[Game] XaEnvironment 11.5 [xaenvironment]

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AiTechEye
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Re: [Game] XaEnvironment 10.1 [xaenvironment]

by AiTechEye » Post

as Tim7 says XE isn't canceled, but i have to take long breaks from it. (thanks to hyperfocus)
and this is the current update:

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Re: [Game] XaEnvironment 10.1 [xaenvironment]

by AiTechEye » Post

im going to make the mod extractable, so it can work with other games,,,.
i changed my mind, i just realized the mobs mod are a central core of the game, the rework would require double api's and messing up the entire game.

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Re: [Game] XaEnvironment 10.15 [xaenvironment]

by AiTechEye » Post

dont forget to check out our new environment: the third dimension in EX v10.11 - 10.15.
and there is still a lot to add

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Re: [Game] XaEnvironment 10.15 [xaenvironment]

by j0j0n4th4n » Post

Is there a list of mods from MTG who work on XaE?
cdb_894a100ddd76

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Re: [Game] XaEnvironment 10.15 [xaenvironment]

by AiTechEye » Post

not what i know, but as long those are not depended by mtg mods the most will probability work.
This game is working on a complitle different way, but some basic textures, items and item groups have same name to facilitate it.

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Re: [Game] XaEnvironment 10.4 [xaenvironment]

by AiTechEye » Post

There is a lot of things to do in this game, and even a challenging terrain, but i still thinks it is kinda empty - because it is missing buildnings.

If you would like to share things you built in EX and include it in the game you are very wellcome to do that.
But only mts files with the CC0 license will be accepted, of course you will get credits for it.
Post it here or on github if you like, with code or just tell how it you want it to work. (min/max height, spawn by nodes, functionality)

This game doesnt support worldedit so you need another mod to create the schematics/mts files, eg vexcazer:
Just /giveme vex_ad or vex_wo and choose the create schematics mode, it is super simple to handle.
(Choose mode by pressing Aux1+Use)
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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

Good news for any survior, builder or whoever!

I thought it was awkward to open up the backpack while moving things around, and in addition limited space.

So, the current backpack has been expanded from 18 slots to 24, + 3 extra backpacks, this means that there are now 78 extra slots, that is a lot of space!
Best of all, the items in the backpacks is always safe, so you wont loose anything of the if you die.
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Tim790
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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by Tim790 » Post

I have a cool dimension idea, a dimension with a slime ocean and floating slime islands, maybe a flying slime enemy and cool blocks that are very bouncy?
Yeet.

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

Tim790 wrote:
Fri Apr 22, 2022 02:47
I have a cool dimension idea, a dimension with a slime ocean and floating slime islands, maybe a flying slime enemy and cool blocks that are very bouncy?
of course we have to add that, just need to finish the city system first

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by Eris » Post

I have an idea for a new tomato boss/creature; the auTOMATOn: a robo-tomato.
Jump in the caac

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by Blockhead » Post

Eris wrote:
Tue Apr 26, 2022 11:08
I have an idea for a new tomato boss/creature; the auTOMATOn: a robo-tomato.
Immediately my mind went to the Heinz Automato.

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/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by Eris » Post

Blockhead wrote:
Tue Apr 26, 2022 11:50
Eris wrote:
Tue Apr 26, 2022 11:08
I have an idea for a new tomato boss/creature; the auTOMATOn: a robo-tomato.
Immediately my mind went to the Heinz Automato.

Image
Perfect :,)
Jump in the caac

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

actually i think it sounds like a good idea, cuz there is cooperative teams in EX, like there is in aliveai, eg terminator/metal/titan/fire/stone/alien/default...

the npc's have a civilation like random houses, villages and soon cities.

i have a plan to give terminators/metals a civilation too but not sure, if so it would be as a mission to destroy there civilation to free the world from there power.
but how would they affect the world without messing up the gameplay?

we have the undergound/world

and the tomotos as the 4th civilation?

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by MisterE » Post

another suggestion: revisit the texturing of many items / nodes

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

MisterE wrote:
Wed Apr 27, 2022 12:25
another suggestion: revisit the texturing of many items / nodes
how do you mean?

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

by the way for those that is excited to the city prototype, you can give yourself the "places:spawn" tool, and spawn it, BUT the town is ~ 300x300, and can mess up a lot, it will be bigger later when i do not need to test this so much.

If you would like to be involved in this project, you can make buildnings with the new "nodeextractor" tools.
schematics do not contain any metadata, and instead of make a textfile and apply on schematics i made a api that can be a repalcement for it, so you can save and spawn buildnings just as they are, without loose anything.

With the "nodeextractor:creater" you simply point where pos1 will be/or on you self (point in air) , rightclick/place to place pos2, and drop the tool to open the gui and save.

And with the "nodeextractor:placer" you can spawn them, it can be messy to use sometimes cuz i copied code from the mod vexcazer.
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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by MisterE » Post

I don't want to be rude, but I tried this game, and many of the textures of tools, items, and other things were not very nice. while the game itself seems to have a lot of features, the textures could use a rework to make it appealing

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

You're right, i spending a minimum time on textures, i'm focusing on the fun instead.

But the textures is instead very well used, like the diamond stuff, instead of making a texture for every item, same texture is used for all of the 16 items, and everything made of diamond can have the same consistence, because those are made of diamond.
but I agree with you atleast the diamond texture could look more like diamond and not just as wierd blue plastic.

Keep criticizing, when noone says anything im not attentive on things that literally should to be changed :)

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by MisterE » Post

I understand the need to focus on code, especially if you are better at that than art. maybe you can find an artist willing to help

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Re: [Game] XaEnvironment 10.5 [xaenvironment]

by AiTechEye » Post

I do not think it is necessary, just keep everything simple and powerful, then it will be good in the long run.

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I think the textures look good.

by Tim790 » Post

Don't change them.
Yeet.

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Re: [Game] XaEnvironment 10.59 [xaenvironment]

by AiTechEye » Post

If you for some reason longed for cars there is now.
Was meant to only be able from cities, but made it craftable instead.
The Quads can be painted by a rightclick with a dye, but the car models worlks a little different, so instead you can paint them with texture from the most blocks in the game.
So whatever if you want a car colored by gold, diamond, chest or meat, just right click with it, same if you want to change its glass/windows.
The items is stored in the car and you gets it back when you changing again.
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Re: [Game] XaEnvironment 10.9 [xaenvironment]

by AiTechEye » Post

If you are using node switches you have to reset them (will stop working) because i needed to make them "portable" so we can include them in buildnings with the nodeextractor mod, and use them in cities. its a great way to make automatic/hidden doors

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Re: [Game] XaEnvironment 11.01 [xaenvironment]

by AiTechEye » Post

Finally there is a tutorial for this game, even a in game map system.
So now its possable to build maps and put them into the game, using the "maps" mod, this mod is almost done, but works fine.

Here is some info you want to do maps by your self
https://github.com/AiTechEye/xaenvironm ... s/info.txt

There is also a 50% done tutorial, that teaching you all the parkour moves and the basic surviving.
Updating the map by the time.

To visit maps, just press the map button in the list, and exit on the appearing map with a cross.

Tell what you think
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Re: [Game] XaEnvironment 11.01 [xaenvironment] (POLL)

by AiTechEye » Post

Even if the cities are in a early development i'm not sure if those should be kept, maybe be moved to a map.
What do you think?
I would prefer to move them to a map, from the map menu you would always be able to teleport to it.
But it depends on how you guys thinks.

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