[Game]Labyrinthus[2.14.0]-Create your own levels now!

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1248
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Re: [Game]Labyrinthus[2.6.0]

by 1248 » Post

Wuzzy wrote:
Sun Jun 28, 2020 10:19
In level 5.34 (version 2.6.0), I managed to freeze Minetest.

How to do it: Collect the cyan ball and move the right arrow block to the spot to blocks above the cyan up arrow, don't touch anything else. The left and right arrows should face each other. Now walk upwards to the up arrow and Minetest freezes!
That is interesting. I will fix it for 2.6.1 or 2.7.0
Wuzzy wrote:
Sun Jun 28, 2020 10:19
In the editor, if you click "Create" or "Import", the window that appears looks a little broken (overlapping text, “own_level”).
If you create a new level it will save the level as "own_level_" + yourlevelname + ".txt"
You don't have to write the whole file name.
Wuzzy wrote:
Sun Jun 28, 2020 10:19
By the way, I think the new level editor is really really tedious for creating levels. There is no quick way to set many blocks in a short time … Not that I really care about this, the game has tons of levels anyway. :P
I am still working on the editor and I will change that in the next few updates
Wuzzy wrote:
Sun Jun 28, 2020 10:19
EDIT: You can't play World 4 right now. If you try, you jump into a World 5 level instead.
Confimed bug, I will fix it soon.
Wuzzy wrote:
Sun Jun 28, 2020 10:19
BTW: Thanks for the new levels, I liked them! ^^
Thank you :)

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Re: [Game]Labyrinthus[2.6.0]

by Wuzzy » Post

If you create a new level it will save the level as "own_level_" + yourlevelname + ".txt"
You don't have to write the whole file name.
No no no. You don't understand. It's a GUI bug. The text “own_level” IN THE GUI overlaps with the text input field. This looks ugly.

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Re: [Game]Labyrinthus[2.6.1]

by 1248 » Post

Labyrinthus 2.6.1 is released.
The game works now with Minetest 5.3.0.
Wuzzy wrote:
Sun Jun 28, 2020 10:19
In level 5.34 (version 2.6.0), I managed to freeze Minetest.

How to do it: Collect the cyan ball and move the right arrow block to the spot to blocks above the cyan up arrow, don't touch anything else. The left and right arrows should face each other. Now walk upwards to the up arrow and Minetest freezes!
This bug is now fixed. You will get a message if you try to shot in a circle and you will lose your cyan ball.
Wuzzy wrote:
Sun Jun 28, 2020 10:19
In the editor, if you click "Create" or "Import", the window that appears looks a little broken (overlapping text, “own_level”).
Ok I now see the problem and it is fixed now, but I think it is only a bug in Minetest 5.3.0
Is is also broken in 5.2.0?
Wuzzy wrote:
Sun Jun 28, 2020 10:19
EDIT: You can't play World 4 right now. If you try, you jump into a World 5 level instead.
This is also fixed now.

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Re: [Game]Labyrinthus[2.7.0]

by 1248 » Post

Labyrinthus 2.7.0 is released. I changed the editor input, I added 2 new blocks to the game, 4 new blocks to the editor and I added 10 new levels.

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Re: [Game]Labyrinthus[2.8.0]

by 1248 » Post

Labyrinthus 2.8.0 is released.
I added 15 new levels and this version is also a very big bug fix update. I hope the game runs more smoothly now.
I also changed some levels in World 3.
I changed a lot of code. If there are to much bugs use the old 2.7.0 version.
I will update the ContentDB version in the next few days.
Wuzzy wrote:I suggest to hide the item counts of keys (and balls, and other collectible stuff) if the number is 0. It's too distracting otherwise.
This will finally be done in Labyrinthus 2.9.0

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Re: [Game]Labyrinthus[2.8.2]

by 1248 » Post

Labyrinthus 2.8.2 is released.
This game is now working with Minetest 5.4.0
If you have to much bugs with Labyrinthus 2.8.x you can maybe also use Labyrinthus 2.7.0 for the new Minetest version.

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Re: [Game]Labyrinthus[2.8.3]

by stdh » Post

Hey 1248, I think I found a bug.
When playing Hades Revisited, I saw the sun keep hanging low above the horizon, and I was wondering why it wouldn't rise over the ashen lands. Turns out time was frozen at about 6 o'clock in the morning. After some research, I found out that the likely culprit is Labyrinthus' init code, where on line 1959 (in my older version) there's this:

Code: Select all

minetest.setting_set("time_speed", "0")
It seems that this sets the time speed in the player's main minetest.conf, thus affecting other games as well. Can you find a way to apply this specific setting (and others) only to Labyrinthus? I had a short look around and I only found that you can add a minetest.conf to the game's directory, maybe that's what you need?

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Re: [Game]Labyrinthus[2.8.3]

by Wuzzy » Post

This is a bug in Minetest 5.4.0 that settings set by one game "infect" the settings of other games. It didn't happen in previous versions.

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Re: [Game]Labyrinthus[2.8.3]

by stdh » Post

Hm, actually I'm on 5.3.0, the version in Debian testing. Could it be that this bug is a little bit older? Also, was it solved in 5.4.0?

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Re: [Game]Labyrinthus[2.8.3]

by stdh » Post

To answer that last question myself: it still occurs with Minetest 5.4.1 and Labyrinthus 2.8.3.

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Re: [Game]Labyrinthus[2.8.3]

by 1248 » Post

I know about that problem and I will try to fix it

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Re: [Game]Labyrinthus[2.9.0]

by 1248 » Post

Labyrinthus 2.9.0 is released. You can now play 10 new levels and explore the functionality of 5 new bloks. I also added 12 new blocks to the editor. You can now use 99 of 127 differend blocks to build your own level. The last few will be added soon.
Wuzzy wrote:I suggest to hide the item counts of keys (and balls, and other collectible stuff) if the number is 0. It's too distracting otherwise.
This is also done now

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Re: [Game]Labyrinthus[2.9.0]

by Tignasse Verte » Post

That's a nice game. The World 5 is the one I prefer.

I have a problem at the level 5.52, with one of the 4 red items the cat collects.

When the cat step on the red item lying on the crate in water, it's not collected.

I am playing the 2.9.0 version, with Minetest 5.4.1.

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Re: [Game]Labyrinthus[2.10.0]

by 1248 » Post

Labyrinthus 2.10.0 is released. You can now play 15 new levels and explore the functionality of 5 new bloks. I also added 15 new blocks to the editor. You can now use 114 of 132 differend blocks to build your own level.
Tignasse Verte wrote:
Sat Feb 05, 2022 21:03
I have a problem at the level 5.52, with one of the 4 red items the cat collects.
When the cat step on the red item lying on the crate in water, it's not collected.
I hope I can fix that for the next version

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Re: [Game]Labyrinthus[2.10.0]

by 1248 » Post

Sofia Sweet wrote:
Sat May 07, 2022 12:30
I really liked this mod
Thank you :)
Tignasse Verte wrote:
Sat Feb 05, 2022 21:03
I have a problem at the level 5.52, with one of the 4 red items the cat collects.
When the cat step on the red item lying on the crate in water, it's not collected.
should be fixed with the latest version

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Re: [Game]Labyrinthus[2.10.0]

by Tignasse Verte » Post

With the new release, my previous save / world was not listed as a existing world.
So I created a new world with the new release and copy-paste the old level1.txt etc (just the level number) and it works.
1248 wrote:
Tue May 10, 2022 20:06
Tignasse Verte wrote:
Sat Feb 05, 2022 21:03
I have a problem at the level 5.52, with one of the 4 red items the cat collects.
When the cat step on the red item lying on the crate in water, it's not collected.
should be fixed with the latest version
Indeed, this problem with the level 5.52 is fixed now, thanks.

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Re: [Game]Labyrinthus[2.11.0]

by 1248 » Post

Labyrinthus 2.11.0 is released. You can now play 10 new levels and explore the functionality of 7 new blocks. I also added 15 new blocks to the editor. You can now use 129 of 139 differend blocks to build your own level.

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Re: [Game]Labyrinthus[2.12.0]

by 1248 » Post

Labyrinthus 2.12.0 is released. You can now play 15 new levels and explore the functionality of 2 new blocks. I also changed some textures.

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Re: [Game]Labyrinthus[2.13.0]

by 1248 » Post

Labyrinthus 2.13.0 is released. You can now play 10 new levels and explore the functionality of 5 new blocks. I also fixed some bugs. The next version will finish World 5.

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Re: [Game]Labyrinthus[2.14.0]

by 1248 » Post

Labyrinthus 2.14.0 is released. You can now play 15 new levels. These are the last levels I will add to World 5. However, I already have some new ideas for World 6 with which I will begin in the next version. I will hardly add any new functionalities to the game, but rather utilize the existing ones. Hopefully, this will allow me to make updates more frequently again and focus more on improvements and bug fixes.

Another thing that is completed with this update is that now all different blocks in the editor can be used to create custom levels. Some blocks could not be used together until now, which is hopefully fixed. I would be very happy if a few of you would now create some levels and post the "own_level_xxx.txt"-file of the level from the world folder here. If a few came together, I would also like to integrate them into the game as bonus levels. You can add created levels to the editor by placing the file in the World folder and then importing it using the "import" function in the editor.

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