what do you mean? what kind of break? break from what?jordan4ibanez wrote:Mito it's time to take a break.
[Game] Dwarves [dwarves] [github]
what about Minitest. I am working hard on it and it is more developed then minetest-blackMito551 wrote:I got this feeling that there's an argument about literally nothing. I am making the game that I want it to be. You make it want you want it to be.
I'm just also insisting on adding it to the default (without replacing anything) so that people can see the possibilities. Also it would cool to add realtest and minetest-black, when the latter will be more complete
Yes, Adam, I know you don't like me
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Adam, I know this is a wrong place to ask it, but still... what about Ghosts thread and all suggestions posted there?PilzAdam wrote:I 100% agree with BlockMen.
Minetest is a Minecraft clone. Thats a fact.
Of course we dont copy everything from MC, but its the general direction. So thinks like spaceships or battle tanks are not added to Minetest.
Mito, you should ignore BlockMen. Really, if you don't like "minecrap" then why even bother unless some really bad feature (and which that is for example?) are going to be in default?
BlockMen, if you know you're right, then why bother arguing? It's very unlikely your or Mito's point of view will change. Even if Mito against Minecraft, his desire to make default Minetest more interesting is good. I'd rather delete some unused mods from Dwarves (if it'll become default) then go find that ones I like from Dwarves. And for desired MC features I'm gladly will use other people's mods, including yours.
what?! but why? im dreaming about spaceships and battle tanks... /cryingPilzAdam wrote:So thinks like spaceships or battle tanks are not added to Minetest.
if be serious, i dont see anything what prevent from adding even this. only one note - engine will not fully implement it (and same with many other things), engine must care about possibility. in ideal - about really easy possibility.
Ok, 4aiman, have you even read the whole discussion of Mito and me? If yes, then i dont get the point of your comment. Mito and I are fine, we got to a point that both agree with.4aiman wrote:
Mito, you should ignore BlockMen. Really, if you don't like "minecrap" then why even bother unless some really bad feature (and which that is for example?) are going to be in default?
BlockMen, if you know you're right, then why bother arguing? It's very unlikely your or Mito's point of view will change. Even if Mito against Minecraft, his desire to make default Minetest more interesting is good. I'd rather delete some unused mods from Dwarves (if it'll become default) then go find that ones I like from Dwarves. And for desired MC features I'm gladly will use other people's mods, including yours.
http://forum.minetest.net/profile.php?id=4473BlockMen wrote:And if you stop posting this strange and absolute useless questions/comments at my mods, we are fineMito551 wrote:I am making the game that I want it to be. You make it want you want it to be.
PS: critique of my mod itself is always welcome, but not the "eww...its a mc feature" thing.
So, what is the point now? Read the whole discussion (maybe again?) and then you will see, that this comment helps nothing.
afraid to be sued. otherwise it's a good game.jojoa1997 wrote:what about Minitest. I am working hard on it and it is more developed then minetest-blackMito551 wrote:I got this feeling that there's an argument about literally nothing. I am making the game that I want it to be. You make it want you want it to be.
I'm just also insisting on adding it to the default (without replacing anything) so that people can see the possibilities. Also it would cool to add realtest and minetest-black, when the latter will be more complete
Yes, Adam, I know you don't like me
and I agree with possibilities point. we must be able (i stress that out - be able) to implement everything minecraft has in pretty much the same way. we mustn't implement everything mc has, but rather just be able to do so. in order to create something amazing and unique we have to have this amazing ground minecraft has.4aiman wrote:The engine don't have all possibilities to "emulate" even Minecraft... I think likewise about having them, thoughCryAngel wrote:... engine must care about possibility. in ideal - about really easy possibility.
Why can't people just let others do what they want? Modders have no requirement whatsoever to stick to *any* theme, any mechanics or really anything. (Except law.)
Including some independent games (not developed by the core team) to the main distribution could be discussed some day. There are at least some rules to be set to make it sane. Also it is equally a matter of the core team, as it is a matter of the packagers.
Including some independent games (not developed by the core team) to the main distribution could be discussed some day. There are at least some rules to be set to make it sane. Also it is equally a matter of the core team, as it is a matter of the packagers.
Hey! Very big update! Well, you can't exactly see it, but you will be able to feel it (or something) when you start playing! Instead of 3 (or 4) groups there are 7 now. Some tools can't break some stuff, others can, etc. It makes a game more hardcore and fun. all the tools are now in order. Check it out now! Get it on GitHub!
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
Bug, everything else works fine. It says it can't load world time from worldtime.dat. Error message:
Code: Select all
09:09:15: ERROR[main]: worldtime: Could not open file: /home/Evergreen/Desktop/Minetest/bin/../worlds/Dwarves/worldtime.dat: No such file or directory
09:09:15: ERROR[main]: WARNING: worldtime: Could not read time from /home/Evergreen/Desktop/Minetest/bin/../worlds/Dwarves/worldtime.dat
Back from the dead!
- Evergreen
- Member
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- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
you mean the icons? yes, i first published then saw it, sorry.Evergreen wrote:Also, the inventory is very buggy. Will be appreciated if you fix it.
if it's something different, tell me please.
alright. i don't see anything wrong with it. do you want me to remove it?PilzAdam wrote:Man, really? An adfly link? Come one, dont be stupid.
Last edited by Mito551 on Sat Jun 15, 2013 23:09, edited 1 time in total.
- stu
- Member
- Posts: 923
- Joined: Sat Feb 02, 2013 02:51
- GitHub: stujones11
- Location: United Kingdom
Mito, I have created a 'dwarves' branch of mintest-3d_armor as promised: https://github.com/stujones11/minetest- ... ee/dwarves
I have not done much with it yet besides replace diamond armor with mithril, so it's just like the old version but with boots.
I suggest that you update your current git with this version.
Over time I was thinking about replacing wood armor with iron & adding sets for ebony, obsidian and pobe. Another idea I'd like to try out is giving armor a speciffic weight that can slow a player down. This, however, relies on a feature only available as of minetest 0.4.7
Let me know what you think.
I have not done much with it yet besides replace diamond armor with mithril, so it's just like the old version but with boots.
I suggest that you update your current git with this version.
Over time I was thinking about replacing wood armor with iron & adding sets for ebony, obsidian and pobe. Another idea I'd like to try out is giving armor a speciffic weight that can slow a player down. This, however, relies on a feature only available as of minetest 0.4.7
Let me know what you think.
Last edited by stu on Tue Jun 25, 2013 21:19, edited 1 time in total.
sounds awesome! i don't think that obsidian armor is good idea, because according to my lore obsidian is basically a solid stone. and there's no stone armor, is there?stu wrote:Mito, I have created a 'dwarves' branch of mintest-3d_armor as promised: https://github.com/stujones11/minetest- ... ee/dwarves
I have not done much with it yet besides replace diamond armor with mithril, so it's just like the old version but with boots.
I suggest that you update your current git with this version.
Over time I was thinking about replacing wood armor with iron & adding sets for ebony, obsidian and pobe. Another idea I'd like to try out is giving armor a speciffic weight that can slow a player down. This, however, relies on a feature only available as of minetest 0.4.7
Let me know what you think.
i try to keep up my dwarves with stable version, so it's fine, i think.
i don't know if it's okay with you, but why don't you put up link to dwarves armor branch in your topic? as i said, i want to encourage people to make mods for dwarves. and it's like two versions: dwarves ver. and minetest ver. It's up to you, but this is just a small thing I would ask, if it's fine with you.
anyway, thank you for your work, i appreciate it.
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
Some screenies of Dwarves:
The first Dungeon I found:
Inside...
The second Dungeon I found:
Turns out it was just a tunnel.
A third dungeon, a little bigger than the first.
Inside...
An odd mix of biomes...
Cavegen decided it would be fun to spawn this under me...
The first Dungeon I found:
Inside...
The second Dungeon I found:
Turns out it was just a tunnel.
A third dungeon, a little bigger than the first.
Inside...
An odd mix of biomes...
Cavegen decided it would be fun to spawn this under me...
Last edited by Dan Duncombe on Thu Jun 27, 2013 21:19, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
No, I don't mind at all.
Mito551 wrote:Thank you! Do you mind If put them up in my first post?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
RealBadAngel added bump mapping to the latest development version of Minetest. Will this game mode support it? Below is a topic that can tell you how to add normal.png files (needed for bump mapping) to the textures of this game mode.
http://forum.minetest.net/viewtopic.php?id=6482
http://forum.minetest.net/viewtopic.php?id=6482
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