I've encountered a very strange bug that only seems to happen in Whynot instances in MT 5.3. The characters' limbs are flipped upside down while the body and head seem ok. The strangest part is it doesn't affect my character's gameplay, but my son's character walks really slow and can't jump high enough to go over a single node.
I have 6 different servers, three of which are whynot games initially created in MT 5.2, and one of those without extra mods. Only and all whynot games have it.
I've also tried a local game previously created in MT 5.2 but playing in 5.3, as well as a new game just created in 5.3. All seem to exhibit the same issue.
Both my server and client are on Ubuntu Linux 20.04 and MT 5.3 from the PPA. I'm using the latest whynot game downloaded from contentdb. My system is in French... usually that makes things backwards, not upside down /jk
Any idea where I could start to debug this?
I tried to be more disciplined about it. I removed all the mods installed from the Ubuntu repositories, I moved my .minetest directory and created a minetest.conf with only "debug_log_level = verbose". Then I started minetest, downloaded the Whynot game (and nothing else) from within the game, create a new world using the Whynot game, and got the same issue. Here is the debug.txt log: https://justpaste.it/5i6xj
Code: Select all
My minetest.conf afterwards was this:
debug_log_level = verbose
wieldview_node_tiles = false
food_sweet_use_2d = 1
wieldview_update_time = 2
maintab_LAST = local
mainmenu_last_selected_world = 1
mg_name = carpathian
screen_h = 1015
screen_w = 1920
menu_last_game = whynot
selected_world_path = /home/oli/.minetest/worlds/Whynot_test53
I don't see anything particular in the logs, at least not in errors and warnings. There's one error about the awards mod but I'd be surprise that it's related. Anyone else can reproduce this?