I've tried it now as well. The first problem was the fence registration. I've commented it out for now, but...RT has its own fences. Perhaps TenPlus1 can be convinced to make mobs_redo compatible with RT in that regard.Triandra wrote: So, I have tried to make Mobs Redo compatible with Realtest by changing some crafting recipes. It worked, however, I can't interact with the mobs. Does anyone have an idea what the problem is?
The second problem were sheep. They didn't yield any wool. RT doesn't really have any wool, so the one from default will do. But for wool to work, the dye table has to be public. A line "dye = dyelocal" right after the declaration of dyelocal helps. It would be great if Wuzzy could change the dye mod to provide public access to that table and rename it. Or perhaps just take the dye mod from MTG as it is more current (RT never had anything special regarding dyes to my knowledge).
Milking cows is a challenge that can't really be done yet. MTG has just one bucket. RT has tons: One for each wood type, one for each metal type. And none of these comes in the "filled with milk" definition. Changing it so that one particular bucket can be the can-be-filled-with-milk-one might be easiesst - but not very satisfying in the long run. Perhaps for a start best take the bucket mod from MTG.
Regarding fighting: That was changed some time ago. What seems to be necessary is adding
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damage_groups = {fleshy=8},
The same applies to armor. RT doesn't have any yet - but tons of nice metals from which it could be crafted. Patterns for each type of armor (head, body, trouser, shoes, shield) for the scribing table would be needed plus plan items for them. Terrafirmcraft seems to do the armor in steps. Nice idea...maybe that ought to be included as well. But in the end suitable textures would have to be created/imported from Terrafirmcraft? in order to get armor to actually work. 3darmor ought to be sufficiently flexible to register new armor types...
In general, textures are a big problem. Terrafirmcraft has a lot more textures and game content. The license of its code is very permissive (GPL), but I havn't found information regarding the textures in the past. However, there seems to be a new version now which *does* state an open license for textures. With that, it ought to be possible to recreate more of what Terrafirmcraft does and make RT even more enjoyable.