[Game] Dwarves [dwarves] [github]

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

jordan4ibanez wrote:Mito it's time to take a break.
what do you mean? what kind of break? break from what?

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

Mito551 wrote:I got this feeling that there's an argument about literally nothing. I am making the game that I want it to be. You make it want you want it to be.
I'm just also insisting on adding it to the default (without replacing anything) so that people can see the possibilities. Also it would cool to add realtest and minetest-black, when the latter will be more complete

Yes, Adam, I know you don't like me
what about Minitest. I am working hard on it and it is more developed then minetest-black
Coding;
1X coding
3X debugging
12X tweaking to be just right

4aiman
Member
Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Post

PilzAdam wrote:I 100% agree with BlockMen.

Minetest is a Minecraft clone. Thats a fact.
Of course we dont copy everything from MC, but its the general direction. So thinks like spaceships or battle tanks are not added to Minetest.
Adam, I know this is a wrong place to ask it, but still... what about Ghosts thread and all suggestions posted there?

Mito, you should ignore BlockMen. Really, if you don't like "minecrap" then why even bother unless some really bad feature (and which that is for example?) are going to be in default? ;)

BlockMen, if you know you're right, then why bother arguing? It's very unlikely your or Mito's point of view will change. Even if Mito against Minecraft, his desire to make default Minetest more interesting is good. I'd rather delete some unused mods from Dwarves (if it'll become default) then go find that ones I like from Dwarves. And for desired MC features I'm gladly will use other people's mods, including yours.

CryAngel
Member
Posts: 68
Joined: Thu Apr 04, 2013 10:56

by CryAngel » Post

PilzAdam wrote:So thinks like spaceships or battle tanks are not added to Minetest.
what?! but why? im dreaming about spaceships and battle tanks... /crying
if be serious, i dont see anything what prevent from adding even this. only one note - engine will not fully implement it (and same with many other things), engine must care about possibility. in ideal - about really easy possibility.

4aiman
Member
Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Post

CryAngel wrote:... engine must care about possibility. in ideal - about really easy possibility.
The engine don't have all possibilities to "emulate" even Minecraft... I think likewise about having them, though ;)

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

4aiman wrote:
Mito, you should ignore BlockMen. Really, if you don't like "minecrap" then why even bother unless some really bad feature (and which that is for example?) are going to be in default? ;)

BlockMen, if you know you're right, then why bother arguing? It's very unlikely your or Mito's point of view will change. Even if Mito against Minecraft, his desire to make default Minetest more interesting is good. I'd rather delete some unused mods from Dwarves (if it'll become default) then go find that ones I like from Dwarves. And for desired MC features I'm gladly will use other people's mods, including yours.
Ok, 4aiman, have you even read the whole discussion of Mito and me? If yes, then i dont get the point of your comment. Mito and I are fine, we got to a point that both agree with.
BlockMen wrote:
Mito551 wrote:I am making the game that I want it to be. You make it want you want it to be.
And if you stop posting this strange and absolute useless questions/comments at my mods, we are fine ;)


PS: critique of my mod itself is always welcome, but not the "eww...its a mc feature" thing.
http://forum.minetest.net/profile.php?id=4473


So, what is the point now? Read the whole discussion (maybe again?) and then you will see, that this comment helps nothing.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

jojoa1997 wrote:
Mito551 wrote:I got this feeling that there's an argument about literally nothing. I am making the game that I want it to be. You make it want you want it to be.
I'm just also insisting on adding it to the default (without replacing anything) so that people can see the possibilities. Also it would cool to add realtest and minetest-black, when the latter will be more complete

Yes, Adam, I know you don't like me
what about Minitest. I am working hard on it and it is more developed then minetest-black
afraid to be sued. otherwise it's a good game.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

4aiman wrote:
CryAngel wrote:... engine must care about possibility. in ideal - about really easy possibility.
The engine don't have all possibilities to "emulate" even Minecraft... I think likewise about having them, though ;)
and I agree with possibilities point. we must be able (i stress that out - be able) to implement everything minecraft has in pretty much the same way. we mustn't implement everything mc has, but rather just be able to do so. in order to create something amazing and unique we have to have this amazing ground minecraft has.

User avatar
celeron55
Administrator
Posts: 533
Joined: Tue Apr 19, 2011 10:10
GitHub: celeron55
IRC: celeron55

by celeron55 » Post

Why can't people just let others do what they want? Modders have no requirement whatsoever to stick to *any* theme, any mechanics or really anything. (Except law.)

Including some independent games (not developed by the core team) to the main distribution could be discussed some day. There are at least some rules to be set to make it sane. Also it is equally a matter of the core team, as it is a matter of the packagers.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

celeron55 wrote:There are at least some rules to be set to make it sane. Also it is equally a matter of the core team, as it is a matter of the packagers.
Could you expand on this idea? I haven't quite understood it.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

i announce update for 0.4.7 (with icon and header!)
and now that i have (almost) finished with my exams, i can get to overhal reworking of the whole minetest block structure which i have been planning to do for a long time

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Hey! Very big update! Well, you can't exactly see it, but you will be able to feel it (or something) when you start playing! Instead of 3 (or 4) groups there are 7 now. Some tools can't break some stuff, others can, etc. It makes a game more hardcore and fun. all the tools are now in order. Check it out now! Get it on GitHub!

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Bug, everything else works fine. It says it can't load world time from worldtime.dat. Error message:

Code: Select all

09:09:15: ERROR[main]: worldtime: Could not open file: /home/Evergreen/Desktop/Minetest/bin/../worlds/Dwarves/worldtime.dat: No such file or directory
09:09:15: ERROR[main]: WARNING: worldtime:  Could not read time from /home/Evergreen/Desktop/Minetest/bin/../worlds/Dwarves/worldtime.dat
Back from the dead!

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Also, the inventory is very buggy. Will be appreciated if you fix it.
Back from the dead!

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Man, really? An adfly link? Come one, dont be stupid.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Evergreen wrote:Also, the inventory is very buggy. Will be appreciated if you fix it.
you mean the icons? yes, i first published then saw it, sorry.
if it's something different, tell me please.
PilzAdam wrote:Man, really? An adfly link? Come one, dont be stupid.
alright. i don't see anything wrong with it. do you want me to remove it?

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Mito551 wrote:
PilzAdam wrote:Man, really? An adfly link? Come one, dont be stupid.
alright. i don't see anything wrong with it. do you want me to remove it?
Yes, just give a direct download link.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Image
Last edited by Mito551 on Sat Jun 15, 2013 23:09, edited 1 time in total.

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

by stu » Post

Mito, I have created a 'dwarves' branch of mintest-3d_armor as promised: https://github.com/stujones11/minetest- ... ee/dwarves
I have not done much with it yet besides replace diamond armor with mithril, so it's just like the old version but with boots.
I suggest that you update your current git with this version.

Over time I was thinking about replacing wood armor with iron & adding sets for ebony, obsidian and pobe. Another idea I'd like to try out is giving armor a speciffic weight that can slow a player down. This, however, relies on a feature only available as of minetest 0.4.7

Let me know what you think.
Last edited by stu on Tue Jun 25, 2013 21:19, edited 1 time in total.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

stu wrote:Mito, I have created a 'dwarves' branch of mintest-3d_armor as promised: https://github.com/stujones11/minetest- ... ee/dwarves
I have not done much with it yet besides replace diamond armor with mithril, so it's just like the old version but with boots.
I suggest that you update your current git with this version.

Over time I was thinking about replacing wood armor with iron & adding sets for ebony, obsidian and pobe. Another idea I'd like to try out is giving armor a speciffic weight that can slow a player down. This, however, relies on a feature only available as of minetest 0.4.7

Let me know what you think.
sounds awesome! i don't think that obsidian armor is good idea, because according to my lore obsidian is basically a solid stone. and there's no stone armor, is there?
i try to keep up my dwarves with stable version, so it's fine, i think.
i don't know if it's okay with you, but why don't you put up link to dwarves armor branch in your topic? as i said, i want to encourage people to make mods for dwarves. and it's like two versions: dwarves ver. and minetest ver. It's up to you, but this is just a small thing I would ask, if it's fine with you.
anyway, thank you for your work, i appreciate it.

User avatar
Dan Duncombe
Member
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Post

Some screenies of Dwarves:

The first Dungeon I found:
Image

Inside...
Image

The second Dungeon I found:
Image

Turns out it was just a tunnel.
Image

A third dungeon, a little bigger than the first.
Image

Inside...
Image

An odd mix of biomes...
Image

Cavegen decided it would be fun to spawn this under me...
Image
Last edited by Dan Duncombe on Thu Jun 27, 2013 21:19, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Thank you! Do you mind If put them up in my first post?

User avatar
Dan Duncombe
Member
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Post

No, I don't mind at all.
Mito551 wrote:Thank you! Do you mind If put them up in my first post?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Dan Duncombe wrote:No, I don't mind at all.
Mito551 wrote:Thank you! Do you mind If put them up in my first post?
thanks!

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

RealBadAngel added bump mapping to the latest development version of Minetest. Will this game mode support it? Below is a topic that can tell you how to add normal.png files (needed for bump mapping) to the textures of this game mode.
http://forum.minetest.net/viewtopic.php?id=6482

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests