36: WARNING[Server]: Assignment to undeclared global "le" inside a function at ...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:914.
2017-08-25 02:01:28: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'labyrinthus' in callback node_on_punch(): ...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:2742: attempt to index global 'lv' (a nil value)
2017-08-25 02:01:28: ERROR[Main]: stack traceback:
2017-08-25 02:01:28: ERROR[Main]: ...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:2742: in function 'get_formspec'
2017-08-25 02:01:28: ERROR[Main]: ...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:3270: in function <...zy/.minetest/games/Labyrinthus/mods/labyrinthus/init.lua:3266>
2017-08-25 02:01:28: ACTION[Server]: singleplayer leaves game. List of players:



The biggest problem I have with this game is that the controls are bad and tiresome. I don't like having to click on the wall all the time.
It would be ideal if the player could just use the controls on the keyboard to move the nyan cat. The Lua API allows to read the player controls. I bet you could figure something out here, the goal is that the controls are convenient and not a hindrnce like now.
Having the HUD on the wall is also annoying as it obstructs the view.

Suggestions:

There should be a reset button/key.
The level selection buttons should be moved to another wall so they don't obstruct the view.
In the level selection, mark completed levels with a different color.
The wall sign should not be editable.
The current level should be visible somewhere.
Other status information like how many keys you have should also be visible. Maybe in a wall?

There should be sounds, sounds are easy and make everything better. Now every move is silent. Walking on sand is silent, too.
There should be a more sophisticated victory effect other than just a lame chat message (sounds, visual effects, etc.).
The graphics are not really good and the “entry room” isn't nice-looking. The textures don't really fit to this kind of game. Maybe you want to browse some of the texture packs in the forums.
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