[GAME] Tolkien Test
Posted: Wed May 09, 2018 17:47
License:
- LGPLv2.1
- Sounds.txt in the base directory contains sound info
- See the license.txt or README of each mod for information regarding authorship
Description:
Since I could not contact the original creators of Lord of the Test, I have forked it. Much of the orginal content remains untouched because it's amazing stuff (thanks guys).
Also, thanks very much to all the mod authors I have borrowed from (either direct content or ideas). Hyrule was VERY helpful, as well as some of DOOMED's mobs.
Not *everything* is compatible with Tolkien lore, but I went for fun and function over immersion.
I've added a lot to the base game:
- Weapons like Sting, Glamdring, Wizard Staff, Grond, High Elven Bow, Elvish Glaive, Gimli's Axe. All have different magic functions and are useful for scouting, detection, travel, and of course smiting evil.
- Lothlorien clothing, dwarven armor, and ranger boots! Each has different powers.
- Mystic Rods. Not very lore friendly, but really fun and powerful, especially before you get ring crafting going.
- Dragons! Acquire rare gems and eggs, hatch your own dragon, and ride around the Shire terrorizing the inhabitants!
- Rings of Power overhaul. All four are now worth making, and all VERY useful and powerful.
- Ring crafting failure (destroying all ingredients) reduced to basically zero, because that was a drag. Failure rates on gem polishing/refining still apply.
- Lore books overhaul to describe ring/rod/weapon crafting, and what the new items do.
- Existing guidebooks (palantir, rings) heavily tweaked for readability and grammar. Book recipes heavily tweaked.
- New monsters including one VERY scary new one that is a challenge even with advanced weaponry/armor. She has 8 legs, evil offspring, and wields a *deadly* venom. If you are very deep in the earth, watch out! She may creep up on you before you have a chance to react.
- Silver Dwarf harp, for those evenings at the local inn where you just need some Irish jams.
- Silver Dwarven whistle, improved version of the "lesser" whistles.
- The One Ring (rare drop from scary new monster, who has... ingested it)
- Added items from Cottages for more homely houses, and beds to sleep the night away.
- Armor formula reworked. You now have a value 0-100. 100 armor drastically reduces damage from mobs/players, and can even give immunity to lesser damage.
- Changed GUI icons to bars, added armor and mana for a total of five bars
- Mana added to balance use of more powerful weapons.
- Graves become lootable by everyone after 20 minutes, and can then be removed from the world. Previous versions left the grave there forever, which was annoying.
- Various items from "church" mod added: Bells, benches/pews, crosses, candles, stained glass. They are perfectly compatible with my family's ideas of "lore", but if you don't agree you can easily take these out.
- Areas mod added for easy server admin
- Added signs you can write on
- Tom Bombadil may be rarely found near Hobbiton! He doesn't care much for worldly currency, but is known to love pipeweed...
- Added anvils
- Added some new use/armor textures for rings.
- Wooden armor speeds you up slightly. Mithril/Galvorn armor speeds you up very slightly.
- Added four ocarinas which play different tunes (from Hyrule). Three are magical and will summon different things (handy when you run out of food in a cave, hint hint). Again not very lore friendly, but fun.
Bugs and TODO:
- Has been tested with damage ON and creative mode OFF. "Remove far mobs" should be set to "disabled", otherwise summoned guardians may not work correctly (required extensive testing).
- You have to right click on your summoned guardians to get them to attack the right things. This is actually a feature since you can set their behavior this way.
- Code is all over the place, not always where you expect it. Partly my fault and partly the original game. "grep -r" is your friend.
- If you are sitting (horse, chair, bench) and you die you do NOT get a grave, all your stuff in inventory will be gone. I didn't code this part, just figured it out.
- First player to log in is automatically an admin, and therefore a wizard. This removes the race the player chooses permanently, I think? Best way to avoid this is to make sure the admin is always on first, or is the same client that hosts the server.
- Over many hours of the server being up, the stamina system gets broken. Food drains very quickly (walking, crafting, etc). I have tweaked the stamina mod values a bit to compensate, but I've found the best way to fix it is to just restart the server every 8 hours or so. No idea what causes this.
- Armor bar doesn't always update on login. Switching out one armor item fixes this.
- When playing "random" audio, as in the Silver Harp/Whistle, each player in range hears a different choice. Would be nice if it was the same, so you could dance around to the same tune!
Contributing: If you'd like to contribute something or report bugs, email ben@theholtsite.com
DOWNLOAD LATEST VERSION HERE
HORRIBLY UNCOMPRESSED SCREENSHOTS HERE
- LGPLv2.1
- Sounds.txt in the base directory contains sound info
- See the license.txt or README of each mod for information regarding authorship
Description:
Since I could not contact the original creators of Lord of the Test, I have forked it. Much of the orginal content remains untouched because it's amazing stuff (thanks guys).
Also, thanks very much to all the mod authors I have borrowed from (either direct content or ideas). Hyrule was VERY helpful, as well as some of DOOMED's mobs.
Not *everything* is compatible with Tolkien lore, but I went for fun and function over immersion.
I've added a lot to the base game:
- Weapons like Sting, Glamdring, Wizard Staff, Grond, High Elven Bow, Elvish Glaive, Gimli's Axe. All have different magic functions and are useful for scouting, detection, travel, and of course smiting evil.
- Lothlorien clothing, dwarven armor, and ranger boots! Each has different powers.
- Mystic Rods. Not very lore friendly, but really fun and powerful, especially before you get ring crafting going.
- Dragons! Acquire rare gems and eggs, hatch your own dragon, and ride around the Shire terrorizing the inhabitants!
- Rings of Power overhaul. All four are now worth making, and all VERY useful and powerful.
- Ring crafting failure (destroying all ingredients) reduced to basically zero, because that was a drag. Failure rates on gem polishing/refining still apply.
- Lore books overhaul to describe ring/rod/weapon crafting, and what the new items do.
- Existing guidebooks (palantir, rings) heavily tweaked for readability and grammar. Book recipes heavily tweaked.
- New monsters including one VERY scary new one that is a challenge even with advanced weaponry/armor. She has 8 legs, evil offspring, and wields a *deadly* venom. If you are very deep in the earth, watch out! She may creep up on you before you have a chance to react.
- Silver Dwarf harp, for those evenings at the local inn where you just need some Irish jams.
- Silver Dwarven whistle, improved version of the "lesser" whistles.
- The One Ring (rare drop from scary new monster, who has... ingested it)
- Added items from Cottages for more homely houses, and beds to sleep the night away.
- Armor formula reworked. You now have a value 0-100. 100 armor drastically reduces damage from mobs/players, and can even give immunity to lesser damage.
- Changed GUI icons to bars, added armor and mana for a total of five bars
- Mana added to balance use of more powerful weapons.
- Graves become lootable by everyone after 20 minutes, and can then be removed from the world. Previous versions left the grave there forever, which was annoying.
- Various items from "church" mod added: Bells, benches/pews, crosses, candles, stained glass. They are perfectly compatible with my family's ideas of "lore", but if you don't agree you can easily take these out.
- Areas mod added for easy server admin
- Added signs you can write on
- Tom Bombadil may be rarely found near Hobbiton! He doesn't care much for worldly currency, but is known to love pipeweed...
- Added anvils
- Added some new use/armor textures for rings.
- Wooden armor speeds you up slightly. Mithril/Galvorn armor speeds you up very slightly.
- Added four ocarinas which play different tunes (from Hyrule). Three are magical and will summon different things (handy when you run out of food in a cave, hint hint). Again not very lore friendly, but fun.
Bugs and TODO:
- Has been tested with damage ON and creative mode OFF. "Remove far mobs" should be set to "disabled", otherwise summoned guardians may not work correctly (required extensive testing).
- You have to right click on your summoned guardians to get them to attack the right things. This is actually a feature since you can set their behavior this way.
- Code is all over the place, not always where you expect it. Partly my fault and partly the original game. "grep -r" is your friend.
- If you are sitting (horse, chair, bench) and you die you do NOT get a grave, all your stuff in inventory will be gone. I didn't code this part, just figured it out.
- First player to log in is automatically an admin, and therefore a wizard. This removes the race the player chooses permanently, I think? Best way to avoid this is to make sure the admin is always on first, or is the same client that hosts the server.
- Over many hours of the server being up, the stamina system gets broken. Food drains very quickly (walking, crafting, etc). I have tweaked the stamina mod values a bit to compensate, but I've found the best way to fix it is to just restart the server every 8 hours or so. No idea what causes this.
- Armor bar doesn't always update on login. Switching out one armor item fixes this.
- When playing "random" audio, as in the Silver Harp/Whistle, each player in range hears a different choice. Would be nice if it was the same, so you could dance around to the same tune!
Contributing: If you'd like to contribute something or report bugs, email ben@theholtsite.com
DOWNLOAD LATEST VERSION HERE
HORRIBLY UNCOMPRESSED SCREENSHOTS HERE