[Game] Wynot Subgame [whynot]

gulyone
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Re: [Game] Wynot Subgame [whynot]

by gulyone » Sun Aug 25, 2019 14:08

I'm gifted to find bugs XD when I try software.. it's the whole story of my poor life lol! Unfortunately, i am very good at pascal programming, good at C, C++, but novice at lua
 

bell07
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Re: [Game] Wynot Subgame [whynot]

by bell07 » Sun Aug 25, 2019 18:49

Thank you gulyone for the bug report. Unfortunately I cannot reproduce them. Started the game from command line with
Code: Select all
minetest --config ~/.minetest/minetest.conf.debug --server --world .minetest/worlds/Whynot-Testing
(on Linux, I do not have Windows). Started the gui and connected to the server, disconnected again, nothing undesirable happens.

Code: Select all
2019-08-25 20:40:04: ACTION[Main]: World at [.minetest/worlds/Whynot-Testing]
2019-08-25 20:40:04: ACTION[Main]: Server for gameid="whynot-git" listening on 0.0.0.0:30001.
2019-08-25 20:40:25: ACTION[Server]: Alex [127.0.0.1] joins game.
2019-08-25 20:40:25: ACTION[Server]: Alex joins game. List of players: Alex
2019-08-25 20:40:25: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
2019-08-25 20:40:25: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
2019-08-25 20:40:48: ACTION[Server]: [doc] Wrote player data into .minetest/worlds/Whynot-Testing/doc.mt.
2019-08-25 20:40:48: ACTION[Server]: Alex leaves game. List of players:


Can you please provide the error message written to the debug.txt file in minetest folder? If unsure, you can delete the file before test and then post the full content after the test.
 

gulyone
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Re: [Game] Wynot Subgame [whynot]

by gulyone » Sun Aug 25, 2019 22:50

ok Sir, I'm going to copy and paste txt from the dos cmdbox win7 64bits tomorrow. You can install Oracle VirtualBox and a windows inside your nix, if your processor is newer than i3 ;-)
 

gulyone
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Re: [Game] Wynot Subgame [whynot]

by gulyone » Sun Aug 25, 2019 22:54

sorry i uninstalled great wynot because i found out i can get almost same feeling by mixing 2 mods :

minetest life game
dreambuilder_modpack

however, that installation takes about 3Gb ram, your "whynot" eats about one only Gb AND your work supports perplayer_gamemode which enables or disables creative mode ingame.. that is not possible with MTL game
 

gulyone
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Re: [Game] Wynot Subgame [whynot]

by gulyone » Mon Aug 26, 2019 11:46

there we go! this zip archive contains 2 txt
1) debug log
2) console output

I'm wondering what is "karstis: DREGME:" continuous flow ? I can't imagine 60 users on my fiber router flooding that console flow together hem

thank you by advance

https://drive.google.com/file/d/1hQximV ... sp=sharing
 

bell07
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GitHub: bell07

Re: [Game] Wynot Subgame [whynot]

by bell07 » Fri Sep 13, 2019 12:05

Thank you for the debug infos!

Why I do not get forum notifications anymore from this forum?

It was again an race condition in on_joinplayer implementation.

Now I did some rework unifying all skins related on_joinplayer. @gulyone, can you pls replace the mods 3d_armor, character_creator, clothing and player_api by corresponding mods from https://github.com/bell07/minetest-player_api_modpack I updated now? If the fix works for you, I update the whynot game with the fix.
 

Norore
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Re: [Game] Wynot Subgame [whynot]

by Norore » Sat Sep 14, 2019 14:04

Hi bell07!

I just wanted to thank you for this Subgame!
It is really funny to discover mods with your subgame and I am having a lot of fun from weeks on it!

I just wondered if you plan to implement more decorative mods, like moreblock or not.

Thank you very much for your subgame, it is really funny! Even if I hate those monsters in caves…
 

bell07
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GitHub: bell07

Re: [Game] Wynot Subgame [whynot]

by bell07 » Sat Sep 14, 2019 19:51

Thank you Norore for compliments,

I considered the moreblocks mod some times ago, but decided to not use it. The mod registers a lot of nodes and dies have strange dependencies, like the stairsplus registers stairs for nodes from other mods. Maybe I can reconsider if the mod does fulfill the "Whynot rules" in the meantime, but I do not play minetest anymore, so the game as all my mods are in maintanance-only mode.

If you like moreblocks, feel free to install and use it with whynot. It is possible to use mods on top of games.

Even if I hate those monsters in caves…
Just craft an subspacewalker and dodge through the wall ;-)
 

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