[Game] XaEnvironment 11.5 [xaenvironment]
Re: [Game] XaEnvironment 9.41 [xaenvironment]
just another update, Finally you can change and buy skins, the 2 first are free, just because the first is default. and not everyone is comfortable as a guy.
More skins is planned.
More skins is planned.
- Attachments
-
- ssdasds.png (268.85 KiB) Viewed 3189 times
Re: [Game] XaEnvironment 9.41 [xaenvironment]
Honestly i am amazed how much you add to this game.
Short note: Your repo says it is compatible with MT 3.4. :)
Short note: Your repo says it is compatible with MT 3.4. :)
-
- New member
- Posts: 1
- Joined: Fri Jan 15, 2021 11:43
Re: [Game] XaEnvironment 9.41 [xaenvironment]
Really cool updates ;)goats wrote: ↑Thu Jan 14, 2021 22:59Honestly i am amazed how much you add to this lock it link pokies app game.
Short note: Your repo says it is compatible with MT 3.4. :)
Last edited by LukeKellett on Mon Jan 18, 2021 17:29, edited 1 time in total.
Re: [Game] XaEnvironment 9.42 [xaenvironment]
thanks :) I have a lot of free time, and cant stop my self from testing things.
& fixed... i may have changed that number some time while changing the xe version.
by the way, i collected & 56 skins & characters i made for other mods.
So now there is totaly 60 skins
and an update for the space stuff. (new spacesuit-style idea from viewtopic.php?t=23455)
To solve the players skins/armor/spacesuit conflicts i added a simple layer system that adds textures to tables in a table
{tablelayer1, tablelayer2, tablelayer3...}
and merge all those to one skin
& fixed... i may have changed that number some time while changing the xe version.
by the way, i collected & 56 skins & characters i made for other mods.
So now there is totaly 60 skins
and an update for the space stuff. (new spacesuit-style idea from viewtopic.php?t=23455)
To solve the players skins/armor/spacesuit conflicts i added a simple layer system that adds textures to tables in a table
{tablelayer1, tablelayer2, tablelayer3...}
and merge all those to one skin
- Attachments
-
- dsdfgffd.png (274.04 KiB) Viewed 3189 times
-
- s.gif (970.72 KiB) Viewed 3189 times
Re: [Game] XaEnvironment 9.58 [xaenvironment]
Time to explore the map again, added cracks (not finished yet) to add some more action i hope.
The cracks can be everywhere, but should we keep this?
Is sand good enough as bottom or should there be grass?
The cracks can be everywhere, but should we keep this?
Is sand good enough as bottom or should there be grass?
- Attachments
-
- screenshot_20210129_114913.png (803.84 KiB) Viewed 3189 times
Last edited by AiTechEye on Sat Jan 30, 2021 10:18, edited 1 time in total.
Re: [Game] XaEnvironment 9.58 [xaenvironment]
:D I generally get a lot of cracks anyway, but those look epic. Sand seems fine. Cracks seems good too, unless there are just way too many everywhere.
Re: [Game] XaEnvironment 9.6 [xaenvironment]
i think we keep this, there should be less of them.
What the bottom will be depends on what the mapgen finds while digging down (grass, snow, sand and spikes)
If someone wonder, this cracks are made of edges of generated noice/blobs.
its kinda hard to control them because the more we spreading them, the bigger those become, then trying to make them slaller makes them look weird with samll islands inside.
What the bottom will be depends on what the mapgen finds while digging down (grass, snow, sand and spikes)
If someone wonder, this cracks are made of edges of generated noice/blobs.
its kinda hard to control them because the more we spreading them, the bigger those become, then trying to make them slaller makes them look weird with samll islands inside.
- Attachments
-
- asd.png (271.03 KiB) Viewed 3189 times
Re: [Game] XaEnvironment 9.6 [xaenvironment]
HI everyone. I noticed you have a currency in this game
I am intereted in finacne. I want to buy some futures on the value of this currency . I think it will be important . I want to trade futures on items. this could be a mod or an informal tradition within the server
I am intereted in finacne. I want to buy some futures on the value of this currency . I think it will be important . I want to trade futures on items. this could be a mod or an informal tradition within the server
Re: [Game] XaEnvironment 9.6 [xaenvironment]
explain how it works
(im a noob at finance :)
(im a noob at finance :)
Re: [Game] XaEnvironment 9.61 [xaenvironment]
The top hat is done, check it out... it is not just a hat
https://www.youtube.com/watch?v=4oncCx4BsHA
https://www.youtube.com/watch?v=4oncCx4BsHA
Re: [Game] XaEnvironment 9.6 [xaenvironment]
its a type of derivative. like an agreement. it derives its value from the underlying asset (the money) . I agree to buy the money in the future and you agree to sell it to me. it depends on the value of the money in the future and somebody wins. however we need some medium other than the money to trade in . one that is not derived from the money but is inherently valueble outside of the value of the money. otherwise it wouldnt amke sense
Re: [Game] XaEnvironment 9.61 [xaenvironment]
like shares?
Is your idea to change the value of the store items, or more about "value papers", or both?
to change the value of the store are easy, i dont think its an idea to change for the skins.
the more people buy, the more expensive / and the opposite.
i guess the most people plays the game by alone, so i think it also needs a random contributing force.
i think the value of the papers could rise as long the price of items is more then default, and the opposite.
did you mean something like this?
Is your idea to change the value of the store items, or more about "value papers", or both?
to change the value of the store are easy, i dont think its an idea to change for the skins.
the more people buy, the more expensive / and the opposite.
i guess the most people plays the game by alone, so i think it also needs a random contributing force.
i think the value of the papers could rise as long the price of items is more then default, and the opposite.
did you mean something like this?
Re: [Game] XaEnvironment 9.61 [xaenvironment]
due all the 100+ error messages i set "use_texture_alpha = true" for lots of blocks
.. has transparency, assuming use_texture_alpha = true.
This warning can be a false-positive if unused pixels in the texture are transparent.
However if it is meant to be transparent, you *MUST* update the nodedef and set use_texture_alpha = true!
This compatibility code will be removed in a few releases.
1 day later i tryed "5.4.0 release candidate 1" now it says
Boolean values (true/false) are deprecated; use new choices ("opaque", "clip" or "blend").
and now there is 340+ errors messages.
don't be confused if you see weird transparent things...
i also changed the color palete image/texture to skip that message, this changes colors of some things.
.. has transparency, assuming use_texture_alpha = true.
This warning can be a false-positive if unused pixels in the texture are transparent.
However if it is meant to be transparent, you *MUST* update the nodedef and set use_texture_alpha = true!
This compatibility code will be removed in a few releases.
1 day later i tryed "5.4.0 release candidate 1" now it says
Boolean values (true/false) are deprecated; use new choices ("opaque", "clip" or "blend").
and now there is 340+ errors messages.
don't be confused if you see weird transparent things...
i also changed the color palete image/texture to skip that message, this changes colors of some things.
Re: [Game] XaEnvironment 9.61 [xaenvironment]
Yes, i have been seeing this a while, playing with 5.4 builds. Oddly, today posted about it in response to some other posts. viewtopic.php?p=389897#p389897
Re: [Game] XaEnvironment 9.61 [xaenvironment]
Im adding some in game documentation, except the tech mod, what else information should i add?
the function also detects what you are looking at, and what is in your hand.
the function also detects what you are looking at, and what is in your hand.
- Attachments
-
- screenshot_20210210_104341.png (572.54 KiB) Viewed 3189 times
-
- screenshot_20210210_104331.png (422.99 KiB) Viewed 3189 times
-
- Member
- Posts: 348
- Joined: Tue Apr 14, 2020 16:03
- GitHub: cuthbert
Re: [Game] XaEnvironment 9.61 [xaenvironment]
could you use the functions to id monsters ? show an image with the name and description . strength , speed and abilities etc . rpg style
prehaps create some rare monsters which differ slightly that we can capture or prehaps take a photograph of as a quest ?
prehaps create some rare monsters which differ slightly that we can capture or prehaps take a photograph of as a quest ?
Project BrutalTest...hide your Petz
Re: [Game] XaEnvironment 9.68 [xaenvironment]
like that?
you gets 10000 coins if you finish a book
you gets 10000 coins if you finish a book
- Attachments
-
- screenshot_20210211_113901.png (650.65 KiB) Viewed 3189 times
Re: [Game] XaEnvironment 9.99 [xaenvironment]
backflip, frontflip, sideflip (right/left). roll, and dive roll is just added.
Now this need to be tested, see the controls at https://github.com/AiTechEye/xaenvironment or in the inventory (? icon)
Sadly everyone but i have to quit moding complitly.
For some reason modding causing some kind of stress that i cant handle (tried to fix that for a long time).
So the (v10) will be the last release of this game.
There could be special cases i adding something, and it would be if special features where added to minetest noone would like to miss :)
But otherwise no more modding for me.
sorry ywwv but i will not add the feature as expected. due this
Now this need to be tested, see the controls at https://github.com/AiTechEye/xaenvironment or in the inventory (? icon)
Sadly everyone but i have to quit moding complitly.
For some reason modding causing some kind of stress that i cant handle (tried to fix that for a long time).
So the (v10) will be the last release of this game.
There could be special cases i adding something, and it would be if special features where added to minetest noone would like to miss :)
But otherwise no more modding for me.
sorry ywwv but i will not add the feature as expected. due this
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Game] XaEnvironment 9.99 [xaenvironment]
It is understandable. Working on large projects like these cause burnout and are stressful, even if you're passionate about them.
I hope you are able to enjoy your recovery and hopefully you can find something that is less stressful and doesn't burn you too hard.
Re: [Game] XaEnvironment 9.99 [xaenvironment]
not burnout, but hyper fokus, it tends to start whether Im playing games or coding.
The hyper focus disallows me from relaxing then you can count out what happens.
Pretty soon i have my own sideflip ready.
The sideflip animation is however unrelastic, cuz you flips over your back, but it looks better in the game.
The hyper focus disallows me from relaxing then you can count out what happens.
Pretty soon i have my own sideflip ready.
The sideflip animation is however unrelastic, cuz you flips over your back, but it looks better in the game.
-
- Member
- Posts: 348
- Joined: Tue Apr 14, 2020 16:03
- GitHub: cuthbert
Re: [Game] XaEnvironment 9.68 [xaenvironment]
yes indeed like that , spot on . Have been exploring the game using 5.4 . had a lot of fun and got totally immersed , dispite the constant crashes .
2021-02-12 20:36:45: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'default' in callback environment_OnGenerated(): not enough memory
: ERROR[Main]: Current Lua memory usage: 23 MB.
W10 64 triggers when running about exploring . if i run over the same spot it crashes too . . thinking this a 5.4 issue and not just related to your game.
we now have two hands!! keep picking items up with my left hand. should be holding the shield but its jittery .
game is really impressive as is ,justs needs some tender tweaking here and there to make her shine .
ps cant hoe . need farming lessons.
Project BrutalTest...hide your Petz
Re: [Game] XaEnvironment 9.99 [xaenvironment]
for some reason the memory craches are a typical mt-dev phenomenon, it usally ends in mt stabile releses, and yeah, it is extremely annoying
you right clicks with the hoe on dirt/grass, make sure there is water 7 blocks away or nearer.
added to the manual...
the game have a high modding capacity, very litle code can generate lots of things, try it :)
you right clicks with the hoe on dirt/grass, make sure there is water 7 blocks away or nearer.
added to the manual...
the game have a high modding capacity, very litle code can generate lots of things, try it :)
-
- Member
- Posts: 348
- Joined: Tue Apr 14, 2020 16:03
- GitHub: cuthbert
Re: [Game] XaEnvironment 9.99 [xaenvironment]
not annoying enough to stop play though . shows you how much i was getting into it . good to know its typical .AiTechEye wrote: ↑Fri Feb 12, 2021 22:38for some reason the memory craches are a typical mt-dev phenomenon, it usally ends in mt stabile releses, and yeah, it is extremely annoying
you right clicks with the hoe on dirt/grass, make sure there is water 7 blocks away or nearer.
added to the manual...
the game have a high modding capacity, very litle code can generate lots of things, try it :)
can only hoe when ground is saturated and not before .got it .
Loads of code has already been generated by the community . one thing we are not short on is content a great deal of it has not been showcased in any games .
I am a gamer not a coder . gave that up with the Sinclair zx81 . i just cobble mods together and tinker round to customize to my preferences . not keen on this code-ish its kinda messy to follow .
Project BrutalTest...hide your Petz
Who is online
Users browsing this forum: No registered users and 6 guests