[Game] NodeCore

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Ghaydn
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Re: [Game] NodeCore

by Ghaydn » Post

Okay then, in nc_woodwork/rake.lua I found a recipe.
Spoiler
nodes = {
{match = adze, replace = "air"},
{y = -1, match = modname .. ":staff", replace = "air"},
{x = -1, match = adze, replace = "air"},
{x = 1, match = adze, replace = "air"},
},
Tried to make it in world, but still no result.
Nobody understands me... — вРН БШ ЯЙЮГЮКХ?

Warr1024
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Re: [Game] NodeCore

by Warr1024 » Post

Ghaydn wrote:
Mon May 16, 2022 21:16
...Tried to make it in world, but still no result.
Worked fine when I tested it on VE-NC.
Spoiler

Hardabashta
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Joined: Sat Nov 26, 2022 21:32

Re: [Game] NodeCore

by Hardabashta » Post

So I feel that prism is made out of chromatic glass but for all that it is worth I couldn't figure out what am I really missing

kuboid
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Re: [Game] NodeCore

by kuboid » Post

Hardabashta wrote:
Sun Nov 27, 2022 06:42
So I feel that prism is made out of chromatic glass but for all that it is worth I couldn't figure out what am I really missing
Same with me. No idea. "Old" way was to use a hammer instead of axe, as far as I remember. At least something you could figure out by trying. "New" way I haven't found out yet. Tried different sides of the chromatic glass block, tried assembling lenses, ...gave up at some point. More interesting things to find out, like, how to process Lux.

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