[Game] Repixture [1.3.4]

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Hugues Ross
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Re: [Game] Repixture [1.3.0]

by Hugues Ross » Post

Noticed a bug with items today:

When the item_drop mod spawns an item entity from a node drop, it disregards any metadata that was supposed to be on the item. Because creative mode moves the item directly to your inventory, this can cause mods that rely on metadata to give inconsistent results depending on if their node was broken while in creative mode or not.

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Wuzzy
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Re: [Game] Repixture [1.3.0]

by Wuzzy » Post

Thanks for the report. I wonder how you found this bug, IIRC there aren't any nodes in the game that drop items with metadata.
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Hugues Ross
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Re: [Game] Repixture [1.3.0]

by Hugues Ross » Post

I've got a mod in development with Repixture support planned. I worked around the issue on my end, but I figured it would be good to report the bug so that anyone in a similar situation in the future won't get blindsided.

racal
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Bug - weak torch

by racal » Post

Wall mounted weak torch (default:torch_weak_wall) burns eternally.

PS... Cool game/revival. :D

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Re: [Game] Repixture [1.3.0]

by MirceaKitsune » Post

Gave this game a try last night. I really like the base idea of it, looks like a promising game with potential! Latest Git seems pretty simplistic though... it would be nice to see more features and items and complexity added over time.

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goats
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Re: [Game] Repixture [1.3.0]

by goats » Post

RePixture is just a preservation fork of Pixture, so it continues to work. It isn't going to evolve... unless someone wants fork and build on it. winkwink.

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Wuzzy
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Re: [Game] Repixture [1.3.0]

by Wuzzy » Post

Note a game does not need to receive updates all the time to be “alive”. I mean, if the game is not broken, you can still play it, after all.
I also disagree that a game must be “evolving” to be legit. At one point you just to be done with it and move on.

That having said, yes, Repixture could definitely see more content and depth, but Repixture is not on my priority list for now. It's true, there is not a lot of … stuff … in this game. Even less than MTG, to be honest. The game relies more on style and atmospherics. Definitely exploration. But I currently don't have that many ideas for it, to be honest. But yes, I agree there is definitely untapped potential.

Thing is, there's always so many directions a game like this could be pushed to: Is the focus on adventure, combat, mining, creative bulding, exploration, …?

I think an obvious addition would be just more depth. Basically, more … stuff … of everything.

A key principle for Repixture I want to keep is simplicity. Simplicity in the sense of … only a few game rules / game mechanics. Repixture will definitely not be as complex as MineClone 2. But even with simple rules you can still build a vast world of possibilities … in theory. Like I said, I don't have that many ideas for Repixture now, but I also don't think a lot about it.

Anyway, Repixture will not be going anywhere for a long time, because I am focusing on other games. But you can still play it, we're past version 1.0.0 for a long time, after all.
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Wuzzy
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Version 1.3.1 and version 1.3.2 released!

by Wuzzy » Post

This is just a bugfix release:
  • Fix a typo
  • Don't erase item metadata when dropping item
  • Don't generate caves in water
  • Fix weak wall torch never burning out
  • Don't mess with gravity when going to bed (fixes players that sometimes float above bed)
  • Fix player taking damage when damage is disabled
  • Fix TNT screwing up beds and doors
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Wuzzy
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Version 1.3.3 released!

by Wuzzy » Post

Here's a new release, made for Minetest 5.3.0 to fix bugs.

Changelog:
  • New required Minetest version: 5.3.0
  • Fix breath bar not disappearing at all
  • Apply Minetest's native background statbar icons
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PEAK
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Boats for Repixture – quick and dirty

by PEAK » Post

Copy the mods "boats" and "player_api" from MinetestGame into the "mods" folder of pixture_revival.

In "init.lua" of "boats" only a few lines at the end have to be modified:

change this:

Code: Select all

minetest.register_craft({
	output = "boats:boat",
	recipe = {
		{"",           "",           ""          },
		{"group:wood", "",           "group:wood"},
		{"group:wood", "group:wood", "group:wood"},
	},
})

minetest.register_craft({
	type = "fuel",
	recipe = "boats:boat",
	burntime = 20,
})
to:

Code: Select all

crafting.register_craft({
	output = "boats:boat",
	items = {
		"group:planks 5",
		"default:fiber 4",
		"default:stick 2",
	},
})

crafting.register_craft({
	type = "fuel",
	recipe = "boats:boat",
	burntime = 20,
})

… and now: have fun!
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: [Game] Repixture [1.3.3]

by catagent101 » Post

I found a bug. Flint and steel can light burned out torches on the floor and ceiling but not burned out torches on walls.

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Wuzzy
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Version 1.3.4 released!

by Wuzzy » Post

Version 1.3.4 released!

Changelog:
  • Fix flint and steel failing to light up wall torches
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