[Game] Dwarves [dwarves] [github]

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jojoa1997
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by jojoa1997 » Post

Awsome game. I have been playing for a while and i am always finding new stuff. Good job!!
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Mito551
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by Mito551 » Post

jojoa1997 wrote:Awsome game. I have been playing for a while and i am always finding new stuff. Good job!!
Thank you! I am glad you like it. if you have any suggestions..?

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Mito551
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by Mito551 » Post

THEGGABOOK77 wrote:Good !!
Yay!

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lordawe
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by lordawe » Post

great game!
but i have these errors:

Could not open file of texture: boat.png
Loaded mesh: boat.x
Could not open file of texture: cart.png
Loaded mesh: cart.x
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: mobs_dungeon_master.x
Could not open file of texture: oerkki.png
Loaded mesh: mobs_oerkki.x
Could not open file of texture: UV_rat.png
Loaded mesh: mobs_rat.x
Loaded mesh: mobs_sand_monster.x
Could not open file of texture: sheep.png

Thank you.

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PilzAdam
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by PilzAdam » Post

lordawe wrote:great game!
but i have these errors:

Could not open file of texture: boat.png
Loaded mesh: boat.x
Could not open file of texture: cart.png
Loaded mesh: cart.x
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: mobs_dungeon_master.x
Could not open file of texture: oerkki.png
Loaded mesh: mobs_oerkki.x
Could not open file of texture: UV_rat.png
Loaded mesh: mobs_rat.x
Loaded mesh: mobs_sand_monster.x
Could not open file of texture: sheep.png

Thank you.
That arent really errors, just ignore it.

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Honeynuttsg
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by Honeynuttsg » Post

AWESOME game! :) Though I'm wondering, does anyone know of any 3d mobs mods that can be added to this? (other than the zombies mod)

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Mito551
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by Mito551 » Post

Honeynuttsg wrote:AWESOME game! :) Though I'm wondering, does anyone know of any 3d mobs mods that can be added to this? (other than the zombies mod)
there is a 3d mob mod - simple mobs. the spawn chance is quite low, though.

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geralddizon15
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by geralddizon15 » Post

how to download this

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Mito551
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by Mito551 » Post

geralddizon15 wrote:how to download this
confusing github, eh?
https://github.com/mito551/dwarves_game ... master.zip

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Mito551
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by Mito551 » Post

I shall just leaveth this here.
Last edited by Mito551 on Sat Dec 07, 2013 22:06, edited 1 time in total.

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by Inocudom » Post

Mito551 wrote:I shall just leaveth this here.
I am very glad to see you supporting proller's fork Freeminer, Mito551. I think that Dwarves will benefit from you doing so.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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Mito551
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by Mito551 » Post

Inocudom wrote:
Mito551 wrote:I shall just leaveth this here.
I am very glad to see you supporting proller's fork Freeminer, Mito551. I think that Dwarves will benefit from you doing so.
Thank you. I'm sure it will. Even more so, I think FM's gonna benifit from it too.

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hoodedice
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by hoodedice » Post

Mito551 wrote:
geralddizon15 wrote:how to download this
confusing github, eh?
https://github.com/mito551/dwarves_game ... master.zip
You should've told him about 'clone'.

Anyway, are the differences between minetest-dwarf and freeminer-dwarf only limited to engine_difference. Or are there differences in the game too?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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Mito551
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by Mito551 » Post

hoodedice wrote: Anyway, are the differences between minetest-dwarf and freeminer-dwarf only limited to engine_difference. Or are there differences in the game too?
dwaves*
well, it depends on how you look at it. since i'm going to be all up for making it up for FM, without making a separate fork for MT. so, basically, the answer would be no, since MT version and FM version are one.
or if you look at it this way: there is a MT version and I discontinued it. that way, yes, there are in-game differences, to say nothing of the engine differences.

I would say that second way to look at things is rather silly, so no, there are no "in-game" differenceces between Dwarves for Minetest and Dwarves for Freeminer.
Last edited by Mito551 on Sun Dec 08, 2013 10:13, edited 1 time in total.

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Re: [Game] Dwarves [dwarves] [github]

by Sunfirel » Post

It looks interesting, but tried it on 0.4.10 and received error about weather. Removed weather and it finally worked. It looks it's not compatible with MT 0.4.10. Hundreds of error messages about air replacing or something like, floating grass, darkage mod stuff is unbreakable even in creative. Also, some textures are in high resolution and they look awful.

4aiman
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Re: [Game] Dwarves [dwarves] [github]

by 4aiman » Post

First of all, you've necroposted. But you had a good reason, so it doesn't really matter.

Latest Dwarves was made especially for Freeminer.
Get an older version (released somewhere around Sat Jun 16, 2012 7:03 pm) which came prior to switching, well, priorities towards FM.

Or post your debug.txt here. Mito's not dead or anything. He even plays MT/FM sometimes.

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Re: [Game] Dwarves [dwarves] [github] WHY UBUNTU ONE!!??

by UC101 » Post

Please just upload to mediafire or some other normal download service! UbuntuOne is terrible.

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Re: [Game] Dwarves [dwarves] [github] WHY UBUNTU ONE!!??

by UC101 » Post

Please just upload to mediafire or some other normal download service! UbuntuOne is terrible.

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Casimir
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Re: [Game] Dwarves [dwarves] [github]

by Casimir » Post

The latest/last version is on github. There is a button that says "Download ZIP".

4aiman
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Re: [Game] Dwarves [dwarves] [github]

by 4aiman » Post

And here I am thinking there was something cool here...


Does the Dwarves game still work with the latest MT?

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Re: [Game] Dwarves [dwarves] [github]

by linushsao » Post

4aiman wrote:And here I am thinking there was something cool here...
Does the Dwarves game still work with the latest MT?
i try to play this game,it's necessary to replace mod weather with the same mod from stampy_game,or it crash. now it's ok.

it seems a peaceful world. so...could anybody tell me how to go into Dwarves's world? i mean how to getting start,tks.

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Re: [Game] Dwarves [dwarves] [github]

by linushsao » Post

sorry,forget to say. got error msg :

2015-09-14 23:04:17: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-111,-9,-6) (block (-7,-1,-1))
2015-09-14 23:04:18: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-111,-9,-5) (block (-7,-1,-1))
2015-09-14 23:04:19: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-109,-10,-5) (block (-7,-1,-1))
2015-09-14 23:04:21: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-111,-8,-5) (block (-7,-1,-1))
2015-09-14 23:04:24: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-112,-8,-5) (block (-7,-1,-1))

4aiman
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Re: [Game] Dwarves [dwarves] [github]

by 4aiman » Post

That is due to the changes in MT.
Try to see Mito @ freeminer.org - he plays skyblock+Dwarves there ;)

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Re: [Game] Dwarves [dwarves] [github]

by linushsao » Post

4aiman wrote:That is due to the changes in MT.
Try to see Mito @ freeminer.org - he plays skyblock+Dwarves there ;)
tks,4aiman. freeminer in my NB will got a little low performance. Dwarves Game seems interesting because of some adjust as sound(water) and others. but i got some problem when add mods mapit & craft-guide,it seems hang on for a while without mentain...

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Re: [Game] Dwarves [dwarves] [github]

by 4aiman » Post

What I meant was: he probably has a fixed version that will work in MT too :)

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