[Game] Flux (3D Game Of Life) [1.0]

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[Game] Flux (3D Game Of Life) [1.0]

by Orby » Tue Jul 17, 2018 22:34

Image

Watch the introductory video here.

Description
A cellular automaton for Minetest. When you join you will be given an infinite stack of blocks of a specific color and a wand. Place the blocks in the pattern you like and left click with the wand to trigger a step for the cellular automaton. If multiple players join, they will each be given blocks of a unique color and each player's wand will only affect their blocks. The default automaton is Life 4555 (Google), but it can easily be configured to use any wxyz rule. In particular, I recommend reading Bays' original paper on the topic here. I hope someone has as much fun with this as I have been :)

There are two admin commands to help you find interesting structures:
/randomize [<threshold>] Randomizes the arena. Each node has a probability of being occupied of <threshold> (0.1 by default)
/clear Clears the arena.

Author
Orby

License of code
CC0

License of textures and sounds
All textures and sounds are CC0 by Orby except where noted otherwise.

Links
Download Flux 1.0 for Minetest 0.4.17.1
Browse source
Attachments
flux.png
(224.04 KiB) Not downloaded yet
Last edited by Orby on Sun Jul 22, 2018 07:41, edited 23 times in total.
 

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Re: [Game] Flux (3D Game Of Life)

by Orby » Fri Jul 20, 2018 01:52

Added new improved sound effects. Uploaded new intro video. I think I'm pretty much done aside from bug fixes!
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by Orby » Fri Jul 20, 2018 13:13

LMD wrote:It's just so - so complete !


What would you like to see?
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by Orby » Fri Jul 20, 2018 14:17

LMD wrote:Maybe multiple versions of GOL...


There is support for multiple rules through flux.conf in the mod directory. 4555 and 5766 are the most interesting ones :) To set rule wxyz set the line

Code: Select all
flux.rule = { w, x, y, z }


in the config file. If you're not familiar with the wxyz notation: a living cell remains alive if it has at least w living neighbors and at most x living neighbors. A dead cell comes to life if it has at least y living neighbors and at most z living neighbors.
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by LMD » Fri Jul 20, 2018 17:27

It would be easy to restrict GOL dimensions; for example, cells only check for neighbors on xy plane - could you do that ?
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Re: [Game] Flux (3D Game Of Life) [1.0]

by LMD » Fri Jul 20, 2018 17:31

Hey, if you are interested, I know this has got nothing to do with game of life, what about making a Real Time Strategy Tower Defense Game in 3D in Minetest with Entities ! I love such games !
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Re: [Game] Flux (3D Game Of Life) [1.0]

by Orby » Fri Jul 20, 2018 17:34

LMD wrote:It would be easy to restrict GOL dimensions; for example, cells only check for neighbors on xy plane - could you do that ?


It's possible to simulate traditional GOL within Life 5766. Bays sketches out the method in the paper I linked in the OP. I'll think about adding functionality to restrict the dimensions to two (or even one is interesting IMO). Do you have any ideas on how to do that in a way that will integrate cleanly with the current environment? I can't think of anything off the top of my head.
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by Orby » Fri Jul 20, 2018 17:35

LMD wrote:Hey, if you are interested, I know this has got nothing to do with game of life, what about making a Real Time Strategy Tower Defense Game in 3D in Minetest with Entities ! I love such games !


I love such games too. You should start a topic about it in the discussion forum. I'd consider contributing to such a thing.
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by Orby » Fri Jul 20, 2018 17:58

Also, feel free to add any suggestions you have as issues on the Github. That's probably a better place to discuss new features than here.
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by paramat » Sat Jul 21, 2018 22:45

Good to see this, it's something i had been intending to try sometime.
 

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Re: [Game] Flux (3D Game Of Life) [1.0]

by Orby » Sun Jul 22, 2018 07:46

paramat wrote:Good to see this, it's something i had been intending to try sometime.


Thanks!
 


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